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* update dependencies and revert AppendInputChars changeFlorian Fischer2025-01-273-94/+31
* add onETB card hookFlorian Fischer2025-01-272-0/+9
* improve tile connection detectionFlorian Fischer2025-01-271-26/+13
* support special wall, gate and tower tile selectionFlorian Fischer2025-01-272-15/+138
* bump dependenciesFlorian Fischer2025-01-272-28/+39
* game: support X effects ending with punctuationFlorian Fischer2025-01-271-2/+6
* game: support actions without cost funcFlorian Fischer2025-01-271-4/+9
* cardImplementations: fix use of wrong nested structFlorian Fischer2025-01-271-18/+12
* prompt the user to order its triggersFlorian Fischer2025-01-274-11/+81
* adapt editorconfig to changes in vis-editorconfig and vis-spellcheckFlorian Fischer2025-01-271-1/+1
* client: make key bindings dynamicFlorian Fischer2025-01-272-32/+85
* add PipefileFlorian Fischer2025-01-272-0/+351
* ui: allow multiple highlights of thesame game pieceFlorian Fischer2025-01-271-16/+28
* remove duplicate selectedObject assignmentsFlorian Fischer2025-01-271-2/+0
* client: remove active prompt or choice before adding a new oneFlorian Fischer2025-01-271-6/+12
* ui: add simple hamburger style pile hintFlorian Fischer2025-01-272-1/+59
* add skeleton for triggers and triggered actionsFlorian Fischer2025-01-273-1/+159
* update ebiten to 2.5.6Florian Fischer2025-01-272-71/+25
* remove unused members and make EotEffects privateFlorian Fischer2025-01-271-7/+4
* bump ebiten version to 2.5.1 and new APIsFlorian Fischer2025-01-278-19/+42
* implement equipment with next unit play optionFlorian Fischer2025-01-279-54/+82
* implement playTargets for tentacleSlapImpl to fix segfaultFlorian Fischer2025-01-271-0/+2
* only pop an action if all players have passed priorityFlorian Fischer2025-01-271-1/+2
* reset an action's targets after broadcasting its resolutionFlorian Fischer2025-01-271-5/+7
* prompt for selection if the targets allow selectionsFlorian Fischer2025-01-271-1/+2
* ui: separate selection and options via their highlight colorFlorian Fischer2025-01-275-55/+78
* intermediate commitFlorian Fischer2025-01-273-4/+10
* intermediate commitFlorian Fischer2025-01-2723-123/+640
* implement target disjunction and fix artifact constraintFlorian Fischer2025-01-273-11/+40
* the tile of destroyed permanents are no longer resetFlorian Fischer2025-01-271-2/+2
* fixup! intermeditae commitFlorian Fischer2025-01-271-1/+0
* fixup! intermeditae commitFlorian Fischer2025-01-271-1/+1
* intermeditae commitFlorian Fischer2025-01-2710-42/+202
* run screen updates after handling user inputFlorian Fischer2025-01-271-4/+8
* allow to exit any prompt on escFlorian Fischer2025-01-271-1/+5
* do not draw the pass button multiple timesFlorian Fischer2025-01-271-1/+3
* fixup! validate equip and switch actionsFlorian Fischer2025-01-271-6/+7
* validate equip and switch actionsFlorian Fischer2025-01-271-1/+39
* implement equip actionFlorian Fischer2025-01-275-18/+142
* use prompt for target selection of all actionsFlorian Fischer2025-01-276-74/+154
* implement targets candidates for hand cardsFlorian Fischer2025-01-272-10/+20
* export less methodsFlorian Fischer2025-01-2715-124/+120
* implement unit and artifact switch actionFlorian Fischer2025-01-279-79/+128
* do not prompt if there is nothing to buyFlorian Fischer2025-01-271-2/+6
* move more ui logic into CollectionFlorian Fischer2025-01-2714-231/+374
* client: use only the currently available actions in the action choiceFlorian Fischer2025-01-274-8/+26
* fix Wandering AI NPE for piled unitsFlorian Fischer2025-01-271-1/+1
* replace Fatalf with PanicfFlorian Fischer2025-01-2719-46/+46
* fix ai NPE when selecting a unit where to spawn frost pylonFlorian Fischer2025-01-275-15/+16
* implement the basics of the rest of the base cardsFlorian Fischer2025-01-276-10/+156