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* improve text input handlingHEADmainFlorian Fischer2025-10-1811-104/+248
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* fix relic triggering in all upkeepsFlorian Fischer2025-10-182-1/+12
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* format phaseChange as the next phaseFlorian Fischer2025-10-182-3/+8
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* support phase change triggers and implement relicFlorian Fischer2025-10-188-15/+171
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* minor code improvements (staticcheck)Florian Fischer2025-10-082-5/+3
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* switch to new vector API for drawing pathsFlorian Fischer2025-10-083-57/+8
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* bump ebiten to v2.9.0Florian Fischer2025-10-082-28/+31
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* prompt to send debug log via mailFlorian Fischer2025-09-291-0/+28
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* do not assume a unit always has a tileFlorian Fischer2025-09-081-1/+1
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* fix target options not considering declared actionsFlorian Fischer2025-09-082-0/+8
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* support action targeting from the stack bufferFlorian Fischer2025-09-083-18/+97
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* remove last traces of the approach name typoFlorian Fischer2025-09-081-2/+2
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* fix typo in german gear nameFlorian Fischer2025-09-082-2/+2
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* implement spell target parsing and magic/no!Florian Fischer2025-09-088-13/+142
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* update TODOsFlorian Fischer2025-09-081-12/+19
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* fix typo in depression_monumentFlorian Fischer2025-09-082-2/+2
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* support explicitly winning and implement Approach Supremacy!Florian Fischer2025-09-0812-20/+187
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* fix typo in card nameFlorian Fischer2025-09-087-8/+8
| | | | Reported-By: Nounou
* fix shield implementation by removing superfluous whitespaceFlorian Fischer2025-09-063-2/+15
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* lower case power_to_the_people!Florian Fischer2025-09-052-2/+2
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* lower case some spell effectsFlorian Fischer2025-09-056-6/+6
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* implement magic/pierce!Florian Fischer2025-09-053-0/+60
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* lower case armor effectFlorian Fischer2025-09-052-2/+2
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* only clear tile highlights added by the hover perm info on HoverEndFlorian Fischer2025-09-052-1/+11
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* fix that granting effects are considered x effectsFlorian Fischer2025-09-054-7/+51
| | | | X effects have to start with the X value or the keyword.
* implement more prompts and exp1/backup!Florian Fischer2025-09-054-13/+82
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* support 'allied unit' alias to 'unit you control'Florian Fischer2025-09-052-1/+46
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* implement discard event and reformerFlorian Fischer2025-09-057-10/+112
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* add fish trap symbolFlorian Fischer2025-09-051-0/+0
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* lower case of some exp1 cardsFlorian Fischer2025-09-0512-15/+15
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* implement power_to_the_people!Florian Fischer2025-09-042-4/+34
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* implement recycle!Florian Fischer2025-09-042-0/+44
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* make hoverPermInfo transparentFlorian Fischer2025-09-041-0/+2
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* use heart symbol to combine damage and health into a single lineFlorian Fischer2025-09-041-1/+1
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* add new the kraken symbolFlorian Fischer2025-09-041-0/+0
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* allow the maps Makefile to use the pipenv virtual environmentFlorian Fischer2025-09-041-2/+3
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* add missing patrician card to exp1 setFlorian Fischer2025-09-041-0/+1
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* improve python scripts and pipenv environmentFlorian Fischer2025-09-047-276/+277
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* update the used python versionFlorian Fischer2025-09-041-1/+1
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* replace yaml.v3 with goccy/go-yamlFlorian Fischer2025-09-0410-30/+22
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* update the YAML map definitions in the game testsFlorian Fischer2025-09-0410-31/+31
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* update the map definitionsFlorian Fischer2025-09-049-63/+130
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* add an about activityFlorian Fischer2025-09-042-0/+64
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* use the latin modern math fontFlorian Fischer2025-09-043-3/+13
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* fix buying cads from store tiles not removing the cardsFlorian Fischer2025-09-031-1/+13
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* special case the formatting of free and full actions in choiceFlorian Fischer2025-09-033-9/+20
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* fix prompt transparency on hoverFlorian Fischer2025-09-031-14/+5
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* add ui to packages and format codeFlorian Fischer2025-09-0314-47/+52
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* fix persistent pile hintFlorian Fischer2025-09-031-3/+6
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* use "../" as default placeholder_png_prefixFlorian Fischer2025-09-031-5/+16
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