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-rw-r--r--rules/en/rules.md21
1 files changed, 17 insertions, 4 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md
index 8f241797..8ebd160e 100644
--- a/rules/en/rules.md
+++ b/rules/en/rules.md
@@ -149,9 +149,22 @@ While you control an untapped card on the board or have a playable card in hand
* Defines win condition, base resource gain and the start deck
* Is divided into **tiles**
* On each **tile** only one **permanent** can be placed
-* Tiles can have a type and an effect
<!-- * Kann *einzigen* (mutable) Effekt haben -->
+## Tiles
+
+* **Permanents** can be placed on **tiles**
+* **Tiles** can have a type and an effect
+* **Tiles** may grant actions to players or **permanents**
+
+### Free Tiles
+
+* *Free* **tiles** contain no **permanent**
+
+### Available Tiles
+
+* **Tiles** are *available* to a **permanent** if the **permanent** can be placed on the **tile**
+
## Win Conditions
* Win conditions are not specified by the rules but the selected map
@@ -260,7 +273,7 @@ For each permanent in the pile
* A *avaiable* **tile** is not occupied by another permanent unable to *contain* a **pile**
* Common constraints:
* *Swimming* **permanents** can only be placed on **tiles** which explicitly say so (**deep water**)
- * Not *swimming* **permanents** can be placed on any tile which not explicitly forbids it (**deep water**)
+ * Not *swimming* **permanents** can be placed on any **tile** which not explicitly forbids it (**deep water**)
# Units
@@ -365,8 +378,8 @@ Additional States a **Unit** is in are represented by putting appropriate State
* **Artifacts** are **permanents**
* **Artifacts** can have passive effects
* **Artifacts** can have **free actions**
-* **Artifacts** can be *transported* by *adjacent* **Units** as a **full action** within the **units** **movement range**. The *transported* **artifact** is placed on a **available tile** next to the *transporting* **Unit**
-* **Units** can change *tiles* with an *adjacent* **artifact** as their **move action**
+* **Artifacts** can be *transported* by *adjacent* **Units** as a **full action** within the **units** **movement range**. The *transported* **artifact** is placed on a *available* **tile** next to the *transporting* **Unit**
+* **Units** can change **tiles** with an *adjacent* **artifact** as their **move action**
## Effects Of Artifacts