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* update missionaryFlorian Fischer2025-08-205-8/+73
* add more challengesFlorian Fischer2025-08-205-28/+155
* remove choice if it was not selectedFlorian Fischer2025-08-201-0/+3
* recheck the source position each timeFlorian Fischer2025-08-201-2/+1
* consider houses when determining damage for a tileFlorian Fischer2025-08-204-8/+34
* fix parsing of solid artifactsFlorian Fischer2025-08-203-17/+34
* add support for flexible attacksFlorian Fischer2025-08-2011-21/+277
* improve english rulesFlorian Fischer2025-08-202-247/+269
* make formatFlorian Fischer2025-08-2013-22/+17
* use any instead of interface{}Florian Fischer2025-08-2018-63/+63
* minor code improvements reported by golangci-lintFlorian Fischer2025-08-2013-51/+55
* use ReplaceAll instead of Replace(..., -1)Florian Fischer2025-08-201-1/+1
* remove paralysis marks debug outputFlorian Fischer2025-08-201-1/+0
* reduce amount of enemy units and potentially spawn a support equipmentFlorian Fischer2025-08-201-2/+14
* fix SimpleAi unit handlingFlorian Fischer2025-08-201-1/+9
* only change cursor if the rule is not already selectedFlorian Fischer2025-08-201-1/+4
* use consistent python version for all scriptsFlorian Fischer2025-08-201-11/+12
* change cursor style to suggest linking to rulesFlorian Fischer2025-08-201-0/+1
* explicitly use bash in MakefileFlorian Fischer2025-08-201-2/+3
* initialize units with an available street actionFlorian Fischer2025-08-201-0/+1
* increase nest#d list identationFlorian Fischer2025-08-201-6/+6
* update rulesFlorian Fischer2025-08-203-57/+110
* only clear the selections if the target is not nilFlorian Fischer2025-08-201-3/+6
* add local wasm launcher page for debuggingFlorian Fischer2025-08-201-0/+64
* add pioneer implementation test caseFlorian Fischer2025-08-201-0/+65
* allow to override GOFMT in MakefileFlorian Fischer2025-08-201-1/+1
* add activities to packages and build dummy-ui wasmFlorian Fischer2025-08-201-2/+2
* include only buyable cards during a challengeFlorian Fischer2025-08-201-1/+2
* support unit state marksFlorian Fischer2025-08-204-9/+75
* support options candidates for disjunctionsFlorian Fischer2025-08-202-11/+82
* extract card from FullAction for target constraintsFlorian Fischer2025-08-201-1/+3
* reset an action's targets after resolving itFlorian Fischer2025-08-202-1/+3
* make PoC Decklist test deterministicFlorian Fischer2025-08-201-3/+5
* set the tile for new artifactsFlorian Fischer2025-08-201-1/+1
* fix AI if no paths or full action targets are availableFlorian Fischer2025-08-202-2/+61
* fix Shy AI not issuing full actionsFlorian Fischer2025-08-202-10/+46
* add random challange aupport to the clientFlorian Fischer2025-08-204-2/+134
* show the winner after the game is doneFlorian Fischer2025-08-201-2/+30
* brighten the second player color to better see the symbolsFlorian Fischer2025-08-201-1/+1
* remove debug printFlorian Fischer2025-08-201-1/+0
* fix out of range king positionFlorian Fischer2025-08-201-1/+1
* set activePlayerId when adding the first new playerFlorian Fischer2025-08-201-4/+11
* add king tile assertionFlorian Fischer2025-08-201-0/+3
* improve x-effect parsingFlorian Fischer2025-08-207-27/+154
* improve UnitAI abort error messageFlorian Fischer2025-08-201-7/+15
* check the wincondition after the state based actionsFlorian Fischer2025-08-203-37/+88
* add boss type as unit specializationFlorian Fischer2025-08-202-3/+18
* panic if unit ai posts a nil actionFlorian Fischer2025-08-201-1/+3
* support street actionsFlorian Fischer2025-08-207-45/+253
* do not pass the map through the Attackable* function familyFlorian Fischer2025-08-203-10/+11