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* improve x-effect parsingFlorian Fischer2025-08-207-27/+154
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* improve UnitAI abort error messageFlorian Fischer2025-08-201-7/+15
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* check the wincondition after the state based actionsFlorian Fischer2025-08-203-37/+88
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* add boss type as unit specializationFlorian Fischer2025-08-202-3/+18
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* panic if unit ai posts a nil actionFlorian Fischer2025-08-201-1/+3
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* support street actionsFlorian Fischer2025-08-207-45/+253
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* do not pass the map through the Attackable* function familyFlorian Fischer2025-08-203-10/+11
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* minor cleanup removing debug printsFlorian Fischer2025-08-203-6/+4
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* implement tower tile effectFlorian Fischer2025-08-204-1/+129
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* reuse distance calculation implementationFlorian Fischer2025-08-202-27/+24
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* do not consider houses as attackable tiles for ranged combatFlorian Fischer2025-08-201-1/+15
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* implement reporters if there exist possible target optionsFlorian Fischer2025-08-201-4/+29
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* use canonical file names to retrieve card symbolsFlorian Fischer2025-08-201-2/+8
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* add unit assertionFlorian Fischer2025-08-202-2/+8
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* use common target error prefixFlorian Fischer2025-08-201-2/+2
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* add doc stringFlorian Fischer2025-08-201-0/+1
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* implement house tile effectFlorian Fischer2025-08-207-14/+92
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* fix incorrect range calculationFlorian Fischer2025-08-202-1/+44
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* add comments and action assertionFlorian Fischer2025-08-203-1/+7
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* add more deck and farm area effect testsFlorian Fischer2025-08-202-2/+65
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* add more AI testsFlorian Fischer2025-08-201-0/+71
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* do not return nil actionsFlorian Fischer2025-08-201-4/+1
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* detect end of unit AI actions and tap the unitFlorian Fischer2025-08-202-3/+18
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* use suggested AI if no explicit desc is availableFlorian Fischer2025-08-201-1/+4
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* fix Target.AllowSelection for '*' avtionsFlorian Fischer2025-08-201-3/+5
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* implement "you control" target constraintFlorian Fischer2025-08-203-5/+72
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* fix broken permanent initializationsFlorian Fischer2025-08-205-11/+27
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* panic if we try to resolve an unknown card typeFlorian Fischer2025-08-201-1/+1
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* modernize and add new random deck functionFlorian Fischer2025-08-201-3/+15
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* allow more flexible player creationFlorian Fischer2025-08-201-8/+19
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* fix king map preparationFlorian Fischer2025-08-205-10/+29
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* add simple ai implementationFlorian Fischer2025-08-204-2/+199
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* change move action representationFlorian Fischer2025-08-201-2/+2
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* remove player color from game codeFlorian Fischer2025-08-208-23/+24
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* fix draft bugsFlorian Fischer2025-08-201-4/+6
| | | | | Do not access an empty slice by index. Do not assume all received notificarions are DraftPickPrompts.
* add attack unit tests and documentationFlorian Fischer2025-08-202-2/+60
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* add more card unit testsFlorian Fischer2025-08-201-0/+31
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* fail if loading an unknown card and add more poc test casesFlorian Fischer2025-08-203-2/+102
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* make draft more flexibleFlorian Fischer2025-08-201-2/+30
| | | | Add more draft specific errors and a function to replace AI by a new player.
* add methods to control a LocalState without enforcing game rulesFlorian Fischer2025-08-201-7/+40
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* make draft more flexibleFlorian Fischer2025-08-201-24/+85
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* add initial support for marshaling actions to plain textFlorian Fischer2025-08-202-0/+125
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* refactor playerControlFlorian Fischer2025-08-206-37/+269
| | | | | | | Allow to propagate errors in order to handle them acordingly. Use playerNotifications by value to reduce the amount of allocations. Add session managment playerNotifications. Support marshalling notifications to plain text.
* error out if parsing the map failsFlorian Fischer2025-08-201-1/+4
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* add new random draft pick actionFlorian Fischer2025-08-201-0/+5
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* add RandomCard and String to PoC interfaceFlorian Fischer2025-08-201-2/+15
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* support king gamesFlorian Fischer2025-08-205-26/+91
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* prevent targeting the same object multiple timesFlorian Fischer2025-08-201-2/+15
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* improve interface documentationFlorian Fischer2025-08-201-2/+5
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* move hand card removal to the play action's costsFlorian Fischer2025-08-202-6/+4
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