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* make formatFlorian Fischer2025-08-2010-19/+16
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* use any instead of interface{}Florian Fischer2025-08-206-44/+44
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* minor code improvements reported by golangci-lintFlorian Fischer2025-08-2012-43/+43
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* remove paralysis marks debug outputFlorian Fischer2025-08-201-1/+0
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* reduce amount of enemy units and potentially spawn a support equipmentFlorian Fischer2025-08-201-2/+14
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* fix SimpleAi unit handlingFlorian Fischer2025-08-201-1/+9
| | | | | Remove finished unit AIs. Skip Units with only street actions left.
* initialize units with an available street actionFlorian Fischer2025-08-201-0/+1
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* only clear the selections if the target is not nilFlorian Fischer2025-08-201-3/+6
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* add pioneer implementation test caseFlorian Fischer2025-08-201-0/+65
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* include only buyable cards during a challengeFlorian Fischer2025-08-201-1/+2
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* support unit state marksFlorian Fischer2025-08-204-9/+75
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* support options candidates for disjunctionsFlorian Fischer2025-08-202-11/+82
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* extract card from FullAction for target constraintsFlorian Fischer2025-08-201-1/+3
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* reset an action's targets after resolving itFlorian Fischer2025-08-202-1/+3
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* make PoC Decklist test deterministicFlorian Fischer2025-08-201-3/+5
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* set the tile for new artifactsFlorian Fischer2025-08-201-1/+1
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* fix AI if no paths or full action targets are availableFlorian Fischer2025-08-202-2/+61
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* fix Shy AI not issuing full actionsFlorian Fischer2025-08-202-10/+46
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* add random challange aupport to the clientFlorian Fischer2025-08-202-0/+106
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* set activePlayerId when adding the first new playerFlorian Fischer2025-08-201-4/+11
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* add king tile assertionFlorian Fischer2025-08-201-0/+3
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* improve x-effect parsingFlorian Fischer2025-08-207-27/+154
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* improve UnitAI abort error messageFlorian Fischer2025-08-201-7/+15
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* check the wincondition after the state based actionsFlorian Fischer2025-08-203-37/+88
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* add boss type as unit specializationFlorian Fischer2025-08-202-3/+18
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* panic if unit ai posts a nil actionFlorian Fischer2025-08-201-1/+3
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* support street actionsFlorian Fischer2025-08-207-45/+253
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* do not pass the map through the Attackable* function familyFlorian Fischer2025-08-203-10/+11
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* minor cleanup removing debug printsFlorian Fischer2025-08-203-6/+4
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* implement tower tile effectFlorian Fischer2025-08-204-1/+129
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* reuse distance calculation implementationFlorian Fischer2025-08-202-27/+24
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* do not consider houses as attackable tiles for ranged combatFlorian Fischer2025-08-201-1/+15
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* implement reporters if there exist possible target optionsFlorian Fischer2025-08-201-4/+29
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* use canonical file names to retrieve card symbolsFlorian Fischer2025-08-201-2/+8
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* add unit assertionFlorian Fischer2025-08-202-2/+8
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* use common target error prefixFlorian Fischer2025-08-201-2/+2
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* add doc stringFlorian Fischer2025-08-201-0/+1
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* implement house tile effectFlorian Fischer2025-08-207-14/+92
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* fix incorrect range calculationFlorian Fischer2025-08-202-1/+44
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* add comments and action assertionFlorian Fischer2025-08-203-1/+7
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* add more deck and farm area effect testsFlorian Fischer2025-08-202-2/+65
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* add more AI testsFlorian Fischer2025-08-201-0/+71
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* do not return nil actionsFlorian Fischer2025-08-201-4/+1
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* detect end of unit AI actions and tap the unitFlorian Fischer2025-08-202-3/+18
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* use suggested AI if no explicit desc is availableFlorian Fischer2025-08-201-1/+4
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* fix Target.AllowSelection for '*' avtionsFlorian Fischer2025-08-201-3/+5
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* implement "you control" target constraintFlorian Fischer2025-08-203-5/+72
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* fix broken permanent initializationsFlorian Fischer2025-08-205-11/+27
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* panic if we try to resolve an unknown card typeFlorian Fischer2025-08-201-1/+1
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* modernize and add new random deck functionFlorian Fischer2025-08-201-3/+15
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