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| author | Florian Fischer <florian.fl.fischer@fau.de> | 2021-02-20 16:03:34 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fl.fischer@fau.de> | 2021-02-20 16:03:34 +0100 |
| commit | 2c4eb9c160a6d36a7263366fca2bcd872029f771 (patch) | |
| tree | 8bea6a60b0d3bb7c1cfc96c3696b50d9b15c3ca6 /rules/en/maps.md | |
| parent | fa125970ba64a1485fabb59d7e1e6a99ecd68810 (diff) | |
| download | muhqs-game-2c4eb9c160a6d36a7263366fca2bcd872029f771.tar.gz muhqs-game-2c4eb9c160a6d36a7263366fca2bcd872029f771.zip | |
add english maps and ai rules
Diffstat (limited to 'rules/en/maps.md')
| -rw-r--r-- | rules/en/maps.md | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/rules/en/maps.md b/rules/en/maps.md new file mode 100644 index 00000000..5cda9e73 --- /dev/null +++ b/rules/en/maps.md @@ -0,0 +1,46 @@ +% muhq's game common map tiles + +# Common tiles + +## House + +* A small structural building. +* **Units** on this tile can't be attacked from ranges > 1 + +## Tower + +* A military building for area control. +* **Units** with attack range X > 1 have attack range X + 1 + +## Farm field + +* A generating resource through agriculture +* A **Farmer** standing on a **Farm field** has full-action: gain 3 resource + +## Spawns + +* A tactical military location +* Spawns are owned by a single player +* Player can play permanents on a spawn they own + +## Harbor + +* A place where swimming stuff is build +* Harbors are owned by a single player +* Player can play swimming permanents on deep water tiles in range 1 + +## Street + +* Routes for faster movement +* A **unit** on a street has an additional move action which must result on a connected street in its movement range +* Street are connected if they are adjacent + +## Deep Water + +* Oceans, Lakes, big rivers or canal +* Only **unit** with swimming can be placed on deep water + +## Water + +* Water that is passable by a person +* **Unit** must end their movement on the first water tile they enter |
