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* [frost_pylon] fix yamlFlorian Fischer2021-10-101-2/+2
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* [conscription!.yml] fix yamlFlorian Fischer2021-10-101-2/+2
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* [generate_card] generalize list filed handling, add babelFlorian Fischer2021-10-1015-42/+124
| | | | | | | * Use lists wehere appropriate * Fix some typos * Rename thieve to thief * units add \n after upkeep cost
* add root and data/ editorconfigFlorian Fischer2021-10-101-0/+4
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* [magic v4] add more hate potions to break 'locked' board statesFlorian Fischer2021-10-102-0/+24
| | | | Especially in combination with the tutor ability of Alchemist.
* [magic] s/verhuellt/verhüllt/ and use correct german imperative 'isoliere'Florian Fischer2021-10-102-4/+4
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* [potions v3] make alchemist a tutor for potionsFlorian Fischer2021-10-101-2/+13
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* [potions v2] add more potions, alchemist and fix some mistakesFlorian Fischer2021-10-106-5/+50
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* add unfinished potions setFlorian Fischer2021-10-085-0/+55
| | | | | | | | | | | Potions are designed as a different on field resource to diversify game play. Potions may be used offensively or defensively. They are a on field equivalent to spells with harder timing restrictions, public information but artifact synergies and thus should be cheaper than their spell equivalent. In particular because unused spells can be used to generate resource by discarding two cards. Played potions are "dead" until they are used.
* [maps] add new tyrant map, tiles and improve map generation scriptFlorian Fischer2021-09-131-0/+14
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* add illusionistFlorian Fischer2021-09-032-0/+21
| | | | Different spin of token generator like recruiter.
* Translated AIs and use "adjacent" instead of "in range 1"Florian Fischer2021-09-0312-26/+37
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* add annoying bard and conscription as possible aggro/rush cardsFlorian Fischer2021-08-022-0/+26
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* [exp1] trebuchet add unbreakable space to latexFlorian Fischer2021-06-031-2/+2
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* [exp1] add trebuchet and trapperFlorian Fischer2021-06-032-0/+28
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* [exp1] add thieveFlorian Fischer2021-05-011-0/+12
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* [exp1] add more experimental designsFlorian Fischer2021-04-285-2/+43
| | | | | * Taxes * Acceleration
* add some new designs to exp1Florian Fischer2021-04-035-0/+48
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* add waepon enthusiast to equipmentFlorian Fischer2021-04-031-0/+16
| | | | The idea is to have a voltron like Unit in the set to enabling new strategies
* fix german gear wordingFlorian Fischer2021-04-031-2/+2
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* fix some more internationalization issuesFlorian Fischer2021-03-289-14/+14
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* fix names for Mine!Florian Fischer2021-03-281-1/+1
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* fix plate armor and kingFlorian Fischer2021-03-272-3/+3
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* add german version of cardsFlorian Fischer2021-03-2789-183/+547
| | | | | | | | | Translatable properties now have the language as subkey (currently en, de). generate_card.py takes an optional argument to select the language. The latex/Makefile has two new targets de and en each building all cards under latex/cards/<lang> and latex/build/<lang>
* add exp1Florian Fischer2021-03-2511-0/+66
| | | | | | | Featured mechanics: * marks * discard * discard pile
* s/counters/marksFlorian Fischer2021-03-255-7/+7
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* [kraken] improve some wordingsFlorian Fischer2021-03-183-5/+5
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* [kraken] place dolphin randomly next to a allied unitFlorian Fischer2021-03-181-1/+3
| | | | | | This change prevents the dolphin from sitting the whole game next to the kraken doing nothing most of the time and costing upkeep resource
* [kraken] improve Tentacle Slap if player have no cards in handFlorian Fischer2021-03-181-1/+1
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* [kraken] reduce upkeep of kraken units and improve kraken' attackFlorian Fischer2021-03-074-4/+4
| | | | | Incremental killing The Kraken with any ranged unit seams stupid and boring.
* nerf galleyFlorian Fischer2021-03-071-2/+2
| | | | | | | | | In a game of The Kraken Galley just seamed ridiculously stated. There fore it's upkeep is increased by one and its movement decreased by one. Galley is designed to be a heavy battle ship and having the fastest movement of all ships feels of. It still has great stats but I think this is balanced in a normal game because it is a great Die! target.
* [kraken] reduce cost of units, specify dolphin buffs and introduce new cardsFlorian Fischer2021-03-0715-12/+38
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* [cards] use effect and full_action as human readable rules textFlorian Fischer2021-03-016-11/+7
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* rework how cards are defined and generatedFlorian Fischer2021-02-2879-495/+444
| | | | | | | | | | | Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand.
* add material for cooperative "The Kraken" game modeFlorian Fischer2021-02-201-0/+80
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* give the king attack, movement, and healthFlorian Fischer2021-01-111-0/+3
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* reduce amount of ressource gained by fisher & fish_trapsFlorian Fischer2021-01-111-1/+1
| | | | | | | | | | fisher are realy strong economy pieces because they can be bought on turn 1. And produce Ressource as early as turn 3. Their ressource production is as strong as a ritual or a farmer. But the ritual is a card in your deck and the farmer needs a fixed field the fisher can decide where it wants to generated ressource. And because it is crewable it can be used in way more ways than a farmer.
* be more consistent and don't end effects with a periodFlorian Fischer2021-01-111-4/+4
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* improve Reclaim! wordingFlorian Fischer2021-01-111-1/+1
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* improve Clone!Florian Fischer2021-01-091-1/+1
| | | | | | * make it usable for permanents if you only have one spawn tile * let you choose new targets * be specific about how to copy a permanent (by creating a token)
* fix Transmute! effectFlorian Fischer2021-01-091-1/+1
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* add Wormtongue as counter part to the AdvisorFlorian Fischer2021-01-021-0/+14
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* buff transmute! to make it playableFlorian Fischer2021-01-021-1/+1
| | | | Make transmute! a stronger reactive play by putting the store card into hand.
* give king protection from Die!Florian Fischer2021-01-021-1/+1
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* give all dorks movement = 2Florian Fischer2020-10-202-2/+2
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* reduce cavalry movement from 4 to 3Florian Fischer2020-10-201-2/+2
| | | | Cavalry beeing 2 faster than the dorks felt strange.
* Gameplay errataFlorian Fischer2020-10-182-14/+8
| | | | | | | * Armor that stops you from moving is stupid * Make Buff spells more flexible * Introduce spell based exiling of cards * Let heal! remove ALL poison
* Don't terminate spell effects with dotsFlorian Fischer2020-10-181-5/+5
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* add shroud activated ability to king mostly for die! protectionFlorian Fischer2020-10-181-0/+2
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* add crew to fisher and fix captain's effect wordingFlorian Fischer2020-10-181-1/+2
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