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path: root/go/game/trigger.go
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package game

import (
	"fmt"
	"log"

	"golang.org/x/exp/slices"
)

type eventType int

const (
	destruction eventType = iota
	eot
	sacrifice
	play
	target
	etb
)

var EventTypes = struct {
	Destruction eventType
	Eot         eventType
	Sacrifice   eventType
	Play        eventType
	Target      eventType
	Etb         eventType
}{
	Destruction: destruction,
	Eot:         eot,
	Sacrifice:   sacrifice,
	Play:        play,
	Target:      target,
	Etb:         etb,
}

func (e eventType) String() string {
	switch e {
	case destruction:
		return "destruction"
	case eot:
		return "eot"
	case sacrifice:
		return "sacrifice"
	case play:
		return "play"
	case target:
		return "target"
	case etb:
		return "etb"
	}

	log.Panicf("Unknown evenType: %d", e)
	return ""
}

type Event struct {
	eventType eventType
	sources   []interface{}
	affected  []interface{}
}

func (e Event) String() string {
	if len(e.sources) == 0 {
		return e.eventType.String()
	}

	return fmt.Sprintf("%v:%v", e.sources, e.eventType)
}

func newEotEvent() Event {
	return Event{eventType: eot}
}

func newTargetEvent(source interface{}, targets *Targets) Event {
	affected := make([]interface{}, 0, len(targets.ts))
	for _, t := range targets.ts {
		affected = append(affected, t.sel...)
	}
	return Event{eventType: target, sources: []interface{}{source}, affected: affected}
}

type Trigger interface {
	Source() interface{}
	String() string
	Card() *Card
	trigger(*LocalState, Event) ([]*TriggeredAction, bool)
}

type triggerBase struct {
	source      interface{}
	condition   func(*LocalState, Event) (bool, bool)
	resolveFunc ActionResolveFunc
	costFunc    ActionCostFunc
	desc        string
}

func (t *triggerBase) Source() interface{} { return t.source }
func (t *triggerBase) String() string      { return t.desc }
func (t *triggerBase) Card() *Card {
	switch t := t.source.(type) {
	case *Card:
		return t
	case Permanent:
		return t.Card()
	default:
		log.Panicf("Unhandled source type %v", t)
		return nil
	}
}

func (t *triggerBase) trigger(s *LocalState, e Event) ([]*TriggeredAction, bool) {
	triggered, remove := t.condition(s, e)
	if !triggered {
		return nil, remove
	}

	return []*TriggeredAction{newTriggeredAction(e, t, t.resolveFunc, t.costFunc)}, remove
}

func newTargetedTrigger(p Permanent, singleshot bool, resolveFunc ActionResolveFunc, desc string) Trigger {
	t := triggerBase{source: p, resolveFunc: resolveFunc, desc: desc}
	t.condition = func(_ *LocalState, event Event) (bool, bool) {
		c := event.eventType == EventTypes.Target &&
			slices.Contains(event.affected, p.(interface{}))
		remove := singleshot && c
		return c, remove
	}
	return &t
}

func newDeathTrigger(p Permanent, singleshot bool, resolveFunc ActionResolveFunc, permCond func(Permanent) bool, desc string) Trigger {
	t := triggerBase{source: p, resolveFunc: resolveFunc, desc: desc}
	t.condition = func(_ *LocalState, event Event) (bool, bool) {
		if !(event.eventType == EventTypes.Sacrifice || event.eventType == EventTypes.Destruction) {
			return false, false
		}
		destroyedPerm := event.affected[0].(Permanent)

		c := permCond(destroyedPerm)
		remove := singleshot && c
		return c, remove
	}
	return &t
}

func newOwnDeathTrigger(p Permanent, resolveFunc ActionResolveFunc, desc string) Trigger {
	return newDeathTrigger(p, true, resolveFunc, func(destroyedPerm Permanent) bool {
		return p == destroyedPerm
	}, desc)
}

func newEnemyDeathTrigger(p Permanent, resolveFunc ActionResolveFunc, desc string) Trigger {
	return newDeathTrigger(p, true, resolveFunc, func(destroyedPerm Permanent) bool {
		return p.Controller().IsEnemy(destroyedPerm.Controller())
	}, desc)
}