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path: root/go/game/state_test.go
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Diffstat (limited to 'go/game/state_test.go')
-rw-r--r--go/game/state_test.go34
1 files changed, 32 insertions, 2 deletions
diff --git a/go/game/state_test.go b/go/game/state_test.go
index ad7fdca7..6a9d6eb8 100644
--- a/go/game/state_test.go
+++ b/go/game/state_test.go
@@ -6,17 +6,47 @@ import (
func TestDeclareActions(t *testing.T) {
s := NewLocalState()
- s.SetMap(newEmpty2x2Map())
+ m := newEmpty2x2Map()
+ s.SetMap(m)
+
p := s.AddNewPlayer("p", NewDeck())
+ p.Store.AddCard(NewCard("base/sword"))
p.Ctrl = newMockPlayerControl(p)
o := s.AddNewPlayer("o", NewDeck())
o.Ctrl = newMockPlayerControl(o)
+
a := s.addNewUnit(NewCard("base/archer"), Position{0, 0}, p)
k := s.addNewUnit(NewCard("base/knight"), Position{1, 1}, o)
+
sa := NewAttackAction(a)
sa.Target().AddSelection(k)
s.declareAction(sa)
if !s.stack.IsEmpty() {
- t.Fatal("declared slow action during upkeep")
+ t.Fatal("declared attack action during upkeep")
+ }
+
+ ma := NewMoveAction(a)
+ ma.Target().AddSelection(m.TileAt(Position{1, 0}))
+ s.declareAction(ma)
+ if !s.stack.IsEmpty() {
+ t.Fatal("declared move action during upkeep")
+ }
+
+ ba := newBuyAction(p)
+ ba.Target().AddSelection(p.Store.Cards()[0])
+ s.declareAction(ba)
+ if !s.stack.IsEmpty() {
+ t.Fatal("declared buy action during upkeep")
+ }
+
+ s.activePhase = Phases.ActionPhase
+ s.declareAction(sa)
+ if s.stack.IsEmpty() {
+ t.Fatal("attack action not declared")
+ }
+
+ s.declareAction(ma)
+ if len(s.stack.Actions) == 2 {
+ t.Fatal("declared move action with non empty stack")
}
}