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authorFlorian Fischer <florian.fischer@muhq.space>2025-08-21 23:57:41 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-21 23:57:41 +0200
commite81d8437e5a0569dd7a84d85e35e369018b4a6e8 (patch)
treed39c49cfb3ca8852840d701d5fe8d80e5cd45429 /rules
parent2cdacf8e51d30ca05e2700bff38b2be8c3daaf18 (diff)
downloadmuhqs-game-e81d8437e5a0569dd7a84d85e35e369018b4a6e8.tar.gz
muhqs-game-e81d8437e5a0569dd7a84d85e35e369018b4a6e8.zip
fix amount of resource gained for discard 2
Diffstat (limited to 'rules')
-rw-r--r--rules/en/rules.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md
index 939c78db..5ee54ef6 100644
--- a/rules/en/rules.md
+++ b/rules/en/rules.md
@@ -312,7 +312,7 @@ packsize = number
4. Cards without **buy cost**:
1. Can not be part of a **store**
2. Can not be part of a **draft**
-5. Each player has the **free action** "Discard 2 cards: gain 1 **resource**"
+5. Each player has the **free action** "Discard two cards: gain one **resource**"
6. How those characteristics are represented on a card can be seen on the exemplary [explanation card](../../latex-build/en/unit_explanation.png)
7. To track the state of a card's permanent, the card is openly placed on the table