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* [html] add pandoc template using a sidebar for the tocFlorian Fischer2021-02-242-5/+289
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* remove outogenerated htmlFlorian Fischer2021-02-2012-2569/+1
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* add simple website to make muhq's game more accessibleFlorian Fischer2021-02-2023-15/+2974
| | | | TODO: show all cards on the website
* be more clear about action speedFlorian Fischer2021-02-201-1/+2
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* add english maps and ai rulesFlorian Fischer2021-02-202-0/+109
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* Add complete german rulesFlorian Fischer2021-02-204-49/+119
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* add material for cooperative "The Kraken" game modeFlorian Fischer2021-02-2024-2/+390
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* give the king attack, movement, and healthFlorian Fischer2021-01-112-1/+4
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* reduce amount of ressource gained by fisher & fish_trapsFlorian Fischer2021-01-112-2/+2
| | | | | | | | | | fisher are realy strong economy pieces because they can be bought on turn 1. And produce Ressource as early as turn 3. Their ressource production is as strong as a ritual or a farmer. But the ritual is a card in your deck and the farmer needs a fixed field the fisher can decide where it wants to generated ressource. And because it is crewable it can be used in way more ways than a farmer.
* remove german babel package and unused symbol packagesFlorian Fischer2021-01-111-24/+8
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* be more consistent and don't end effects with a periodFlorian Fischer2021-01-115-8/+8
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* improve Reclaim! wordingFlorian Fischer2021-01-112-2/+2
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* remove the print.tex file used to track which cards I need to print outFlorian Fischer2021-01-112-49/+1
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* mention git location in READMEFlorian Fischer2021-01-091-1/+11
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* improve Clone!Florian Fischer2021-01-092-2/+2
| | | | | | * make it usable for permanents if you only have one spawn tile * let you choose new targets * be specific about how to copy a permanent (by creating a token)
* fix Transmute! effectFlorian Fischer2021-01-092-2/+2
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* add symbolsFlorian Fischer2021-01-0325-0/+0
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* introduce seperate assets subdirectoryFlorian Fischer2021-01-0320-5/+5
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* add license and contribution info to websiteFlorian Fischer2021-01-031-0/+8
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* Use root README for technical instruction and html/ for fluffFlorian Fischer2021-01-032-20/+37
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* add map Makefile and don't show generated maps by defaultFlorian Fischer2021-01-022-2/+28
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* add new 4 player island map and missing tilesFlorian Fischer2021-01-023-0/+35
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* add Wormtongue as counter part to the AdvisorFlorian Fischer2021-01-025-1/+58
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* improve readmeFlorian Fischer2021-01-021-4/+29
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* buff transmute! to make it playableFlorian Fischer2021-01-022-2/+2
| | | | Make transmute! a stronger reactive play by putting the store card into hand.
* mention EoT discard ruleFlorian Fischer2021-01-021-0/+1
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* add script to generate images from map files and tile assetsFlorian Fischer2021-01-0219-1/+146
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* give king protection from Die!Florian Fischer2021-01-022-2/+2
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* give all dorks movement = 2Florian Fischer2020-10-204-4/+4
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* Split 2 street sidelines to strengthen one farm per playerFlorian Fischer2020-10-201-1/+1
| | | | | Cavalry could be used to trade with a farmer on any farm field the turn it was played. It now needs 2 turns to attack the opposing farm.
* reduce cavalry movement from 4 to 3Florian Fischer2020-10-203-4/+4
| | | | Cavalry beeing 2 faster than the dorks felt strange.
* add top level Makefile and clean target to rules/MakefileFlorian Fischer2020-10-192-2/+17
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* add 3 mapsFlorian Fischer2020-10-193-0/+59
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* change movement rule to use individual steps in the movement rangeFlorian Fischer2020-10-191-4/+3
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* Improve rulesFlorian Fischer2020-10-181-72/+177
| | | | | | | | | | | * Don't mix languages everything is in german for now * Highlight more words with special defined meaning * Add free actions * Add action timing rules and the stack * Define ranges * Define permanent piles used for (equipments, crew X) * Define movement * Define high ground
* add common map tiles documentFlorian Fischer2020-10-183-2/+48
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* Gameplay errataFlorian Fischer2020-10-1810-54/+26
| | | | | | | * Armor that stops you from moving is stupid * Make Buff spells more flexible * Introduce spell based exiling of cards * Let heal! remove ALL poison
* Don't terminate spell effects with dotsFlorian Fischer2020-10-186-10/+10
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* add build/cards.pdf which is a concatenation of all generated pdfsFlorian Fischer2020-10-181-0/+6
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* update print.texFlorian Fischer2020-10-181-69/+28
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* add turn intructions reminder cardFlorian Fischer2020-10-181-0/+52
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* remove "Effekt: " suffix from unit effectsFlorian Fischer2020-10-188-9/+9
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* add shroud activated ability to king mostly for die! protectionFlorian Fischer2020-10-182-2/+4
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* add crew to fisher and fix captain's effect wordingFlorian Fischer2020-10-183-3/+4
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* restrict reclaim! to own artifactsFlorian Fischer2020-10-182-2/+2
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* fix typo in transmute!Florian Fischer2020-10-182-2/+2
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* replace cards.tex with print.tex with no margins between cardsFlorian Fischer2020-10-182-85/+29
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* add nautics setFlorian Fischer2020-10-188-0/+192
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* add misc card setFlorian Fischer2020-10-185-0/+97
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* add ability to generate all cards defined in a data dir and build setsFlorian Fischer2020-10-185-34/+57
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