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-rw-r--r--data/cards/exp1/illusion.yml4
-rw-r--r--data/cards/exp1/spark.yml8
-rw-r--r--latex/cards/de/exp1/illusion.tex2
-rw-r--r--latex/cards/de/exp1/spark.tex2
-rw-r--r--latex/cards/en/exp1/illusion.tex2
-rw-r--r--latex/cards/en/exp1/spark.tex2
6 files changed, 10 insertions, 10 deletions
diff --git a/data/cards/exp1/illusion.yml b/data/cards/exp1/illusion.yml
index 020588dc..71382446 100644
--- a/data/cards/exp1/illusion.yml
+++ b/data/cards/exp1/illusion.yml
@@ -7,5 +7,5 @@ health: 1
movement: 2
upkeep: 0
effect:
- en: If you control no Illusionist sacrifice Illusion.
- de: Falls du keinen Illusionist kontrollierst opfere Illusion.
+ en: If you control no Illusionist or if Illusion gets targeted sacrifice Illusion.
+ de: Falls du keinen Illusionist kontrollierst oder falls Illusion zu einem Ziel wird opfere Illusion.
diff --git a/data/cards/exp1/spark.yml b/data/cards/exp1/spark.yml
index 10a47812..11560236 100644
--- a/data/cards/exp1/spark.yml
+++ b/data/cards/exp1/spark.yml
@@ -6,14 +6,14 @@ token: true
effect:
en:
- Solid 1.
- - 'Slow, 3, Sacrifice Spark: Deal 1 piercing damage to target unit'
+ - '3, Sacrifice Spark: Deal 1 piercing damage to target unit'
de:
- Solide 1.
- - 'Langsam, 3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu'
+ - '3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu'
latex_effect:
en:
- "Solid 1. \\vspace{0.2cm} \\\\"
- - 'Slow, 3, Sacrifice Spark: Deal 1 piercing damage to target unit'
+ - '3, Sacrifice Spark: Deal 1 piercing damage to target unit'
de:
- "Solide 1. \\vspace{0.2cm} \\\\"
- - 'Langsam, 3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu'
+ - '3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu'
diff --git a/latex/cards/de/exp1/illusion.tex b/latex/cards/de/exp1/illusion.tex
index b7d762a2..dc226a6f 100644
--- a/latex/cards/de/exp1/illusion.tex
+++ b/latex/cards/de/exp1/illusion.tex
@@ -5,7 +5,7 @@
\begin{document}
\begin{tikzpicture}
\cardtypeUnitToken{Illusion}
-\cardsplitcontent{Leben: 1\\Bewegung: 2\\Angriff: 1}{Falls du keinen Illusionist kontrollierst opfere Illusion.}
+\cardsplitcontent{Leben: 1\\Bewegung: 2\\Angriff: 1}{Falls du keinen Illusionist kontrollierst oder falls Illusion zu einem Ziel wird opfere Illusion.}
\cardplaycost{0}
\cardmodule{exp1}
\cardborder
diff --git a/latex/cards/de/exp1/spark.tex b/latex/cards/de/exp1/spark.tex
index 7fd8439c..cb67751e 100644
--- a/latex/cards/de/exp1/spark.tex
+++ b/latex/cards/de/exp1/spark.tex
@@ -5,7 +5,7 @@
\begin{document}
\begin{tikzpicture}
\cardtypeArtifactToken{Funken}
-\cardcontent{Solide 1. \vspace{0.2cm} \\Langsam, 3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu}
+\cardcontent{Solide 1. \vspace{0.2cm} \\3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu}
\cardmodule{exp1}
\cardborder
\end{tikzpicture}
diff --git a/latex/cards/en/exp1/illusion.tex b/latex/cards/en/exp1/illusion.tex
index 63795110..f84239c2 100644
--- a/latex/cards/en/exp1/illusion.tex
+++ b/latex/cards/en/exp1/illusion.tex
@@ -5,7 +5,7 @@
\begin{document}
\begin{tikzpicture}
\cardtypeUnitToken{Illusion}
-\cardsplitcontent{Health: 1\\Movement: 2\\Attack: 1}{If you control no Illusionist sacrifice Illusion.}
+\cardsplitcontent{Health: 1\\Movement: 2\\Attack: 1}{If you control no Illusionist or if Illusion gets targeted sacrifice Illusion.}
\cardplaycost{0}
\cardmodule{exp1}
\cardborder
diff --git a/latex/cards/en/exp1/spark.tex b/latex/cards/en/exp1/spark.tex
index 020bc2e1..9b156c9a 100644
--- a/latex/cards/en/exp1/spark.tex
+++ b/latex/cards/en/exp1/spark.tex
@@ -5,7 +5,7 @@
\begin{document}
\begin{tikzpicture}
\cardtypeArtifactToken{Spark}
-\cardcontent{Solid 1. \vspace{0.2cm} \\Slow, 3, Sacrifice Spark: Deal 1 piercing damage to target unit}
+\cardcontent{Solid 1. \vspace{0.2cm} \\3, Sacrifice Spark: Deal 1 piercing damage to target unit}
\cardmodule{exp1}
\cardborder
\end{tikzpicture}