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* show card name in permInfoFlorian Fischer2025-08-121-3/+3
* fixup! fix parsing of solid artifactsFlorian Fischer2025-08-121-0/+21
* git enforce slow action timing restrictionsFlorian Fischer2025-08-123-2/+59
* support shroudFlorian Fischer2025-08-122-2/+43
* support parsing of simple equipment effectsFlorian Fischer2025-08-124-26/+91
* strip reminder text from effectsFlorian Fischer2025-08-121-1/+10
* unify equipment effect wordingFlorian Fischer2025-08-1226-34/+34
* fix section TODO in READMEFlorian Fischer2025-08-101-7/+8
* add cardlisting prefix for card hover links to blog postsFlorian Fischer2025-08-071-4/+15
* update missionary and recruit texFlorian Fischer2025-08-074-2/+4
* fix broken link in feed itemFlorian Fischer2025-08-071-1/+1
* blog about the missionary tweakFlorian Fischer2025-08-072-0/+67
* update the eco-piece blog post to use sentence-per-line format.Florian Fischer2025-08-071-28/+14
* make fmtFlorian Fischer2025-08-073-2/+1
* allow up to 4 units in cav. archer challengetouchHoverFlorian Fischer2025-08-071-1/+1
* highlight reachable tiles in hover infoFlorian Fischer2025-08-071-0/+26
* simplify touch detection logic and adapt thresholdsFlorian Fischer2025-08-071-14/+14
* add specialized longtap hover detectorFlorian Fischer2025-08-075-22/+40
* rework hover detectionFlorian Fischer2025-08-0612-84/+137
* simplify attacks copyingFlorian Fischer2025-08-061-3/+1
* add range highlight colorsFlorian Fischer2025-08-061-0/+2
* add naive spear implementationFlorian Fischer2025-08-061-0/+13
* prevent choice index out of bounds errorsFlorian Fischer2025-08-061-0/+1
* fixup! fix parsing of solid artifactsFlorian Fischer2025-08-061-2/+2
* fix recruiter target descFlorian Fischer2025-08-061-1/+1
* allow tokens to have buy costsFlorian Fischer2025-08-061-3/+2
* update missionaryFlorian Fischer2025-08-065-8/+73
* add more challengesFlorian Fischer2025-08-065-28/+155
* remove choice if it was not selectedFlorian Fischer2025-08-061-0/+3
* recheck the source position each timeFlorian Fischer2025-08-061-2/+1
* consider houses when determining damage for a tileFlorian Fischer2025-08-064-8/+34
* fix parsing of solid artifactsFlorian Fischer2025-08-062-15/+11
* add support for flexible attacksFlorian Fischer2025-08-0511-21/+277
* improve english rulesFlorian Fischer2025-07-302-247/+269
* make formatFlorian Fischer2025-07-3013-22/+17
* use any instead of interface{}Florian Fischer2025-07-3018-63/+63
* minor code improvements reported by golangci-lintFlorian Fischer2025-07-3013-51/+55
* use ReplaceAll instead of Replace(..., -1)Florian Fischer2025-07-301-1/+1
* remove paralysis marks debug outputFlorian Fischer2025-07-301-1/+0
* reduce amount of enemy units and potentially spawn a support equipmentFlorian Fischer2025-07-301-2/+14
* fix SimpleAi unit handlingFlorian Fischer2025-07-301-1/+9
* only change cursor if the rule is not already selectedFlorian Fischer2025-07-301-1/+4
* use consistent python version for all scriptsFlorian Fischer2025-07-301-11/+12
* change cursor style to suggest linking to rulesFlorian Fischer2025-07-301-0/+1
* explicitly use bash in MakefileFlorian Fischer2025-07-301-2/+3
* initialize units with an available street actionFlorian Fischer2025-07-301-0/+1
* increase nest#d list identationFlorian Fischer2025-07-281-6/+6
* update rulesFlorian Fischer2025-07-283-58/+112
* only clear the selections if the target is not nilFlorian Fischer2025-07-281-3/+6
* add local wasm launcher page for debuggingFlorian Fischer2025-07-281-0/+64