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* support phase change triggers and implement relicFlorian Fischer2025-10-188-15/+171
* minor code improvements (staticcheck)Florian Fischer2025-10-082-5/+3
* switch to new vector API for drawing pathsFlorian Fischer2025-10-083-57/+8
* bump ebiten to v2.9.0Florian Fischer2025-10-082-28/+31
* prompt to send debug log via mailFlorian Fischer2025-09-291-0/+28
* do not assume a unit always has a tileFlorian Fischer2025-09-081-1/+1
* fix target options not considering declared actionsFlorian Fischer2025-09-082-0/+8
* support action targeting from the stack bufferFlorian Fischer2025-09-083-18/+97
* remove last traces of the approach name typoFlorian Fischer2025-09-081-2/+2
* fix typo in german gear nameFlorian Fischer2025-09-082-2/+2
* implement spell target parsing and magic/no!Florian Fischer2025-09-088-13/+142
* update TODOsFlorian Fischer2025-09-081-12/+19
* fix typo in depression_monumentFlorian Fischer2025-09-082-2/+2
* support explicitly winning and implement Approach Supremacy!Florian Fischer2025-09-0812-20/+187
* fix typo in card nameFlorian Fischer2025-09-087-8/+8
* fix shield implementation by removing superfluous whitespaceFlorian Fischer2025-09-063-2/+15
* lower case power_to_the_people!Florian Fischer2025-09-052-2/+2
* lower case some spell effectsFlorian Fischer2025-09-056-6/+6
* implement magic/pierce!Florian Fischer2025-09-053-0/+60
* lower case armor effectFlorian Fischer2025-09-052-2/+2
* only clear tile highlights added by the hover perm info on HoverEndFlorian Fischer2025-09-052-1/+11
* fix that granting effects are considered x effectsFlorian Fischer2025-09-054-7/+51
* implement more prompts and exp1/backup!Florian Fischer2025-09-054-13/+82
* support 'allied unit' alias to 'unit you control'Florian Fischer2025-09-052-1/+46
* implement discard event and reformerFlorian Fischer2025-09-057-10/+112
* add fish trap symbolFlorian Fischer2025-09-051-0/+0
* lower case of some exp1 cardsFlorian Fischer2025-09-0512-15/+15
* implement power_to_the_people!Florian Fischer2025-09-042-4/+34
* implement recycle!Florian Fischer2025-09-042-0/+44
* make hoverPermInfo transparentFlorian Fischer2025-09-041-0/+2
* use heart symbol to combine damage and health into a single lineFlorian Fischer2025-09-041-1/+1
* add new the kraken symbolFlorian Fischer2025-09-041-0/+0
* allow the maps Makefile to use the pipenv virtual environmentFlorian Fischer2025-09-041-2/+3
* add missing patrician card to exp1 setFlorian Fischer2025-09-041-0/+1
* improve python scripts and pipenv environmentFlorian Fischer2025-09-047-276/+277
* update the used python versionFlorian Fischer2025-09-041-1/+1
* replace yaml.v3 with goccy/go-yamlFlorian Fischer2025-09-0410-30/+22
* update the YAML map definitions in the game testsFlorian Fischer2025-09-0410-31/+31
* update the map definitionsFlorian Fischer2025-09-049-63/+130
* add an about activityFlorian Fischer2025-09-042-0/+64
* use the latin modern math fontFlorian Fischer2025-09-043-3/+13
* fix buying cads from store tiles not removing the cardsFlorian Fischer2025-09-031-1/+13
* special case the formatting of free and full actions in choiceFlorian Fischer2025-09-033-9/+20
* fix prompt transparency on hoverFlorian Fischer2025-09-031-14/+5
* add ui to packages and format codeFlorian Fischer2025-09-0314-47/+52
* fix persistent pile hintFlorian Fischer2025-09-031-3/+6
* use "../" as default placeholder_png_prefixFlorian Fischer2025-09-031-5/+16
* add phony rules for sets of HTML sitesFlorian Fischer2025-09-031-2/+6
* support a path prefix for the hover card placeholder pngFlorian Fischer2025-09-033-14/+24
* exclude AI instructions from main gridFlorian Fischer2025-09-031-1/+3