| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | allow up to 4 units in cav. archer challengetouchHover | Florian Fischer | 2025-08-07 | 1 | -1/+1 |
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| * | simplify attacks copying | Florian Fischer | 2025-08-06 | 1 | -3/+1 |
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| * | add naive spear implementation | Florian Fischer | 2025-08-06 | 1 | -0/+13 |
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| * | fixup! fix parsing of solid artifacts | Florian Fischer | 2025-08-06 | 1 | -2/+2 |
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| * | fix recruiter target desc | Florian Fischer | 2025-08-06 | 1 | -1/+1 |
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| * | update missionary | Florian Fischer | 2025-08-06 | 3 | -6/+70 |
| | | | | | | | | Limit the range of the missionary's full action but increase its effectivnes. The missionary could only really be used unthreatened over multiple turns. Since any unit can be disbanded during upkeep before it is evangelized, the missionary is only a slow destroy effect. Now it is way more potent controlling cheaper units with the first action but it has to be close to the enemy unit making it more vulnerable. | ||||
| * | add more challenges | Florian Fischer | 2025-08-06 | 3 | -13/+77 |
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| * | recheck the source position each time | Florian Fischer | 2025-08-06 | 1 | -2/+1 |
| | | | | | This allows the reuse of the targets. | ||||
| * | consider houses when determining damage for a tile | Florian Fischer | 2025-08-06 | 4 | -8/+34 |
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| * | fix parsing of solid artifacts | Florian Fischer | 2025-08-06 | 2 | -15/+11 |
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| * | add support for flexible attacks | Florian Fischer | 2025-08-05 | 10 | -20/+276 |
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| * | make format | Florian Fischer | 2025-07-30 | 10 | -19/+16 |
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| * | use any instead of interface{} | Florian Fischer | 2025-07-30 | 6 | -44/+44 |
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| * | minor code improvements reported by golangci-lint | Florian Fischer | 2025-07-30 | 12 | -43/+43 |
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| * | remove paralysis marks debug output | Florian Fischer | 2025-07-30 | 1 | -1/+0 |
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| * | reduce amount of enemy units and potentially spawn a support equipment | Florian Fischer | 2025-07-30 | 1 | -2/+14 |
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| * | fix SimpleAi unit handling | Florian Fischer | 2025-07-30 | 1 | -1/+9 |
| | | | | | | Remove finished unit AIs. Skip Units with only street actions left. | ||||
| * | initialize units with an available street action | Florian Fischer | 2025-07-30 | 1 | -0/+1 |
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| * | only clear the selections if the target is not nil | Florian Fischer | 2025-07-28 | 1 | -3/+6 |
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| * | fixup! refactor playerControl | Florian Fischer | 2025-07-28 | 1 | -2/+0 |
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| * | add pioneer implementation test case | Florian Fischer | 2025-07-28 | 1 | -0/+65 |
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| * | fixup! improve x-effect parsing | Florian Fischer | 2025-07-28 | 1 | -0/+5 |
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| * | include only buyable cards during a challenge | Florian Fischer | 2025-07-28 | 1 | -1/+2 |
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| * | support unit state marks | Florian Fischer | 2025-07-28 | 4 | -9/+75 |
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| * | support options candidates for disjunctions | Florian Fischer | 2025-07-28 | 2 | -11/+82 |
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| * | extract card from FullAction for target constraints | Florian Fischer | 2025-07-28 | 1 | -1/+3 |
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| * | reset an action's targets after resolving it | Florian Fischer | 2025-07-28 | 2 | -1/+3 |
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| * | make PoC Decklist test deterministic | Florian Fischer | 2025-07-28 | 1 | -3/+5 |
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| * | set the tile for new artifacts | Florian Fischer | 2025-07-28 | 1 | -1/+1 |
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| * | fix AI if no paths or full action targets are available | Florian Fischer | 2025-07-28 | 2 | -2/+61 |
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| * | fix Shy AI not issuing full actions | Florian Fischer | 2025-07-28 | 2 | -10/+46 |
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| * | add random challange aupport to the client | Florian Fischer | 2025-07-28 | 2 | -0/+106 |
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| * | set activePlayerId when adding the first new player | Florian Fischer | 2025-07-24 | 1 | -4/+11 |
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| * | add king tile assertion | Florian Fischer | 2025-07-24 | 1 | -0/+3 |
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| * | improve x-effect parsing | Florian Fischer | 2025-07-24 | 6 | -27/+149 |
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| * | improve UnitAI abort error message | Florian Fischer | 2025-07-24 | 1 | -7/+15 |
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| * | check the wincondition after the state based actions | Florian Fischer | 2025-07-24 | 3 | -37/+88 |
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| * | add boss type as unit specialization | Florian Fischer | 2025-07-24 | 2 | -3/+18 |
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| * | panic if unit ai posts a nil action | Florian Fischer | 2025-07-24 | 1 | -1/+3 |
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| * | support street actions | Florian Fischer | 2025-07-24 | 7 | -45/+253 |
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| * | do not pass the map through the Attackable* function family | Florian Fischer | 2025-07-24 | 3 | -10/+11 |
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| * | minor cleanup removing debug prints | Florian Fischer | 2025-07-24 | 3 | -6/+4 |
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| * | implement tower tile effect | Florian Fischer | 2025-07-24 | 4 | -1/+129 |
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| * | reuse distance calculation implementation | Florian Fischer | 2025-07-24 | 2 | -27/+24 |
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| * | do not consider houses as attackable tiles for ranged combat | Florian Fischer | 2025-07-24 | 1 | -1/+15 |
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| * | implement reporters if there exist possible target options | Florian Fischer | 2025-07-24 | 1 | -4/+29 |
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| * | use canonical file names to retrieve card symbols | Florian Fischer | 2025-07-22 | 1 | -2/+8 |
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| * | add unit assertion | Florian Fischer | 2025-07-22 | 2 | -2/+8 |
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| * | use common target error prefix | Florian Fischer | 2025-07-22 | 1 | -2/+2 |
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| * | add doc string | Florian Fischer | 2025-07-22 | 1 | -0/+1 |
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