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Diffstat (limited to 'rules/en/rules.md')
| -rw-r--r-- | rules/en/rules.md | 21 |
1 files changed, 17 insertions, 4 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md index 8f241797..8ebd160e 100644 --- a/rules/en/rules.md +++ b/rules/en/rules.md @@ -149,9 +149,22 @@ While you control an untapped card on the board or have a playable card in hand * Defines win condition, base resource gain and the start deck * Is divided into **tiles** * On each **tile** only one **permanent** can be placed -* Tiles can have a type and an effect <!-- * Kann *einzigen* (mutable) Effekt haben --> +## Tiles + +* **Permanents** can be placed on **tiles** +* **Tiles** can have a type and an effect +* **Tiles** may grant actions to players or **permanents** + +### Free Tiles + +* *Free* **tiles** contain no **permanent** + +### Available Tiles + +* **Tiles** are *available* to a **permanent** if the **permanent** can be placed on the **tile** + ## Win Conditions * Win conditions are not specified by the rules but the selected map @@ -260,7 +273,7 @@ For each permanent in the pile * A *avaiable* **tile** is not occupied by another permanent unable to *contain* a **pile** * Common constraints: * *Swimming* **permanents** can only be placed on **tiles** which explicitly say so (**deep water**) - * Not *swimming* **permanents** can be placed on any tile which not explicitly forbids it (**deep water**) + * Not *swimming* **permanents** can be placed on any **tile** which not explicitly forbids it (**deep water**) # Units @@ -365,8 +378,8 @@ Additional States a **Unit** is in are represented by putting appropriate State * **Artifacts** are **permanents** * **Artifacts** can have passive effects * **Artifacts** can have **free actions** -* **Artifacts** can be *transported* by *adjacent* **Units** as a **full action** within the **units** **movement range**. The *transported* **artifact** is placed on a **available tile** next to the *transporting* **Unit** -* **Units** can change *tiles* with an *adjacent* **artifact** as their **move action** +* **Artifacts** can be *transported* by *adjacent* **Units** as a **full action** within the **units** **movement range**. The *transported* **artifact** is placed on a *available* **tile** next to the *transporting* **Unit** +* **Units** can change **tiles** with an *adjacent* **artifact** as their **move action** ## Effects Of Artifacts |
