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* return the player after adding itFlorian Fischer2025-08-202-4/+6
* allow to add players to draftFlorian Fischer2025-08-201-0/+7
* make PlayerControl a CloserFlorian Fischer2025-08-203-1/+12
* make draft pool big enoughFlorian Fischer2025-08-201-11/+12
* small code modernization and refactoringFlorian Fischer2025-08-204-11/+7
* use constant exportet errorsFlorian Fischer2025-08-202-6/+8
* fix retrieving of the active playerFlorian Fischer2025-08-201-1/+1
* implement simple bot based draftFlorian Fischer2025-08-205-3/+175
* improve the sealed activityFlorian Fischer2025-08-201-0/+18
* document map dependencyFlorian Fischer2025-08-201-0/+3
* improve codeFlorian Fischer2025-08-204-8/+5
* finish the shy AIFlorian Fischer2025-08-203-13/+113
* add clownfish implementationFlorian Fischer2025-08-201-0/+16
* make walls not suitable for permanentsFlorian Fischer2025-08-201-0/+3
* finish the target-oriented aiFlorian Fischer2025-08-204-38/+167
* improve and fix slow action timing checkFlorian Fischer2025-08-201-4/+6
* introduce game.State interface abstractionFlorian Fischer2025-08-2021-342/+458
* support calculating Costs including chosen variadic costsFlorian Fischer2025-08-201-3/+14
* fix character range loop in cost parsingFlorian Fischer2025-08-201-1/+1
* pass the PlayAction to the cards onPlay implementationsFlorian Fischer2025-08-205-79/+106
* add helper to get the game state from an actionFlorian Fischer2025-08-201-3/+6
* implement appear!Florian Fischer2025-08-201-0/+18
* fix available unit actionsFlorian Fischer2025-08-202-16/+22
* check if Targets allow a selectionFlorian Fischer2025-08-201-0/+10
* only generate ArtifactMoveActions if the switched positions are suitableFlorian Fischer2025-08-202-9/+16
* get position from containing permanentFlorian Fischer2025-08-201-3/+3
* implment upkeep costs using ResourceCostsFlorian Fischer2025-08-204-13/+10
* fix some kraken card implementationsFlorian Fischer2025-08-201-2/+7
* add death trigger to flyingDutchmenImplFlorian Fischer2025-08-201-4/+12
* add illusionist implementationFlorian Fischer2025-08-201-0/+28
* add function to create a DeclareTriggeredActionsActionFlorian Fischer2025-08-201-3/+7
* fix trigger ordering for kraken AI always sending PassPriorityFlorian Fischer2025-08-201-2/+7
* emit target and death eventsFlorian Fischer2025-08-201-0/+12
* add new trigger and event implementationsFlorian Fischer2025-08-201-8/+78
* run state based actions before players receive priorityFlorian Fischer2025-08-201-0/+1
* make CardPaths a value receiverFlorian Fischer2025-08-201-1/+1
* support parsing variadic costsFlorian Fischer2025-08-206-36/+116
* add onETB card hookFlorian Fischer2025-08-202-0/+9
* improve tile connection detectionFlorian Fischer2025-08-201-26/+13
* support special wall, gate and tower tile selectionFlorian Fischer2025-08-201-0/+16
* game: support X effects ending with punctuationFlorian Fischer2025-08-201-2/+6
* game: support actions without cost funcFlorian Fischer2025-08-201-4/+9
* cardImplementations: fix use of wrong nested structFlorian Fischer2025-08-201-18/+12
* prompt the user to order its triggersFlorian Fischer2025-08-204-11/+81
* add skeleton for triggers and triggered actionsFlorian Fischer2025-08-203-1/+159
* remove unused members and make EotEffects privateFlorian Fischer2025-08-201-7/+4
* implement equipment with next unit play optionFlorian Fischer2025-08-208-53/+82
* implement playTargets for tentacleSlapImpl to fix segfaultFlorian Fischer2025-08-201-0/+2
* only pop an action if all players have passed priorityFlorian Fischer2025-08-201-1/+2
* reset an action's targets after broadcasting its resolutionFlorian Fischer2025-08-201-5/+7