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authorFlorian Fischer <florian.fl.fischer@fau.de>2021-02-20 16:03:34 +0100
committerFlorian Fischer <florian.fl.fischer@fau.de>2021-02-20 16:03:34 +0100
commit2c4eb9c160a6d36a7263366fca2bcd872029f771 (patch)
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parentfa125970ba64a1485fabb59d7e1e6a99ecd68810 (diff)
downloadmuhqs-game-2c4eb9c160a6d36a7263366fca2bcd872029f771.tar.gz
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add english maps and ai rules
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+% muhq's game common map tiles
+
+# Common tiles
+
+## House
+
+* A small structural building.
+* **Units** on this tile can't be attacked from ranges > 1
+
+## Tower
+
+* A military building for area control.
+* **Units** with attack range X > 1 have attack range X + 1
+
+## Farm field
+
+* A generating resource through agriculture
+* A **Farmer** standing on a **Farm field** has full-action: gain 3 resource
+
+## Spawns
+
+* A tactical military location
+* Spawns are owned by a single player
+* Player can play permanents on a spawn they own
+
+## Harbor
+
+* A place where swimming stuff is build
+* Harbors are owned by a single player
+* Player can play swimming permanents on deep water tiles in range 1
+
+## Street
+
+* Routes for faster movement
+* A **unit** on a street has an additional move action which must result on a connected street in its movement range
+* Street are connected if they are adjacent
+
+## Deep Water
+
+* Oceans, Lakes, big rivers or canal
+* Only **unit** with swimming can be placed on deep water
+
+## Water
+
+* Water that is passable by a person
+* **Unit** must end their movement on the first water tile they enter