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-rw-r--r--go/ui/hoverable.go11
1 files changed, 0 insertions, 11 deletions
diff --git a/go/ui/hoverable.go b/go/ui/hoverable.go
index 75c04fe8..af50d890 100644
--- a/go/ui/hoverable.go
+++ b/go/ui/hoverable.go
@@ -1,7 +1,6 @@
package ui
import (
- "golang.org/x/exp/slices"
"muhq.space/muhqs-game/go/game"
)
@@ -103,21 +102,11 @@ func (h *hoverPermInfo) init(mv *MapView, c *Collection) {
}
if unit, ok := obj.(*game.Unit); ok {
- reachableRange := unit.Attack.MaxRange() + unit.Movement.Range
movable := unit.MoveRangeTiles()
for _, t := range movable {
mv.AddHighlightTile(t, HighlightMovementColor)
}
- // TODO: only show actually reachable tiles
- attackable := game.TilesInRange(mv.gameState.Map(), perm, reachableRange)
- for _, t := range attackable {
- if slices.Contains(movable, t) {
- continue
- }
- mv.AddHighlightTile(t, HighlightAttackColor)
- }
-
h.reset = func() {
mv.ClearTileHighlights()
}