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authorFlorian Fischer <florian.fischer@muhq.space>2021-11-21 14:13:40 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2021-11-21 14:13:40 +0100
commite34db526abbebcc6662d55939d2b8e3f8312cd44 (patch)
tree654a061c45f81bd734c3be5243aac001951ca258 /data
parent92653ffcae7ed0d97a75b3d3a86069f6d1c47b66 (diff)
downloadmuhqs-game-e34db526abbebcc6662d55939d2b8e3f8312cd44.tar.gz
muhqs-game-e34db526abbebcc6662d55939d2b8e3f8312cd44.zip
[exp1] make spark fast and illusion more fragile
Diffstat (limited to 'data')
-rw-r--r--data/cards/exp1/illusion.yml4
-rw-r--r--data/cards/exp1/spark.yml8
2 files changed, 6 insertions, 6 deletions
diff --git a/data/cards/exp1/illusion.yml b/data/cards/exp1/illusion.yml
index 020588dc..71382446 100644
--- a/data/cards/exp1/illusion.yml
+++ b/data/cards/exp1/illusion.yml
@@ -7,5 +7,5 @@ health: 1
movement: 2
upkeep: 0
effect:
- en: If you control no Illusionist sacrifice Illusion.
- de: Falls du keinen Illusionist kontrollierst opfere Illusion.
+ en: If you control no Illusionist or if Illusion gets targeted sacrifice Illusion.
+ de: Falls du keinen Illusionist kontrollierst oder falls Illusion zu einem Ziel wird opfere Illusion.
diff --git a/data/cards/exp1/spark.yml b/data/cards/exp1/spark.yml
index 10a47812..11560236 100644
--- a/data/cards/exp1/spark.yml
+++ b/data/cards/exp1/spark.yml
@@ -6,14 +6,14 @@ token: true
effect:
en:
- Solid 1.
- - 'Slow, 3, Sacrifice Spark: Deal 1 piercing damage to target unit'
+ - '3, Sacrifice Spark: Deal 1 piercing damage to target unit'
de:
- Solide 1.
- - 'Langsam, 3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu'
+ - '3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu'
latex_effect:
en:
- "Solid 1. \\vspace{0.2cm} \\\\"
- - 'Slow, 3, Sacrifice Spark: Deal 1 piercing damage to target unit'
+ - '3, Sacrifice Spark: Deal 1 piercing damage to target unit'
de:
- "Solide 1. \\vspace{0.2cm} \\\\"
- - 'Langsam, 3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu'
+ - '3, Opfere Funken: Fuege 1 durchdringenden Schaden einer Ziel Unit zu'