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-<header id="title-block-header">
-<h1 class="title">muhq’s game common map tiles</h1>
-</header>
-<h1 id="common-tiles">Common tiles</h1>
-<h2 id="house">House</h2>
-<ul>
-<li>A small structural building.</li>
-<li><strong>Units</strong> on this tile can’t be attacked from ranges &gt; 1</li>
-</ul>
-<h2 id="tower">Tower</h2>
-<ul>
-<li>A military building for area control.</li>
-<li><strong>Units</strong> with attack range X &gt; 1 have attack range X + 1</li>
-</ul>
-<h2 id="farm-field">Farm field</h2>
-<ul>
-<li>A generating resource through agriculture</li>
-<li>A <strong>Farmer</strong> standing on a <strong>Farm field</strong> has full-action: gain 3 resource</li>
-</ul>
-<h2 id="spawns">Spawns</h2>
-<ul>
-<li>A tactical military location</li>
-<li>Spawns are owned by a single player</li>
-<li>Player can play permanents on a spawn they own</li>
-</ul>
-<h2 id="harbor">Harbor</h2>
-<ul>
-<li>A place where swimming stuff is build</li>
-<li>Harbors are owned by a single player</li>
-<li>Player can play swimming permanents on deep water tiles in range 1</li>
-</ul>
-<h2 id="street">Street</h2>
-<ul>
-<li>Routes for faster movement</li>
-<li>A <strong>unit</strong> on a street has an additional move action which must result on a connected street in its movement range</li>
-<li>Street are connected if they are adjacent</li>
-</ul>
-<h2 id="deep-water">Deep Water</h2>
-<ul>
-<li>Oceans, Lakes, big rivers or canal</li>
-<li>Only <strong>unit</strong> with swimming can be placed on deep water</li>
-</ul>
-<h2 id="water">Water</h2>
-<ul>
-<li>Water that is passable by a person</li>
-<li><strong>Unit</strong> must end their movement on the first water tile they enter</li>
-</ul>
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