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diff --git a/rules/en/tiles.md b/rules/en/tiles.md
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--- a/rules/en/tiles.md
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@@ -14,7 +14,7 @@
## Farm field
-* A generating resource through agriculture
+* A place to generate resource through agriculture
* A **Farmer** standing on a **Farm field** has full-action: gain 3 resource
## Spawns
@@ -59,6 +59,6 @@
## Stores
* A place to buy shiny new things
-* **Stores** are tiles to but cards in player vs AI games
+* **Stores** are tiles to buy cards in player vs AI games
* All available cards are randomly and distributed between all **Stores** face-down
* If a **unit** is placed on a **store** its controller may buy cards from this **store**