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authorFlorian Fischer <florian.fischer@muhq.space>2025-04-03 20:27:05 -0300
committerFlorian Fischer <florian.fischer@muhq.space>2025-04-03 20:27:05 -0300
commit1301be4d20280ad52c7e40067129cc7284886240 (patch)
tree9b8a290b11541387ecf371b780057e3d84921161 /rules/en
parent2ee42003433b2faeda4ded1bc6557a6eaf3720ff (diff)
downloadmuhqs-game-boss.tar.gz
muhqs-game-boss.zip
introduce new boss typeboss
Diffstat (limited to 'rules/en')
-rw-r--r--rules/en/rules.md19
1 files changed, 13 insertions, 6 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md
index c48aae46..6fd3e3b1 100644
--- a/rules/en/rules.md
+++ b/rules/en/rules.md
@@ -203,12 +203,13 @@ While you control an untapped permanent or have a playable card in hand
* A set of cards they belong to
* A unique name
* A card type:
- * **[Spells](#spells)**
- * **[Units](#units)**
- * **[Artifacts](#artifacts)**
- * **[Equipments](#equipments)**
- * **[Potions](#potions)**
- * **[Itentions](#intentions)**
+ * **[Spell](#spells)**
+ * **[Unit](#units)**
+ * **[Boss](#boss)**
+ * **[Artifact](#artifacts)**
+ * **[Equipment](#equipments)**
+ * **[Potion](#potions)**
+ * **[Itention](#intentions)**
* All cards have during the game:
* An **owner**: The player from which's store the card originated
* A **controller**: The player currently controlling the card
@@ -381,6 +382,12 @@ Additional States a **unit** is in are represented by putting appropriate marker
* When a *warded* **unit** is dealt damage prevent that damage and remove that much **ward** marks from it
* Damage is always prevented completely independent of how many **ward** marks are on the *warded* **unit**
+# Boss
+
+* A **boss** is a unit
+* It can not be *destroyed* by effects that say so (e. g. Die!)
+* The **boss** type is used to differentiate special units in cooperative game modes
+
# Push [X]
* `X` can be neglected if it is 1