| Commit message (Collapse) | Author | Age | Files | Lines |
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This allows to not use the internal game state directly from client
code.
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* Implement move artifact action
* Fix widget update memory leak
* update the highlights not during on each frame
* do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
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* implement dopping piles
* implement simple spell targeting
* add some simple spells
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Simplify the Choice Widget and make it a TextBox variant.
Drive-by fixes:
* ui.Collection: prioritize newer widgets during active widget selection
* game.FullAction: fix incorrect cost function.
Full actions cost all available actions. Also
fix the cost check
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Panicf includes a stacktrace and causes a debugger to halt.
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The NPE is caused by any piled permanent with which TilesInRange is
called.
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adding area effects and hooks for permanents entering and leaving tiles
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* Fix alot of bugs caused by permanents without tiles
* Implement a permanent choice to select the permanents in a pile
* Fix how pile hooks are called
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* Introduce new callback for leaving a pile without beeing dropped
* Fix equipment contrsuctor
* Implement attack inheritance
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