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muhqs-game
ai-companion
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Commit message (
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Author
Age
Files
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...
*
brighten the second player color to better see the symbols
Florian Fischer
2025-08-20
1
-1
/
+1
*
remove debug print
Florian Fischer
2025-08-20
1
-1
/
+0
*
fix out of range king position
Florian Fischer
2025-08-20
1
-1
/
+1
*
set activePlayerId when adding the first new player
Florian Fischer
2025-08-20
1
-4
/
+11
*
add king tile assertion
Florian Fischer
2025-08-20
1
-0
/
+3
*
improve x-effect parsing
Florian Fischer
2025-08-20
7
-27
/
+154
*
improve UnitAI abort error message
Florian Fischer
2025-08-20
1
-7
/
+15
*
check the wincondition after the state based actions
Florian Fischer
2025-08-20
3
-37
/
+88
*
add boss type as unit specialization
Florian Fischer
2025-08-20
2
-3
/
+18
*
panic if unit ai posts a nil action
Florian Fischer
2025-08-20
1
-1
/
+3
*
support street actions
Florian Fischer
2025-08-20
7
-45
/
+253
*
do not pass the map through the Attackable* function family
Florian Fischer
2025-08-20
3
-10
/
+11
*
improve english tile rules
Florian Fischer
2025-08-20
1
-29
/
+33
*
minor cleanup removing debug prints
Florian Fischer
2025-08-20
3
-6
/
+4
*
implement tower tile effect
Florian Fischer
2025-08-20
4
-1
/
+129
*
add doc comment for NewRoundSimpleButton
Florian Fischer
2025-08-20
1
-0
/
+3
*
remove debug print
Florian Fischer
2025-08-20
1
-3
/
+0
*
do not pass nil selections to prompt
Florian Fischer
2025-08-20
1
-0
/
+3
*
present reset button on top of prompt
Florian Fischer
2025-08-20
2
-3
/
+16
*
reuse distance calculation implementation
Florian Fischer
2025-08-20
2
-27
/
+24
*
do not consider houses as attackable tiles for ranged combat
Florian Fischer
2025-08-20
1
-1
/
+15
*
implement reporters if there exist possible target options
Florian Fischer
2025-08-20
1
-4
/
+29
*
prompt for all targets that allow a selection
Florian Fischer
2025-08-20
1
-1
/
+1
*
hide the store after declaring the buy action
Florian Fischer
2025-08-20
1
-1
/
+10
*
use canonical file names to retrieve card symbols
Florian Fischer
2025-08-20
2
-3
/
+9
*
add unit assertion
Florian Fischer
2025-08-20
2
-2
/
+8
*
use common target error prefix
Florian Fischer
2025-08-20
1
-2
/
+2
*
add doc string
Florian Fischer
2025-08-20
1
-0
/
+1
*
implement house tile effect
Florian Fischer
2025-08-20
7
-14
/
+92
*
fix incorrect range calculation
Florian Fischer
2025-08-20
2
-1
/
+44
*
rename cavalry archer symbol
Florian Fischer
2025-08-20
2
-0
/
+0
*
add comments and action assertion
Florian Fischer
2025-08-20
3
-1
/
+7
*
add more deck and farm area effect tests
Florian Fischer
2025-08-20
2
-2
/
+65
*
add more AI tests
Florian Fischer
2025-08-20
1
-0
/
+71
*
do not return nil actions
Florian Fischer
2025-08-20
1
-4
/
+1
*
detect end of unit AI actions and tap the unit
Florian Fischer
2025-08-20
2
-3
/
+18
*
use suggested AI if no explicit desc is available
Florian Fischer
2025-08-20
1
-1
/
+4
*
fix Target.AllowSelection for '*' avtions
Florian Fischer
2025-08-20
1
-3
/
+5
*
implement "you control" target constraint
Florian Fischer
2025-08-20
4
-8
/
+87
*
fix broken permanent initializations
Florian Fischer
2025-08-20
5
-11
/
+27
*
panic if we try to resolve an unknown card type
Florian Fischer
2025-08-20
1
-1
/
+1
*
add comment about broken big card grids
Florian Fischer
2025-08-20
2
-0
/
+3
*
modernize and add new random deck function
Florian Fischer
2025-08-20
1
-3
/
+15
*
allow more flexible player creation
Florian Fischer
2025-08-20
1
-8
/
+19
*
fix king map preparation
Florian Fischer
2025-08-20
7
-14
/
+33
*
add simple ai implementation
Florian Fischer
2025-08-20
4
-2
/
+199
*
change move action representation
Florian Fischer
2025-08-20
1
-2
/
+2
*
fix handling of straight streets
Florian Fischer
2025-08-20
1
-3
/
+5
*
remove player color from game code
Florian Fischer
2025-08-20
11
-29
/
+28
*
add minimal number choice width
Florian Fischer
2025-08-20
1
-1
/
+2
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