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authorFlorian Fischer <florian.fl.fischer@fau.de>2021-01-11 22:48:22 +0100
committerFlorian Fischer <florian.fl.fischer@fau.de>2021-01-11 22:48:22 +0100
commitda3dba912ad34c1e74f89dee459f831be76cde09 (patch)
tree86a18aed3e924d64fbc20ea1ea4bcc4471b2bfb9 /scripts
parent14d383713755ed1b423e78b426ee9c08780272c9 (diff)
downloadmuhqs-game-da3dba912ad34c1e74f89dee459f831be76cde09.tar.gz
muhqs-game-da3dba912ad34c1e74f89dee459f831be76cde09.zip
reduce amount of ressource gained by fisher & fish_traps
fisher are realy strong economy pieces because they can be bought on turn 1. And produce Ressource as early as turn 3. Their ressource production is as strong as a ritual or a farmer. But the ritual is a card in your deck and the farmer needs a fixed field the fisher can decide where it wants to generated ressource. And because it is crewable it can be used in way more ways than a farmer.
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