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* use slog and add game log handler callbackFlorian Fischer2025-08-2012-31/+32
* allow more equipments in cav archer challengeFlorian Fischer2025-08-201-4/+9
* reset the tile of a destroyed permanent to allow the processing of the pile dropFlorian Fischer2025-08-201-1/+3
* format permanents without a tileFlorian Fischer2025-08-201-0/+3
* include the tile where a pile is dropped in the actionFlorian Fischer2025-08-202-4/+11
* fix armor parsing and effective XEffect calculationFlorian Fischer2025-08-203-8/+39
* note that replacement effects are missingFlorian Fischer2025-08-201-0/+1
* implement mace and add damage dealt events/triggersFlorian Fischer2025-08-207-79/+195
* triggered actions have no timing restrictionFlorian Fischer2025-08-201-0/+2
* improve timing of declared actionsFlorian Fischer2025-08-203-20/+63
* load assets from muhq.space when using a release buildFlorian Fischer2025-08-203-7/+8
* only consider links to YAML cardsFlorian Fischer2025-08-201-1/+1
* be more verbose when loading external dataFlorian Fischer2025-08-202-2/+2
* load resources from muhq.spaceFlorian Fischer2025-08-201-2/+3
* git enforce slow action timing restrictionsFlorian Fischer2025-08-203-2/+61
* support shroudFlorian Fischer2025-08-202-2/+43
* support parsing of simple equipment effectsFlorian Fischer2025-08-204-26/+89
* strip reminder text from effectsFlorian Fischer2025-08-201-1/+10
* make fmtFlorian Fischer2025-08-203-2/+1
* allow up to 4 units in cav. archer challengeFlorian Fischer2025-08-201-1/+1
* simplify attacks copyingFlorian Fischer2025-08-201-3/+1
* add naive spear implementationFlorian Fischer2025-08-201-0/+13
* fix recruiter target descFlorian Fischer2025-08-201-1/+1
* update missionaryFlorian Fischer2025-08-203-6/+70
* add more challengesFlorian Fischer2025-08-203-13/+77
* recheck the source position each timeFlorian Fischer2025-08-201-2/+1
* consider houses when determining damage for a tileFlorian Fischer2025-08-204-8/+34
* fix parsing of solid artifactsFlorian Fischer2025-08-203-17/+34
* add support for flexible attacksFlorian Fischer2025-08-2010-20/+276
* make formatFlorian Fischer2025-08-2010-19/+16
* use any instead of interface{}Florian Fischer2025-08-206-44/+44
* minor code improvements reported by golangci-lintFlorian Fischer2025-08-2012-43/+43
* remove paralysis marks debug outputFlorian Fischer2025-08-201-1/+0
* reduce amount of enemy units and potentially spawn a support equipmentFlorian Fischer2025-08-201-2/+14
* fix SimpleAi unit handlingFlorian Fischer2025-08-201-1/+9
* initialize units with an available street actionFlorian Fischer2025-08-201-0/+1
* only clear the selections if the target is not nilFlorian Fischer2025-08-201-3/+6
* add pioneer implementation test caseFlorian Fischer2025-08-201-0/+65
* include only buyable cards during a challengeFlorian Fischer2025-08-201-1/+2
* support unit state marksFlorian Fischer2025-08-204-9/+75
* support options candidates for disjunctionsFlorian Fischer2025-08-202-11/+82
* extract card from FullAction for target constraintsFlorian Fischer2025-08-201-1/+3
* reset an action's targets after resolving itFlorian Fischer2025-08-202-1/+3
* make PoC Decklist test deterministicFlorian Fischer2025-08-201-3/+5
* set the tile for new artifactsFlorian Fischer2025-08-201-1/+1
* fix AI if no paths or full action targets are availableFlorian Fischer2025-08-202-2/+61
* fix Shy AI not issuing full actionsFlorian Fischer2025-08-202-10/+46
* add random challange aupport to the clientFlorian Fischer2025-08-202-0/+106
* set activePlayerId when adding the first new playerFlorian Fischer2025-08-201-4/+11
* add king tile assertionFlorian Fischer2025-08-201-0/+3