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* explicitly ignore errors where appropriate
* do not append in a loop
* specify format string in Errorf
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This allows to not use the internal game state directly from client
code.
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All TriggeredAction are passed in the wrapper action
DeclareTriggeredActionsAction to the controller of the triggers.
It is expected to receive an ordered list back from the user
again wrapped in a DeclareTriggeredActionsAction.
The triggered actions will be declared in from first to last.
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