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* brighten the second player color to better see the symbolsFlorian Fischer2025-08-201-1/+1
* remove debug printFlorian Fischer2025-08-201-1/+0
* fix out of range king positionFlorian Fischer2025-08-201-1/+1
* set activePlayerId when adding the first new playerFlorian Fischer2025-08-201-4/+11
* add king tile assertionFlorian Fischer2025-08-201-0/+3
* improve x-effect parsingFlorian Fischer2025-08-207-27/+154
* improve UnitAI abort error messageFlorian Fischer2025-08-201-7/+15
* check the wincondition after the state based actionsFlorian Fischer2025-08-203-37/+88
* add boss type as unit specializationFlorian Fischer2025-08-202-3/+18
* panic if unit ai posts a nil actionFlorian Fischer2025-08-201-1/+3
* support street actionsFlorian Fischer2025-08-207-45/+253
* do not pass the map through the Attackable* function familyFlorian Fischer2025-08-203-10/+11
* improve english tile rulesFlorian Fischer2025-08-201-29/+33
* minor cleanup removing debug printsFlorian Fischer2025-08-203-6/+4
* implement tower tile effectFlorian Fischer2025-08-204-1/+129
* add doc comment for NewRoundSimpleButtonFlorian Fischer2025-08-201-0/+3
* remove debug printFlorian Fischer2025-08-201-3/+0
* do not pass nil selections to promptFlorian Fischer2025-08-201-0/+3
* present reset button on top of promptFlorian Fischer2025-08-202-3/+16
* reuse distance calculation implementationFlorian Fischer2025-08-202-27/+24
* do not consider houses as attackable tiles for ranged combatFlorian Fischer2025-08-201-1/+15
* implement reporters if there exist possible target optionsFlorian Fischer2025-08-201-4/+29
* prompt for all targets that allow a selectionFlorian Fischer2025-08-201-1/+1
* hide the store after declaring the buy actionFlorian Fischer2025-08-201-1/+10
* use canonical file names to retrieve card symbolsFlorian Fischer2025-08-202-3/+9
* add unit assertionFlorian Fischer2025-08-202-2/+8
* use common target error prefixFlorian Fischer2025-08-201-2/+2
* add doc stringFlorian Fischer2025-08-201-0/+1
* implement house tile effectFlorian Fischer2025-08-207-14/+92
* fix incorrect range calculationFlorian Fischer2025-08-202-1/+44
* rename cavalry archer symbolFlorian Fischer2025-08-202-0/+0
* add comments and action assertionFlorian Fischer2025-08-203-1/+7
* add more deck and farm area effect testsFlorian Fischer2025-08-202-2/+65
* add more AI testsFlorian Fischer2025-08-201-0/+71
* do not return nil actionsFlorian Fischer2025-08-201-4/+1
* detect end of unit AI actions and tap the unitFlorian Fischer2025-08-202-3/+18
* use suggested AI if no explicit desc is availableFlorian Fischer2025-08-201-1/+4
* fix Target.AllowSelection for '*' avtionsFlorian Fischer2025-08-201-3/+5
* implement "you control" target constraintFlorian Fischer2025-08-204-8/+87
* fix broken permanent initializationsFlorian Fischer2025-08-205-11/+27
* panic if we try to resolve an unknown card typeFlorian Fischer2025-08-201-1/+1
* add comment about broken big card gridsFlorian Fischer2025-08-202-0/+3
* modernize and add new random deck functionFlorian Fischer2025-08-201-3/+15
* allow more flexible player creationFlorian Fischer2025-08-201-8/+19
* fix king map preparationFlorian Fischer2025-08-207-14/+33
* add simple ai implementationFlorian Fischer2025-08-204-2/+199
* change move action representationFlorian Fischer2025-08-201-2/+2
* fix handling of straight streetsFlorian Fischer2025-08-201-3/+5
* remove player color from game codeFlorian Fischer2025-08-2011-29/+28
* add minimal number choice widthFlorian Fischer2025-08-201-1/+2