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* error out if parsing the map failsFlorian Fischer2025-08-201-1/+4
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* add new random draft pick actionFlorian Fischer2025-08-201-0/+5
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* add RandomCard and String to PoC interfaceFlorian Fischer2025-08-201-2/+15
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* support king gamesFlorian Fischer2025-08-205-26/+91
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* prevent targeting the same object multiple timesFlorian Fischer2025-08-201-2/+15
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* improve interface documentationFlorian Fischer2025-08-201-2/+5
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* move hand card removal to the play action's costsFlorian Fischer2025-08-202-6/+4
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* change phase names to match the rulesFlorian Fischer2025-08-203-18/+18
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* support marshaling and unmarshaling of PoCsFlorian Fischer2025-08-202-0/+57
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* make retrieveCardDefinition errors recoverableFlorian Fischer2025-08-201-9/+25
| | | | | This is needed ro test if a user provided path is an actual card and not crash the program if not.
* export resource gainFlorian Fischer2025-08-201-3/+3
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* minor whitespace fixesFlorian Fischer2025-08-201-1/+1
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* export tile neutralizingFlorian Fischer2025-08-202-3/+3
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* export more information during a draftFlorian Fischer2025-08-202-4/+11
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* return the player after adding itFlorian Fischer2025-08-202-4/+6
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* allow to add players to draftFlorian Fischer2025-08-201-0/+7
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* make PlayerControl a CloserFlorian Fischer2025-08-203-1/+12
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* make draft pool big enoughFlorian Fischer2025-08-201-11/+12
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* small code modernization and refactoringFlorian Fischer2025-08-204-11/+7
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* use constant exportet errorsFlorian Fischer2025-08-202-6/+8
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* fix retrieving of the active playerFlorian Fischer2025-08-201-1/+1
| | | | Fixes: 4e2ab55d
* implement simple bot based draftFlorian Fischer2025-08-205-3/+175
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* improve the sealed activityFlorian Fischer2025-08-201-0/+18
| | | | | | Do not export the sealed client type. Validate the entered set list. Show the default set list.
* document map dependencyFlorian Fischer2025-08-201-0/+3
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* improve codeFlorian Fischer2025-08-204-8/+5
| | | | | | * explicitly ignore errors where appropriate * do not append in a loop * specify format string in Errorf
* finish the shy AIFlorian Fischer2025-08-203-13/+113
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* add clownfish implementationFlorian Fischer2025-08-201-0/+16
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* make walls not suitable for permanentsFlorian Fischer2025-08-201-0/+3
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* finish the target-oriented aiFlorian Fischer2025-08-204-38/+167
| | | | | | | | | Fix path selection choosing a to big step, since the next step was determined by the moving range and not the actually available movement tiles. Fix generating a target for the AI by introducing a dummy action to support "enemy" target constraints.
* improve and fix slow action timing checkFlorian Fischer2025-08-201-4/+6
| | | | | Do not allow to declare slow play actions in the client. Fix the slow action check in the game state.
* introduce game.State interface abstractionFlorian Fischer2025-08-2021-342/+458
| | | | | This allows to not use the internal game state directly from client code.
* support calculating Costs including chosen variadic costsFlorian Fischer2025-08-201-3/+14
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* fix character range loop in cost parsingFlorian Fischer2025-08-201-1/+1
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* pass the PlayAction to the cards onPlay implementationsFlorian Fischer2025-08-205-79/+106
| | | | | This is done to propagate the chosen variadic play cost to the card implementation.
* add helper to get the game state from an actionFlorian Fischer2025-08-201-3/+6
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* implement appear!Florian Fischer2025-08-201-0/+18
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* fix available unit actionsFlorian Fischer2025-08-202-16/+22
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* check if Targets allow a selectionFlorian Fischer2025-08-201-0/+10
| | | | This fixes highlighting when an action needs no targets at all.
* only generate ArtifactMoveActions if the switched positions are suitableFlorian Fischer2025-08-202-9/+16
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* get position from containing permanentFlorian Fischer2025-08-201-3/+3
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* implment upkeep costs using ResourceCostsFlorian Fischer2025-08-204-13/+10
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* fix some kraken card implementationsFlorian Fischer2025-08-201-2/+7
| | | | | * Devour the Poor!: Check if a card is buyable * Frost Pylon: Only spawn on free tiles
* add death trigger to flyingDutchmenImplFlorian Fischer2025-08-201-4/+12
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* add illusionist implementationFlorian Fischer2025-08-201-0/+28
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* add function to create a DeclareTriggeredActionsActionFlorian Fischer2025-08-201-3/+7
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* fix trigger ordering for kraken AI always sending PassPriorityFlorian Fischer2025-08-201-2/+7
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* emit target and death eventsFlorian Fischer2025-08-201-0/+12
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* add new trigger and event implementationsFlorian Fischer2025-08-201-8/+78
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* run state based actions before players receive priorityFlorian Fischer2025-08-201-0/+1
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* make CardPaths a value receiverFlorian Fischer2025-08-201-1/+1
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