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-rw-r--r--rules/en/rules.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md
index e2d4325f..4dbd1c99 100644
--- a/rules/en/rules.md
+++ b/rules/en/rules.md
@@ -399,9 +399,9 @@ Additional States a **unit** is in are represented by putting appropriate marker
* If a **permanent** *pushes* another **permanent** the originating **tile** is the current **tile** of the *pushing* **permanent**
* If the **push** is not caused by a **permanent** the **actions** **controller** chooses an originating **tile**
* Each **step** must be in a straight line determined by the originating **tile** and the current **tile**
-* If a **permenent** would be *pushed* onto a *not free* **tile** it is not *pushed* further
- * A **unit** colliding in this way is dealt 1 **damage** by the other **permenent**
-* If a **permenent** would be *pushed* onto a *free* but not *available* **tile** destroy the **permanent**
+* If a **permanent** would be *pushed* onto a *not free* **tile** it is not *pushed* further
+ * A **unit** colliding in this way is dealt 1 **damage** by the other **permanent**
+* If a **permanent** would be *pushed* onto a *free* but not *available* **tile** destroy the **permanent**
* For example if a not *swimming* **permanent** is pushed onto **deep water** is is destroyed or vice versa
# Combat