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-rw-r--r--.gitignore2
-rw-r--r--rules/Makefile2
-rw-r--r--rules/maps.md46
3 files changed, 48 insertions, 2 deletions
diff --git a/.gitignore b/.gitignore
index 3e1b22c6..70ecd1dc 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,2 +1,2 @@
latex/build
-rules/rules.html
+rules/*.html
diff --git a/rules/Makefile b/rules/Makefile
index b2407f5d..da130831 100644
--- a/rules/Makefile
+++ b/rules/Makefile
@@ -1,6 +1,6 @@
.PHONY: all
-all: rules.html
+all: rules.html maps.html
%.html: %.md Makefile
pandoc --toc $*.md -s -o $@
diff --git a/rules/maps.md b/rules/maps.md
new file mode 100644
index 00000000..5cda9e73
--- /dev/null
+++ b/rules/maps.md
@@ -0,0 +1,46 @@
+% muhq's game common map tiles
+
+# Common tiles
+
+## House
+
+* A small structural building.
+* **Units** on this tile can't be attacked from ranges > 1
+
+## Tower
+
+* A military building for area control.
+* **Units** with attack range X > 1 have attack range X + 1
+
+## Farm field
+
+* A generating resource through agriculture
+* A **Farmer** standing on a **Farm field** has full-action: gain 3 resource
+
+## Spawns
+
+* A tactical military location
+* Spawns are owned by a single player
+* Player can play permanents on a spawn they own
+
+## Harbor
+
+* A place where swimming stuff is build
+* Harbors are owned by a single player
+* Player can play swimming permanents on deep water tiles in range 1
+
+## Street
+
+* Routes for faster movement
+* A **unit** on a street has an additional move action which must result on a connected street in its movement range
+* Street are connected if they are adjacent
+
+## Deep Water
+
+* Oceans, Lakes, big rivers or canal
+* Only **unit** with swimming can be placed on deep water
+
+## Water
+
+* Water that is passable by a person
+* **Unit** must end their movement on the first water tile they enter