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-rw-r--r--latex/cards/de/exp1/explosives.tex4
-rw-r--r--latex/cards/en/exp1/explosives.tex4
2 files changed, 4 insertions, 4 deletions
diff --git a/latex/cards/de/exp1/explosives.tex b/latex/cards/de/exp1/explosives.tex
index 8a81b2df..56b30265 100644
--- a/latex/cards/de/exp1/explosives.tex
+++ b/latex/cards/de/exp1/explosives.tex
@@ -5,9 +5,9 @@
\begin{document}
\begin{tikzpicture}
\cardtypeArtifact{Sprengstoff}
-\cardbuycost{2X}
+\cardbuycost{3}
\cardcontent{Solide 2.Sprengstoff kommt mit X Lunten Marken in Spiel. Entferne jeden Upkeep eine Lunten Marke. Wenn du die letzte Lunten Marke entfernst zerstöre Sprengstoff, füge allen Units 2~Schaden zu und neutraliziere alle Gebäude Felder in Range~1}
-\cardplaycost{3}
+\cardplaycost{2X}
\cardmodule{exp1}
\cardborder
\end{tikzpicture}
diff --git a/latex/cards/en/exp1/explosives.tex b/latex/cards/en/exp1/explosives.tex
index 25afdbea..fa157992 100644
--- a/latex/cards/en/exp1/explosives.tex
+++ b/latex/cards/en/exp1/explosives.tex
@@ -5,9 +5,9 @@
\begin{document}
\begin{tikzpicture}
\cardtypeArtifact{Explosives}
-\cardbuycost{2X}
+\cardbuycost{3}
\cardcontent{Solid 2.Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in Range~1}
-\cardplaycost{3}
+\cardplaycost{2X}
\cardmodule{exp1}
\cardborder
\end{tikzpicture}