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path: root/go/game/permanent.go
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* introduce game.State interface abstractionFlorian Fischer2025-08-201-2/+2
* get position from containing permanentFlorian Fischer2025-08-201-3/+3
* intermediate commitFlorian Fischer2025-08-201-18/+61
* intermeditae commitFlorian Fischer2025-08-201-9/+7
* export less methodsFlorian Fischer2025-08-201-40/+40
* implement unit and artifact switch actionFlorian Fischer2025-08-201-0/+9
* client: use only the currently available actions in the action choiceFlorian Fischer2025-08-201-0/+4
* replace Fatalf with PanicfFlorian Fischer2025-08-201-1/+1
* fix ai NPE when selecting a unit where to spawn frost pylonFlorian Fischer2025-08-201-0/+9
* intermediate commitFlorian Fischer2025-08-201-3/+3
* clear pile when dropping itFlorian Fischer2025-08-201-1/+1
* intermediate commitFlorian Fischer2025-08-201-39/+66
* improve permanent pile supportFlorian Fischer2025-08-201-6/+13
* support crewingFlorian Fischer2025-08-201-12/+40
* add equipments and pile hooksFlorian Fischer2025-08-201-1/+16
* intermediate commitFlorian Fischer2025-08-201-0/+131