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muhqs-game
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Commit message (
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Author
Age
Files
Lines
...
*
improve x-effect parsing
Florian Fischer
2025-08-20
7
-27
/
+154
*
improve UnitAI abort error message
Florian Fischer
2025-08-20
1
-7
/
+15
*
check the wincondition after the state based actions
Florian Fischer
2025-08-20
3
-37
/
+88
*
add boss type as unit specialization
Florian Fischer
2025-08-20
2
-3
/
+18
*
panic if unit ai posts a nil action
Florian Fischer
2025-08-20
1
-1
/
+3
*
support street actions
Florian Fischer
2025-08-20
7
-45
/
+253
*
do not pass the map through the Attackable* function family
Florian Fischer
2025-08-20
3
-10
/
+11
*
minor cleanup removing debug prints
Florian Fischer
2025-08-20
3
-6
/
+4
*
implement tower tile effect
Florian Fischer
2025-08-20
4
-1
/
+129
*
reuse distance calculation implementation
Florian Fischer
2025-08-20
2
-27
/
+24
*
do not consider houses as attackable tiles for ranged combat
Florian Fischer
2025-08-20
1
-1
/
+15
*
implement reporters if there exist possible target options
Florian Fischer
2025-08-20
1
-4
/
+29
*
use canonical file names to retrieve card symbols
Florian Fischer
2025-08-20
1
-2
/
+8
*
add unit assertion
Florian Fischer
2025-08-20
2
-2
/
+8
*
use common target error prefix
Florian Fischer
2025-08-20
1
-2
/
+2
*
add doc string
Florian Fischer
2025-08-20
1
-0
/
+1
*
implement house tile effect
Florian Fischer
2025-08-20
7
-14
/
+92
*
fix incorrect range calculation
Florian Fischer
2025-08-20
2
-1
/
+44
*
add comments and action assertion
Florian Fischer
2025-08-20
3
-1
/
+7
*
add more deck and farm area effect tests
Florian Fischer
2025-08-20
2
-2
/
+65
*
add more AI tests
Florian Fischer
2025-08-20
1
-0
/
+71
*
do not return nil actions
Florian Fischer
2025-08-20
1
-4
/
+1
*
detect end of unit AI actions and tap the unit
Florian Fischer
2025-08-20
2
-3
/
+18
*
use suggested AI if no explicit desc is available
Florian Fischer
2025-08-20
1
-1
/
+4
*
fix Target.AllowSelection for '*' avtions
Florian Fischer
2025-08-20
1
-3
/
+5
*
implement "you control" target constraint
Florian Fischer
2025-08-20
3
-5
/
+72
*
fix broken permanent initializations
Florian Fischer
2025-08-20
5
-11
/
+27
*
panic if we try to resolve an unknown card type
Florian Fischer
2025-08-20
1
-1
/
+1
*
modernize and add new random deck function
Florian Fischer
2025-08-20
1
-3
/
+15
*
allow more flexible player creation
Florian Fischer
2025-08-20
1
-8
/
+19
*
fix king map preparation
Florian Fischer
2025-08-20
5
-10
/
+29
*
add simple ai implementation
Florian Fischer
2025-08-20
4
-2
/
+199
*
change move action representation
Florian Fischer
2025-08-20
1
-2
/
+2
*
remove player color from game code
Florian Fischer
2025-08-20
8
-23
/
+24
*
fix draft bugs
Florian Fischer
2025-08-20
1
-4
/
+6
*
add attack unit tests and documentation
Florian Fischer
2025-08-20
2
-2
/
+60
*
add more card unit tests
Florian Fischer
2025-08-20
1
-0
/
+31
*
fail if loading an unknown card and add more poc test cases
Florian Fischer
2025-08-20
3
-2
/
+102
*
make draft more flexible
Florian Fischer
2025-08-20
1
-2
/
+30
*
add methods to control a LocalState without enforcing game rules
Florian Fischer
2025-08-20
1
-7
/
+40
*
make draft more flexible
Florian Fischer
2025-08-20
1
-24
/
+85
*
add initial support for marshaling actions to plain text
Florian Fischer
2025-08-20
2
-0
/
+125
*
refactor playerControl
Florian Fischer
2025-08-20
6
-37
/
+269
*
error out if parsing the map fails
Florian Fischer
2025-08-20
1
-1
/
+4
*
add new random draft pick action
Florian Fischer
2025-08-20
1
-0
/
+5
*
add RandomCard and String to PoC interface
Florian Fischer
2025-08-20
1
-2
/
+15
*
support king games
Florian Fischer
2025-08-20
5
-26
/
+91
*
prevent targeting the same object multiple times
Florian Fischer
2025-08-20
1
-2
/
+15
*
improve interface documentation
Florian Fischer
2025-08-20
1
-2
/
+5
*
move hand card removal to the play action's costs
Florian Fischer
2025-08-20
2
-6
/
+4
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