diff options
| -rw-r--r-- | data/cards/exp1/illusion.yml | 4 | ||||
| -rw-r--r-- | data/cards/exp1/spark.yml | 8 | ||||
| -rw-r--r-- | latex/cards/de/exp1/illusion.tex | 2 | ||||
| -rw-r--r-- | latex/cards/de/exp1/spark.tex | 2 | ||||
| -rw-r--r-- | latex/cards/en/exp1/illusion.tex | 2 | ||||
| -rw-r--r-- | latex/cards/en/exp1/spark.tex | 2 |
6 files changed, 10 insertions, 10 deletions
diff --git a/data/cards/exp1/illusion.yml b/data/cards/exp1/illusion.yml index 020588dc..71382446 100644 --- a/data/cards/exp1/illusion.yml +++ b/data/cards/exp1/illusion.yml @@ -7,5 +7,5 @@ health: 1 movement: 2 upkeep: 0 effect: - en: If you control no Illusionist sacrifice Illusion. - de: Falls du keinen Illusionist kontrollierst opfere Illusion. + en: If you control no Illusionist or if Illusion gets targeted sacrifice Illusion. + de: Falls du keinen Illusionist kontrollierst oder falls Illusion zu einem Ziel wird opfere Illusion. diff --git a/data/cards/exp1/spark.yml b/data/cards/exp1/spark.yml index 10a47812..11560236 100644 --- a/data/cards/exp1/spark.yml +++ b/data/cards/exp1/spark.yml @@ -6,14 +6,14 @@ token: true effect: en: - Solid 1. - - 'Slow, 3, Sacrifice Spark: Deal 1 piercing damage to target unit' + - '3, Sacrifice Spark: Deal 1 piercing damage to target unit' de: - Solide 1. - - 'Langsam, 3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu' + - '3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu' latex_effect: en: - "Solid 1. \\vspace{0.2cm} \\\\" - - 'Slow, 3, Sacrifice Spark: Deal 1 piercing damage to target unit' + - '3, Sacrifice Spark: Deal 1 piercing damage to target unit' de: - "Solide 1. \\vspace{0.2cm} \\\\" - - 'Langsam, 3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu' + - '3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu' diff --git a/latex/cards/de/exp1/illusion.tex b/latex/cards/de/exp1/illusion.tex index b7d762a2..dc226a6f 100644 --- a/latex/cards/de/exp1/illusion.tex +++ b/latex/cards/de/exp1/illusion.tex @@ -5,7 +5,7 @@ \begin{document} \begin{tikzpicture} \cardtypeUnitToken{Illusion} -\cardsplitcontent{Leben: 1\\Bewegung: 2\\Angriff: 1}{Falls du keinen Illusionist kontrollierst opfere Illusion.} +\cardsplitcontent{Leben: 1\\Bewegung: 2\\Angriff: 1}{Falls du keinen Illusionist kontrollierst oder falls Illusion zu einem Ziel wird opfere Illusion.} \cardplaycost{0} \cardmodule{exp1} \cardborder diff --git a/latex/cards/de/exp1/spark.tex b/latex/cards/de/exp1/spark.tex index 7fd8439c..cb67751e 100644 --- a/latex/cards/de/exp1/spark.tex +++ b/latex/cards/de/exp1/spark.tex @@ -5,7 +5,7 @@ \begin{document} \begin{tikzpicture} \cardtypeArtifactToken{Funken} -\cardcontent{Solide 1. \vspace{0.2cm} \\Langsam, 3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu} +\cardcontent{Solide 1. \vspace{0.2cm} \\3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu} \cardmodule{exp1} \cardborder \end{tikzpicture} diff --git a/latex/cards/en/exp1/illusion.tex b/latex/cards/en/exp1/illusion.tex index 63795110..f84239c2 100644 --- a/latex/cards/en/exp1/illusion.tex +++ b/latex/cards/en/exp1/illusion.tex @@ -5,7 +5,7 @@ \begin{document} \begin{tikzpicture} \cardtypeUnitToken{Illusion} -\cardsplitcontent{Health: 1\\Movement: 2\\Attack: 1}{If you control no Illusionist sacrifice Illusion.} +\cardsplitcontent{Health: 1\\Movement: 2\\Attack: 1}{If you control no Illusionist or if Illusion gets targeted sacrifice Illusion.} \cardplaycost{0} \cardmodule{exp1} \cardborder diff --git a/latex/cards/en/exp1/spark.tex b/latex/cards/en/exp1/spark.tex index 020bc2e1..9b156c9a 100644 --- a/latex/cards/en/exp1/spark.tex +++ b/latex/cards/en/exp1/spark.tex @@ -5,7 +5,7 @@ \begin{document} \begin{tikzpicture} \cardtypeArtifactToken{Spark} -\cardcontent{Solid 1. \vspace{0.2cm} \\Slow, 3, Sacrifice Spark: Deal 1 piercing damage to target unit} +\cardcontent{Solid 1. \vspace{0.2cm} \\3, Sacrifice Spark: Deal 1 piercing damage to target unit} \cardmodule{exp1} \cardborder \end{tikzpicture} |
