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* intermediate commitrework-targetsFlorian Fischer2023-02-0814-220/+331
* remove card from hand when declaring a play actionFlorian Fischer2023-02-082-2/+3
* clear pile when dropping itFlorian Fischer2023-02-081-1/+1
* add dummy player to unit testsFlorian Fischer2023-02-081-3/+6
* intermediate commitFlorian Fischer2023-02-086-36/+80
* implement TargetSelection and card targetingFlorian Fischer2023-02-082-33/+104
* fix unit onPile hook argument forwardingFlorian Fischer2023-02-081-1/+1
* implement most of nautics cardsFlorian Fischer2023-02-082-16/+112
* remove debug messages from the clientFlorian Fischer2023-02-081-2/+0
* kraken: implement suprise!Florian Fischer2023-02-082-11/+31
* add Contains check for PileOfCardsFlorian Fischer2023-02-081-0/+9
* fix card IsPermanentFlorian Fischer2023-02-081-3/+3
* fix artifact IsDestroyed for non solid artifactsFlorian Fischer2023-02-081-1/+1
* intermediate commitFlorian Fischer2023-02-0711-144/+380
* intermediate commitFlorian Fischer2023-02-0713-34/+200
* add simple spell supportFlorian Fischer2023-02-054-0/+21
* fix some warnings reported by golang-ciFlorian Fischer2023-02-057-15/+9
* improve permanent pile supportFlorian Fischer2023-02-0413-42/+161
* support crewingFlorian Fischer2023-02-048-26/+178
* fix format strings and run make fmtFlorian Fischer2023-02-043-18/+18
* introduce state-based actionFlorian Fischer2023-02-042-12/+15
* add distance > 0 assertionFlorian Fischer2023-02-041-0/+4
* move unit upkeep code to Unit onUpkeep hookFlorian Fischer2023-02-042-2/+5
* s/constrain/constraint/Florian Fischer2023-02-041-61/+61
* fix IsValidAttack unit type assertionFlorian Fischer2023-02-041-1/+1
* fix ai full action target selectionFlorian Fischer2023-02-041-4/+7
* change attack action target to 'attackable enemy permanent'Florian Fischer2023-02-042-3/+62
* set textInput input value to the specified player nameFlorian Fischer2023-02-041-6/+6
* add text input and properly center textFlorian Fischer2023-02-047-37/+149
* change unit attack representation and implement swordFlorian Fischer2023-02-026-21/+73
* specify ActionCostFunc type to allow type assertionFlorian Fischer2023-02-021-1/+2
* fix parsing of wandering aiFlorian Fischer2023-02-021-2/+2
* add equipments and pile hooksFlorian Fischer2023-02-015-12/+83
* add support for additional base actionsFlorian Fischer2023-02-012-7/+19
* update latex for previous card changesFlorian Fischer2023-02-015-5/+5
* intermediate commitFlorian Fischer2023-02-0118-304/+792
* intermediate commitFlorian Fischer2023-01-318-546/+737
* make screen dimensions members of the game objectFlorian Fischer2023-01-311-18/+23
* fixup! intermediate commitFlorian Fischer2023-01-311-1/+1
* intermediate commitFlorian Fischer2023-01-3122-234/+692
* fixup! intermediate commitFlorian Fischer2023-01-261-1/+2
* intermeditae commitFlorian Fischer2023-01-2626-342/+1109
* intermediate commitFlorian Fischer2023-01-2626-256/+985
* intermediate commitFlorian Fischer2023-01-2632-276/+1009
* add generic and 40x40 symbolsFlorian Fischer2023-01-2631-0/+2
* intermediate commitFlorian Fischer2023-01-2610-57/+61
* reformat using gofmtpFlorian Fischer2023-01-268-16/+38
* sanity check calculated x and y before using it as slice indexFlorian Fischer2023-01-262-0/+4
* intermediate commitFlorian Fischer2023-01-2626-119/+1187
* implement unit movementFlorian Fischer2023-01-2620-163/+869