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* add material for cooperative "The Kraken" game modeFlorian Fischer2021-02-2024-2/+390
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* give the king attack, movement, and healthFlorian Fischer2021-01-112-1/+4
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* reduce amount of ressource gained by fisher & fish_trapsFlorian Fischer2021-01-112-2/+2
| | | | | | | | | | fisher are realy strong economy pieces because they can be bought on turn 1. And produce Ressource as early as turn 3. Their ressource production is as strong as a ritual or a farmer. But the ritual is a card in your deck and the farmer needs a fixed field the fisher can decide where it wants to generated ressource. And because it is crewable it can be used in way more ways than a farmer.
* remove german babel package and unused symbol packagesFlorian Fischer2021-01-111-24/+8
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* be more consistent and don't end effects with a periodFlorian Fischer2021-01-115-8/+8
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* improve Reclaim! wordingFlorian Fischer2021-01-112-2/+2
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* remove the print.tex file used to track which cards I need to print outFlorian Fischer2021-01-112-49/+1
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* mention git location in READMEFlorian Fischer2021-01-091-1/+11
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* improve Clone!Florian Fischer2021-01-092-2/+2
| | | | | | * make it usable for permanents if you only have one spawn tile * let you choose new targets * be specific about how to copy a permanent (by creating a token)
* fix Transmute! effectFlorian Fischer2021-01-092-2/+2
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* add symbolsFlorian Fischer2021-01-0325-0/+0
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* introduce seperate assets subdirectoryFlorian Fischer2021-01-0320-5/+5
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* add license and contribution info to websiteFlorian Fischer2021-01-031-0/+8
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* Use root README for technical instruction and html/ for fluffFlorian Fischer2021-01-032-20/+37
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* add map Makefile and don't show generated maps by defaultFlorian Fischer2021-01-022-2/+28
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* add new 4 player island map and missing tilesFlorian Fischer2021-01-023-0/+35
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* add Wormtongue as counter part to the AdvisorFlorian Fischer2021-01-025-1/+58
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* improve readmeFlorian Fischer2021-01-021-4/+29
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* buff transmute! to make it playableFlorian Fischer2021-01-022-2/+2
| | | | Make transmute! a stronger reactive play by putting the store card into hand.
* mention EoT discard ruleFlorian Fischer2021-01-021-0/+1
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* add script to generate images from map files and tile assetsFlorian Fischer2021-01-0219-1/+146
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* give king protection from Die!Florian Fischer2021-01-022-2/+2
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* give all dorks movement = 2Florian Fischer2020-10-204-4/+4
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* Split 2 street sidelines to strengthen one farm per playerFlorian Fischer2020-10-201-1/+1
| | | | | Cavalry could be used to trade with a farmer on any farm field the turn it was played. It now needs 2 turns to attack the opposing farm.
* reduce cavalry movement from 4 to 3Florian Fischer2020-10-203-4/+4
| | | | Cavalry beeing 2 faster than the dorks felt strange.
* add top level Makefile and clean target to rules/MakefileFlorian Fischer2020-10-192-2/+17
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* add 3 mapsFlorian Fischer2020-10-193-0/+59
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* change movement rule to use individual steps in the movement rangeFlorian Fischer2020-10-191-4/+3
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* Improve rulesFlorian Fischer2020-10-181-72/+177
| | | | | | | | | | | * Don't mix languages everything is in german for now * Highlight more words with special defined meaning * Add free actions * Add action timing rules and the stack * Define ranges * Define permanent piles used for (equipments, crew X) * Define movement * Define high ground
* add common map tiles documentFlorian Fischer2020-10-183-2/+48
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* Gameplay errataFlorian Fischer2020-10-1810-54/+26
| | | | | | | * Armor that stops you from moving is stupid * Make Buff spells more flexible * Introduce spell based exiling of cards * Let heal! remove ALL poison
* Don't terminate spell effects with dotsFlorian Fischer2020-10-186-10/+10
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* add build/cards.pdf which is a concatenation of all generated pdfsFlorian Fischer2020-10-181-0/+6
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* update print.texFlorian Fischer2020-10-181-69/+28
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* add turn intructions reminder cardFlorian Fischer2020-10-181-0/+52
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* remove "Effekt: " suffix from unit effectsFlorian Fischer2020-10-188-9/+9
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* add shroud activated ability to king mostly for die! protectionFlorian Fischer2020-10-182-2/+4
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* add crew to fisher and fix captain's effect wordingFlorian Fischer2020-10-183-3/+4
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* restrict reclaim! to own artifactsFlorian Fischer2020-10-182-2/+2
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* fix typo in transmute!Florian Fischer2020-10-182-2/+2
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* replace cards.tex with print.tex with no margins between cardsFlorian Fischer2020-10-182-85/+29
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* add nautics setFlorian Fischer2020-10-188-0/+192
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* add misc card setFlorian Fischer2020-10-185-0/+97
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* add ability to generate all cards defined in a data dir and build setsFlorian Fischer2020-10-185-34/+57
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* add tokens to tikzcards and add recruiting action to recruiterFlorian Fischer2020-10-1856-112/+112
| | | | | | | Tokens have a unique background color and are marked as TOKEN on the card. The latex commands to generate cards now takes the card title as argument. Card names or TOKEN is printed on the left type strip to make cards easier recognizable when hold in hands.
* add some spacing between effect and full_action of unitsFlorian Fischer2020-10-181-1/+1
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* replace 0.1 with the texpadding math macroFlorian Fischer2020-10-181-1/+1
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* center card type symbolFlorian Fischer2020-10-181-5/+5
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* remove old generated collections from cards/Florian Fischer2020-10-182-102/+0
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* add 4 new cards to magic setFlorian Fischer2020-10-186-0/+117
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