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Commit message (
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Author
Age
Files
Lines
...
*
use slog and add game log handler callback
Florian Fischer
2025-08-20
12
-31
/
+32
*
allow more equipments in cav archer challenge
Florian Fischer
2025-08-20
1
-4
/
+9
*
reset the tile of a destroyed permanent to allow the processing of the pile drop
Florian Fischer
2025-08-20
1
-1
/
+3
*
format permanents without a tile
Florian Fischer
2025-08-20
1
-0
/
+3
*
include the tile where a pile is dropped in the action
Florian Fischer
2025-08-20
2
-4
/
+11
*
fix armor parsing and effective XEffect calculation
Florian Fischer
2025-08-20
3
-8
/
+39
*
note that replacement effects are missing
Florian Fischer
2025-08-20
1
-0
/
+1
*
implement mace and add damage dealt events/triggers
Florian Fischer
2025-08-20
7
-79
/
+195
*
triggered actions have no timing restriction
Florian Fischer
2025-08-20
1
-0
/
+2
*
improve timing of declared actions
Florian Fischer
2025-08-20
3
-20
/
+63
*
load assets from muhq.space when using a release build
Florian Fischer
2025-08-20
3
-7
/
+8
*
only consider links to YAML cards
Florian Fischer
2025-08-20
1
-1
/
+1
*
be more verbose when loading external data
Florian Fischer
2025-08-20
2
-2
/
+2
*
load resources from muhq.space
Florian Fischer
2025-08-20
1
-2
/
+3
*
git enforce slow action timing restrictions
Florian Fischer
2025-08-20
3
-2
/
+61
*
support shroud
Florian Fischer
2025-08-20
2
-2
/
+43
*
support parsing of simple equipment effects
Florian Fischer
2025-08-20
4
-26
/
+89
*
strip reminder text from effects
Florian Fischer
2025-08-20
1
-1
/
+10
*
make fmt
Florian Fischer
2025-08-20
3
-2
/
+1
*
allow up to 4 units in cav. archer challenge
Florian Fischer
2025-08-20
1
-1
/
+1
*
simplify attacks copying
Florian Fischer
2025-08-20
1
-3
/
+1
*
add naive spear implementation
Florian Fischer
2025-08-20
1
-0
/
+13
*
fix recruiter target desc
Florian Fischer
2025-08-20
1
-1
/
+1
*
update missionary
Florian Fischer
2025-08-20
3
-6
/
+70
*
add more challenges
Florian Fischer
2025-08-20
3
-13
/
+77
*
recheck the source position each time
Florian Fischer
2025-08-20
1
-2
/
+1
*
consider houses when determining damage for a tile
Florian Fischer
2025-08-20
4
-8
/
+34
*
fix parsing of solid artifacts
Florian Fischer
2025-08-20
3
-17
/
+34
*
add support for flexible attacks
Florian Fischer
2025-08-20
10
-20
/
+276
*
make format
Florian Fischer
2025-08-20
10
-19
/
+16
*
use any instead of interface{}
Florian Fischer
2025-08-20
6
-44
/
+44
*
minor code improvements reported by golangci-lint
Florian Fischer
2025-08-20
12
-43
/
+43
*
remove paralysis marks debug output
Florian Fischer
2025-08-20
1
-1
/
+0
*
reduce amount of enemy units and potentially spawn a support equipment
Florian Fischer
2025-08-20
1
-2
/
+14
*
fix SimpleAi unit handling
Florian Fischer
2025-08-20
1
-1
/
+9
*
initialize units with an available street action
Florian Fischer
2025-08-20
1
-0
/
+1
*
only clear the selections if the target is not nil
Florian Fischer
2025-08-20
1
-3
/
+6
*
add pioneer implementation test case
Florian Fischer
2025-08-20
1
-0
/
+65
*
include only buyable cards during a challenge
Florian Fischer
2025-08-20
1
-1
/
+2
*
support unit state marks
Florian Fischer
2025-08-20
4
-9
/
+75
*
support options candidates for disjunctions
Florian Fischer
2025-08-20
2
-11
/
+82
*
extract card from FullAction for target constraints
Florian Fischer
2025-08-20
1
-1
/
+3
*
reset an action's targets after resolving it
Florian Fischer
2025-08-20
2
-1
/
+3
*
make PoC Decklist test deterministic
Florian Fischer
2025-08-20
1
-3
/
+5
*
set the tile for new artifacts
Florian Fischer
2025-08-20
1
-1
/
+1
*
fix AI if no paths or full action targets are available
Florian Fischer
2025-08-20
2
-2
/
+61
*
fix Shy AI not issuing full actions
Florian Fischer
2025-08-20
2
-10
/
+46
*
add random challange aupport to the client
Florian Fischer
2025-08-20
2
-0
/
+106
*
set activePlayerId when adding the first new player
Florian Fischer
2025-08-20
1
-4
/
+11
*
add king tile assertion
Florian Fischer
2025-08-20
1
-0
/
+3
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