| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | introduce new boss typeboss | Florian Fischer | 2025-04-03 | 9 | -12/+22 |
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| * | improve code | Florian Fischer | 2025-01-27 | 4 | -8/+5 |
| | | | | | | | * explicitly ignore errors where appropriate * do not append in a loop * specify format string in Errorf | ||||
| * | add centering texct box to dummy ui | Florian Fischer | 2025-01-27 | 1 | -1/+7 |
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| * | make: use all as default target and run golangci-lint in each package | Florian Fischer | 2025-01-27 | 1 | -5/+13 |
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| * | migrate to ebiten/v2/text/v2 | Florian Fischer | 2025-01-27 | 9 | -73/+79 |
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| * | finish the shy AI | Florian Fischer | 2025-01-27 | 4 | -14/+114 |
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| * | add clownfish implementation | Florian Fischer | 2025-01-27 | 1 | -0/+16 |
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| * | make walls not suitable for permanents | Florian Fischer | 2025-01-27 | 1 | -0/+3 |
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| * | finish the target-oriented ai | Florian Fischer | 2025-01-27 | 5 | -39/+167 |
| | | | | | | | | | | Fix path selection choosing a to big step, since the next step was determined by the moving range and not the actually available movement tiles. Fix generating a target for the AI by introducing a dummy action to support "enemy" target constraints. | ||||
| * | improve and fix slow action timing check | Florian Fischer | 2025-01-27 | 2 | -4/+10 |
| | | | | | | Do not allow to declare slow play actions in the client. Fix the slow action check in the game state. | ||||
| * | introduce game.State interface abstraction | Florian Fischer | 2025-01-27 | 26 | -402/+514 |
| | | | | | | This allows to not use the internal game state directly from client code. | ||||
| * | remove equipment drop action from TODO | Florian Fischer | 2025-01-27 | 1 | -3/+1 |
| | | | | | it is currently not implemented by the rules | ||||
| * | make language of appear! more precise | Florian Fischer | 2025-01-27 | 3 | -3/+3 |
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| * | support choosing a value for X when playing cards with variadic costs | Florian Fischer | 2025-01-27 | 1 | -9/+27 |
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| * | support calculating Costs including chosen variadic costs | Florian Fischer | 2025-01-27 | 1 | -3/+14 |
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| * | fix character range loop in cost parsing | Florian Fischer | 2025-01-27 | 1 | -1/+1 |
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| * | update the TODO since X spells are somewhat supported | Florian Fischer | 2025-01-27 | 1 | -1/+1 |
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| * | make the wording on appear! more precise | Florian Fischer | 2025-01-27 | 1 | -2/+2 |
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| * | add dummy-ui mod to test and play with ui components | Florian Fischer | 2025-01-27 | 3 | -3/+51 |
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| * | ui: add new number choice | Florian Fischer | 2025-01-27 | 2 | -11/+101 |
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| * | pass the PlayAction to the cards onPlay implementations | Florian Fischer | 2025-01-27 | 5 | -79/+106 |
| | | | | | | This is done to propagate the chosen variadic play cost to the card implementation. | ||||
| * | add helper to get the game state from an action | Florian Fischer | 2025-01-27 | 1 | -3/+6 |
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| * | update dependencies | Florian Fischer | 2025-01-27 | 2 | -35/+40 |
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| * | implement appear! | Florian Fischer | 2025-01-27 | 2 | -0/+20 |
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| * | add swimming effect to fish trap | Florian Fischer | 2025-01-27 | 3 | -6/+14 |
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| * | fix available unit actions | Florian Fischer | 2025-01-27 | 2 | -16/+22 |
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| * | check if Targets allow a selection | Florian Fischer | 2025-01-27 | 2 | -1/+11 |
| | | | | | This fixes highlighting when an action needs no targets at all. | ||||
| * | only generate ArtifactMoveActions if the switched positions are suitable | Florian Fischer | 2025-01-27 | 2 | -9/+16 |
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| * | get position from containing permanent | Florian Fischer | 2025-01-27 | 1 | -3/+3 |
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| * | implment upkeep costs using ResourceCosts | Florian Fischer | 2025-01-27 | 4 | -13/+10 |
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| * | fix some kraken card implementations | Florian Fischer | 2025-01-27 | 1 | -2/+7 |
| | | | | | | * Devour the Poor!: Check if a card is buyable * Frost Pylon: Only spawn on free tiles | ||||
| * | client: start trigger implementation | Florian Fischer | 2025-01-27 | 1 | -0/+14 |
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| * | add death trigger to flyingDutchmenImpl | Florian Fischer | 2025-01-27 | 1 | -4/+12 |
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| * | add illusionist implementation | Florian Fischer | 2025-01-27 | 1 | -0/+28 |
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| * | add function to create a DeclareTriggeredActionsAction | Florian Fischer | 2025-01-27 | 1 | -3/+7 |
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| * | fix trigger ordering for kraken AI always sending PassPriority | Florian Fischer | 2025-01-27 | 1 | -2/+7 |
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| * | emit target and death events | Florian Fischer | 2025-01-27 | 1 | -0/+12 |
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| * | add new trigger and event implementations | Florian Fischer | 2025-01-27 | 1 | -8/+78 |
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| * | run state based actions before players receive priority | Florian Fischer | 2025-01-27 | 1 | -0/+1 |
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| * | make CardPaths a value receiver | Florian Fischer | 2025-01-27 | 1 | -1/+1 |
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| * | support parsing variadic costs | Florian Fischer | 2025-01-27 | 6 | -36/+116 |
| | | | | | | TODO: * select the variadic components * test the costs type | ||||
| * | update dependencies and revert AppendInputChars change | Florian Fischer | 2025-01-27 | 3 | -94/+31 |
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| * | add onETB card hook | Florian Fischer | 2025-01-27 | 2 | -0/+9 |
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| * | improve tile connection detection | Florian Fischer | 2025-01-27 | 1 | -26/+13 |
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| * | support special wall, gate and tower tile selection | Florian Fischer | 2025-01-27 | 2 | -15/+138 |
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| * | bump dependencies | Florian Fischer | 2025-01-27 | 2 | -28/+39 |
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| * | game: support X effects ending with punctuation | Florian Fischer | 2025-01-27 | 1 | -2/+6 |
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| * | game: support actions without cost func | Florian Fischer | 2025-01-27 | 1 | -4/+9 |
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| * | cardImplementations: fix use of wrong nested struct | Florian Fischer | 2025-01-27 | 1 | -18/+12 |
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| * | prompt the user to order its triggers | Florian Fischer | 2025-01-27 | 4 | -11/+81 |
| | | | | | | | | | All TriggeredAction are passed in the wrapper action DeclareTriggeredActionsAction to the controller of the triggers. It is expected to receive an ordered list back from the user again wrapped in a DeclareTriggeredActionsAction. The triggered actions will be declared in from first to last. | ||||
