| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | error out if parsing the map fails | Florian Fischer | 2025-08-20 | 1 | -1/+4 |
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| * | add new random draft pick action | Florian Fischer | 2025-08-20 | 1 | -0/+5 |
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| * | add RandomCard and String to PoC interface | Florian Fischer | 2025-08-20 | 1 | -2/+15 |
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| * | support king games | Florian Fischer | 2025-08-20 | 5 | -26/+91 |
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| * | prevent targeting the same object multiple times | Florian Fischer | 2025-08-20 | 1 | -2/+15 |
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| * | improve interface documentation | Florian Fischer | 2025-08-20 | 1 | -2/+5 |
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| * | move hand card removal to the play action's costs | Florian Fischer | 2025-08-20 | 2 | -6/+4 |
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| * | change phase names to match the rules | Florian Fischer | 2025-08-20 | 3 | -18/+18 |
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| * | support marshaling and unmarshaling of PoCs | Florian Fischer | 2025-08-20 | 2 | -0/+57 |
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| * | make retrieveCardDefinition errors recoverable | Florian Fischer | 2025-08-20 | 1 | -9/+25 |
| | | | | | | This is needed ro test if a user provided path is an actual card and not crash the program if not. | ||||
| * | export resource gain | Florian Fischer | 2025-08-20 | 1 | -3/+3 |
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| * | minor whitespace fixes | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
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| * | export tile neutralizing | Florian Fischer | 2025-08-20 | 2 | -3/+3 |
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| * | export more information during a draft | Florian Fischer | 2025-08-20 | 2 | -4/+11 |
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| * | return the player after adding it | Florian Fischer | 2025-08-20 | 2 | -4/+6 |
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| * | allow to add players to draft | Florian Fischer | 2025-08-20 | 1 | -0/+7 |
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| * | make PlayerControl a Closer | Florian Fischer | 2025-08-20 | 3 | -1/+12 |
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| * | make draft pool big enough | Florian Fischer | 2025-08-20 | 1 | -11/+12 |
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| * | small code modernization and refactoring | Florian Fischer | 2025-08-20 | 4 | -11/+7 |
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| * | use constant exportet errors | Florian Fischer | 2025-08-20 | 2 | -6/+8 |
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| * | fix retrieving of the active player | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
| | | | | | Fixes: 4e2ab55d | ||||
| * | implement simple bot based draft | Florian Fischer | 2025-08-20 | 5 | -3/+175 |
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| * | improve the sealed activity | Florian Fischer | 2025-08-20 | 1 | -0/+18 |
| | | | | | | | Do not export the sealed client type. Validate the entered set list. Show the default set list. | ||||
| * | document map dependency | Florian Fischer | 2025-08-20 | 1 | -0/+3 |
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| * | improve code | Florian Fischer | 2025-08-20 | 4 | -8/+5 |
| | | | | | | | * explicitly ignore errors where appropriate * do not append in a loop * specify format string in Errorf | ||||
| * | finish the shy AI | Florian Fischer | 2025-08-20 | 3 | -13/+113 |
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| * | add clownfish implementation | Florian Fischer | 2025-08-20 | 1 | -0/+16 |
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| * | make walls not suitable for permanents | Florian Fischer | 2025-08-20 | 1 | -0/+3 |
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| * | finish the target-oriented ai | Florian Fischer | 2025-08-20 | 4 | -38/+167 |
| | | | | | | | | | | Fix path selection choosing a to big step, since the next step was determined by the moving range and not the actually available movement tiles. Fix generating a target for the AI by introducing a dummy action to support "enemy" target constraints. | ||||
| * | improve and fix slow action timing check | Florian Fischer | 2025-08-20 | 1 | -4/+6 |
| | | | | | | Do not allow to declare slow play actions in the client. Fix the slow action check in the game state. | ||||
| * | introduce game.State interface abstraction | Florian Fischer | 2025-08-20 | 21 | -342/+458 |
| | | | | | | This allows to not use the internal game state directly from client code. | ||||
| * | support calculating Costs including chosen variadic costs | Florian Fischer | 2025-08-20 | 1 | -3/+14 |
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| * | fix character range loop in cost parsing | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
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| * | pass the PlayAction to the cards onPlay implementations | Florian Fischer | 2025-08-20 | 5 | -79/+106 |
| | | | | | | This is done to propagate the chosen variadic play cost to the card implementation. | ||||
| * | add helper to get the game state from an action | Florian Fischer | 2025-08-20 | 1 | -3/+6 |
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| * | implement appear! | Florian Fischer | 2025-08-20 | 1 | -0/+18 |
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| * | fix available unit actions | Florian Fischer | 2025-08-20 | 2 | -16/+22 |
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| * | check if Targets allow a selection | Florian Fischer | 2025-08-20 | 1 | -0/+10 |
| | | | | | This fixes highlighting when an action needs no targets at all. | ||||
| * | only generate ArtifactMoveActions if the switched positions are suitable | Florian Fischer | 2025-08-20 | 2 | -9/+16 |
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| * | get position from containing permanent | Florian Fischer | 2025-08-20 | 1 | -3/+3 |
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| * | implment upkeep costs using ResourceCosts | Florian Fischer | 2025-08-20 | 4 | -13/+10 |
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| * | fix some kraken card implementations | Florian Fischer | 2025-08-20 | 1 | -2/+7 |
| | | | | | | * Devour the Poor!: Check if a card is buyable * Frost Pylon: Only spawn on free tiles | ||||
| * | add death trigger to flyingDutchmenImpl | Florian Fischer | 2025-08-20 | 1 | -4/+12 |
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| * | add illusionist implementation | Florian Fischer | 2025-08-20 | 1 | -0/+28 |
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| * | add function to create a DeclareTriggeredActionsAction | Florian Fischer | 2025-08-20 | 1 | -3/+7 |
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| * | fix trigger ordering for kraken AI always sending PassPriority | Florian Fischer | 2025-08-20 | 1 | -2/+7 |
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| * | emit target and death events | Florian Fischer | 2025-08-20 | 1 | -0/+12 |
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| * | add new trigger and event implementations | Florian Fischer | 2025-08-20 | 1 | -8/+78 |
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| * | run state based actions before players receive priority | Florian Fischer | 2025-08-20 | 1 | -0/+1 |
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| * | make CardPaths a value receiver | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
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