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* add tyrant card and fix thrill_of_the_huntFlorian Fischer2021-12-102-7/+22
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* intermeddiate tyrant commitFlorian Fischer2021-12-0912-0/+154
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* remove unintentionally added enslaved soul tokenFlorian Fischer2021-12-081-14/+0
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* [Courier] imrpove wordingFlorian Fischer2021-12-081-4/+4
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* add good stuff and potions deckFlorian Fischer2021-12-082-0/+28
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* rename cash_or_trash to cash_or_trash!Florian Fischer2021-12-081-0/+0
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* add deck support and three decksFlorian Fischer2021-12-063-0/+35
| | | | | | | | | Add script to geenrate latex file containing all cards in a deck. Add make rules to generate and build the deck latex. Add decks: * spell slinger * recruiter rush * approach
* [equipments] add eco piece interacting with artifactsFlorian Fischer2021-12-061-0/+9
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* [exp1] add Approach Supremancy!Florian Fischer2021-12-061-0/+9
| | | | Approach Supremancy! is designed as a Control/Big Money/Combo finisher.
* [exp1] make spark fast and illusion more fragileFlorian Fischer2021-11-212-6/+6
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* fix typos in trebuchjet and thiefFlorian Fischer2021-11-212-4/+4
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* Thief: fix german nameFlorian Fischer2021-11-211-1/+1
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* improve layout of some new cardsFlorian Fischer2021-11-213-5/+12
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* [exp1] add more cardsFlorian Fischer2021-11-205-0/+68
| | | | | | | * Hoarder: artifact synergy piece * Ignite/Spark: Cheap but limited interaction * Tinkerer: Artifact support/value/combo piece * Standard: Mobile spawn maybe useful in faster strategies
* s/power_of_the_people/power_to_the_people/Florian Fischer2021-11-201-2/+2
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* [weapon_enthusiast] improve wordingFlorian Fischer2021-11-201-4/+4
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* depression_monument: remove explicit small font from titleFlorian Fischer2021-11-201-2/+0
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* [magic/appear!] improve english wordingFlorian Fischer2021-11-011-1/+1
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* [alchemist] change buy cost to play costFlorian Fischer2021-10-191-4/+4
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* [frost_pylon] fix yamlFlorian Fischer2021-10-101-2/+2
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* [conscription!.yml] fix yamlFlorian Fischer2021-10-101-2/+2
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* [generate_card] generalize list filed handling, add babelFlorian Fischer2021-10-1015-42/+124
| | | | | | | * Use lists wehere appropriate * Fix some typos * Rename thieve to thief * units add \n after upkeep cost
* add root and data/ editorconfigFlorian Fischer2021-10-101-0/+4
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* [magic v4] add more hate potions to break 'locked' board statesFlorian Fischer2021-10-102-0/+24
| | | | Especially in combination with the tutor ability of Alchemist.
* [magic] s/verhuellt/verhüllt/ and use correct german imperative 'isoliere'Florian Fischer2021-10-102-4/+4
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* [potions v3] make alchemist a tutor for potionsFlorian Fischer2021-10-101-2/+13
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* [potions v2] add more potions, alchemist and fix some mistakesFlorian Fischer2021-10-106-5/+50
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* add unfinished potions setFlorian Fischer2021-10-085-0/+55
| | | | | | | | | | | Potions are designed as a different on field resource to diversify game play. Potions may be used offensively or defensively. They are a on field equivalent to spells with harder timing restrictions, public information but artifact synergies and thus should be cheaper than their spell equivalent. In particular because unused spells can be used to generate resource by discarding two cards. Played potions are "dead" until they are used.
* [maps] add new tyrant map, tiles and improve map generation scriptFlorian Fischer2021-09-131-0/+14
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* add illusionistFlorian Fischer2021-09-032-0/+21
| | | | Different spin of token generator like recruiter.
* Translated AIs and use "adjacent" instead of "in range 1"Florian Fischer2021-09-0312-26/+37
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* add annoying bard and conscription as possible aggro/rush cardsFlorian Fischer2021-08-022-0/+26
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* [exp1] trebuchet add unbreakable space to latexFlorian Fischer2021-06-031-2/+2
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* [exp1] add trebuchet and trapperFlorian Fischer2021-06-032-0/+28
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* [exp1] add thieveFlorian Fischer2021-05-011-0/+12
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* [exp1] add more experimental designsFlorian Fischer2021-04-285-2/+43
| | | | | * Taxes * Acceleration
* add some new designs to exp1Florian Fischer2021-04-035-0/+48
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* add waepon enthusiast to equipmentFlorian Fischer2021-04-031-0/+16
| | | | The idea is to have a voltron like Unit in the set to enabling new strategies
* fix german gear wordingFlorian Fischer2021-04-031-2/+2
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* fix some more internationalization issuesFlorian Fischer2021-03-289-14/+14
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* fix names for Mine!Florian Fischer2021-03-281-1/+1
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* fix plate armor and kingFlorian Fischer2021-03-272-3/+3
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* add german version of cardsFlorian Fischer2021-03-2789-183/+547
| | | | | | | | | Translatable properties now have the language as subkey (currently en, de). generate_card.py takes an optional argument to select the language. The latex/Makefile has two new targets de and en each building all cards under latex/cards/<lang> and latex/build/<lang>
* add exp1Florian Fischer2021-03-2511-0/+66
| | | | | | | Featured mechanics: * marks * discard * discard pile
* s/counters/marksFlorian Fischer2021-03-255-7/+7
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* [kraken] improve some wordingsFlorian Fischer2021-03-183-5/+5
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* [kraken] place dolphin randomly next to a allied unitFlorian Fischer2021-03-181-1/+3
| | | | | | This change prevents the dolphin from sitting the whole game next to the kraken doing nothing most of the time and costing upkeep resource
* [kraken] improve Tentacle Slap if player have no cards in handFlorian Fischer2021-03-181-1/+1
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* [kraken] reduce upkeep of kraken units and improve kraken' attackFlorian Fischer2021-03-074-4/+4
| | | | | Incremental killing The Kraken with any ranged unit seams stupid and boring.
* nerf galleyFlorian Fischer2021-03-071-2/+2
| | | | | | | | | In a game of The Kraken Galley just seamed ridiculously stated. There fore it's upkeep is increased by one and its movement decreased by one. Galley is designed to be a heavy battle ship and having the fastest movement of all ships feels of. It still has great stats but I think this is balanced in a normal game because it is a great Die! target.