diff options
Diffstat (limited to 'latex')
| -rw-r--r-- | latex/cards/de/exp1/explosives.tex | 4 | ||||
| -rw-r--r-- | latex/cards/en/exp1/explosives.tex | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/latex/cards/de/exp1/explosives.tex b/latex/cards/de/exp1/explosives.tex index 8a81b2df..56b30265 100644 --- a/latex/cards/de/exp1/explosives.tex +++ b/latex/cards/de/exp1/explosives.tex @@ -5,9 +5,9 @@ \begin{document} \begin{tikzpicture} \cardtypeArtifact{Sprengstoff} -\cardbuycost{2X} +\cardbuycost{3} \cardcontent{Solide 2.Sprengstoff kommt mit X Lunten Marken in Spiel. Entferne jeden Upkeep eine Lunten Marke. Wenn du die letzte Lunten Marke entfernst zerstöre Sprengstoff, füge allen Units 2~Schaden zu und neutraliziere alle Gebäude Felder in Range~1} -\cardplaycost{3} +\cardplaycost{2X} \cardmodule{exp1} \cardborder \end{tikzpicture} diff --git a/latex/cards/en/exp1/explosives.tex b/latex/cards/en/exp1/explosives.tex index 25afdbea..fa157992 100644 --- a/latex/cards/en/exp1/explosives.tex +++ b/latex/cards/en/exp1/explosives.tex @@ -5,9 +5,9 @@ \begin{document} \begin{tikzpicture} \cardtypeArtifact{Explosives} -\cardbuycost{2X} +\cardbuycost{3} \cardcontent{Solid 2.Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in Range~1} -\cardplaycost{3} +\cardplaycost{2X} \cardmodule{exp1} \cardborder \end{tikzpicture} |
