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* make formatFlorian Fischer2025-08-2010-19/+16
* use any instead of interface{}Florian Fischer2025-08-206-44/+44
* minor code improvements reported by golangci-lintFlorian Fischer2025-08-2012-43/+43
* remove paralysis marks debug outputFlorian Fischer2025-08-201-1/+0
* reduce amount of enemy units and potentially spawn a support equipmentFlorian Fischer2025-08-201-2/+14
* fix SimpleAi unit handlingFlorian Fischer2025-08-201-1/+9
* initialize units with an available street actionFlorian Fischer2025-08-201-0/+1
* only clear the selections if the target is not nilFlorian Fischer2025-08-201-3/+6
* add pioneer implementation test caseFlorian Fischer2025-08-201-0/+65
* include only buyable cards during a challengeFlorian Fischer2025-08-201-1/+2
* support unit state marksFlorian Fischer2025-08-204-9/+75
* support options candidates for disjunctionsFlorian Fischer2025-08-202-11/+82
* extract card from FullAction for target constraintsFlorian Fischer2025-08-201-1/+3
* reset an action's targets after resolving itFlorian Fischer2025-08-202-1/+3
* make PoC Decklist test deterministicFlorian Fischer2025-08-201-3/+5
* set the tile for new artifactsFlorian Fischer2025-08-201-1/+1
* fix AI if no paths or full action targets are availableFlorian Fischer2025-08-202-2/+61
* fix Shy AI not issuing full actionsFlorian Fischer2025-08-202-10/+46
* add random challange aupport to the clientFlorian Fischer2025-08-202-0/+106
* set activePlayerId when adding the first new playerFlorian Fischer2025-08-201-4/+11
* add king tile assertionFlorian Fischer2025-08-201-0/+3
* improve x-effect parsingFlorian Fischer2025-08-207-27/+154
* improve UnitAI abort error messageFlorian Fischer2025-08-201-7/+15
* check the wincondition after the state based actionsFlorian Fischer2025-08-203-37/+88
* add boss type as unit specializationFlorian Fischer2025-08-202-3/+18
* panic if unit ai posts a nil actionFlorian Fischer2025-08-201-1/+3
* support street actionsFlorian Fischer2025-08-207-45/+253
* do not pass the map through the Attackable* function familyFlorian Fischer2025-08-203-10/+11
* minor cleanup removing debug printsFlorian Fischer2025-08-203-6/+4
* implement tower tile effectFlorian Fischer2025-08-204-1/+129
* reuse distance calculation implementationFlorian Fischer2025-08-202-27/+24
* do not consider houses as attackable tiles for ranged combatFlorian Fischer2025-08-201-1/+15
* implement reporters if there exist possible target optionsFlorian Fischer2025-08-201-4/+29
* use canonical file names to retrieve card symbolsFlorian Fischer2025-08-201-2/+8
* add unit assertionFlorian Fischer2025-08-202-2/+8
* use common target error prefixFlorian Fischer2025-08-201-2/+2
* add doc stringFlorian Fischer2025-08-201-0/+1
* implement house tile effectFlorian Fischer2025-08-207-14/+92
* fix incorrect range calculationFlorian Fischer2025-08-202-1/+44
* add comments and action assertionFlorian Fischer2025-08-203-1/+7
* add more deck and farm area effect testsFlorian Fischer2025-08-202-2/+65
* add more AI testsFlorian Fischer2025-08-201-0/+71
* do not return nil actionsFlorian Fischer2025-08-201-4/+1
* detect end of unit AI actions and tap the unitFlorian Fischer2025-08-202-3/+18
* use suggested AI if no explicit desc is availableFlorian Fischer2025-08-201-1/+4
* fix Target.AllowSelection for '*' avtionsFlorian Fischer2025-08-201-3/+5
* implement "you control" target constraintFlorian Fischer2025-08-203-5/+72
* fix broken permanent initializationsFlorian Fischer2025-08-205-11/+27
* panic if we try to resolve an unknown card typeFlorian Fischer2025-08-201-1/+1
* modernize and add new random deck functionFlorian Fischer2025-08-201-3/+15