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muhqs-game
ai-companion
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Commit message (
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Author
Age
Files
Lines
*
make format
Florian Fischer
2025-08-20
10
-19
/
+16
*
use any instead of interface{}
Florian Fischer
2025-08-20
6
-44
/
+44
*
minor code improvements reported by golangci-lint
Florian Fischer
2025-08-20
12
-43
/
+43
*
remove paralysis marks debug output
Florian Fischer
2025-08-20
1
-1
/
+0
*
reduce amount of enemy units and potentially spawn a support equipment
Florian Fischer
2025-08-20
1
-2
/
+14
*
fix SimpleAi unit handling
Florian Fischer
2025-08-20
1
-1
/
+9
*
initialize units with an available street action
Florian Fischer
2025-08-20
1
-0
/
+1
*
only clear the selections if the target is not nil
Florian Fischer
2025-08-20
1
-3
/
+6
*
add pioneer implementation test case
Florian Fischer
2025-08-20
1
-0
/
+65
*
include only buyable cards during a challenge
Florian Fischer
2025-08-20
1
-1
/
+2
*
support unit state marks
Florian Fischer
2025-08-20
4
-9
/
+75
*
support options candidates for disjunctions
Florian Fischer
2025-08-20
2
-11
/
+82
*
extract card from FullAction for target constraints
Florian Fischer
2025-08-20
1
-1
/
+3
*
reset an action's targets after resolving it
Florian Fischer
2025-08-20
2
-1
/
+3
*
make PoC Decklist test deterministic
Florian Fischer
2025-08-20
1
-3
/
+5
*
set the tile for new artifacts
Florian Fischer
2025-08-20
1
-1
/
+1
*
fix AI if no paths or full action targets are available
Florian Fischer
2025-08-20
2
-2
/
+61
*
fix Shy AI not issuing full actions
Florian Fischer
2025-08-20
2
-10
/
+46
*
add random challange aupport to the client
Florian Fischer
2025-08-20
2
-0
/
+106
*
set activePlayerId when adding the first new player
Florian Fischer
2025-08-20
1
-4
/
+11
*
add king tile assertion
Florian Fischer
2025-08-20
1
-0
/
+3
*
improve x-effect parsing
Florian Fischer
2025-08-20
7
-27
/
+154
*
improve UnitAI abort error message
Florian Fischer
2025-08-20
1
-7
/
+15
*
check the wincondition after the state based actions
Florian Fischer
2025-08-20
3
-37
/
+88
*
add boss type as unit specialization
Florian Fischer
2025-08-20
2
-3
/
+18
*
panic if unit ai posts a nil action
Florian Fischer
2025-08-20
1
-1
/
+3
*
support street actions
Florian Fischer
2025-08-20
7
-45
/
+253
*
do not pass the map through the Attackable* function family
Florian Fischer
2025-08-20
3
-10
/
+11
*
minor cleanup removing debug prints
Florian Fischer
2025-08-20
3
-6
/
+4
*
implement tower tile effect
Florian Fischer
2025-08-20
4
-1
/
+129
*
reuse distance calculation implementation
Florian Fischer
2025-08-20
2
-27
/
+24
*
do not consider houses as attackable tiles for ranged combat
Florian Fischer
2025-08-20
1
-1
/
+15
*
implement reporters if there exist possible target options
Florian Fischer
2025-08-20
1
-4
/
+29
*
use canonical file names to retrieve card symbols
Florian Fischer
2025-08-20
1
-2
/
+8
*
add unit assertion
Florian Fischer
2025-08-20
2
-2
/
+8
*
use common target error prefix
Florian Fischer
2025-08-20
1
-2
/
+2
*
add doc string
Florian Fischer
2025-08-20
1
-0
/
+1
*
implement house tile effect
Florian Fischer
2025-08-20
7
-14
/
+92
*
fix incorrect range calculation
Florian Fischer
2025-08-20
2
-1
/
+44
*
add comments and action assertion
Florian Fischer
2025-08-20
3
-1
/
+7
*
add more deck and farm area effect tests
Florian Fischer
2025-08-20
2
-2
/
+65
*
add more AI tests
Florian Fischer
2025-08-20
1
-0
/
+71
*
do not return nil actions
Florian Fischer
2025-08-20
1
-4
/
+1
*
detect end of unit AI actions and tap the unit
Florian Fischer
2025-08-20
2
-3
/
+18
*
use suggested AI if no explicit desc is available
Florian Fischer
2025-08-20
1
-1
/
+4
*
fix Target.AllowSelection for '*' avtions
Florian Fischer
2025-08-20
1
-3
/
+5
*
implement "you control" target constraint
Florian Fischer
2025-08-20
3
-5
/
+72
*
fix broken permanent initializations
Florian Fischer
2025-08-20
5
-11
/
+27
*
panic if we try to resolve an unknown card type
Florian Fischer
2025-08-20
1
-1
/
+1
*
modernize and add new random deck function
Florian Fischer
2025-08-20
1
-3
/
+15
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