| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | prompt the user to order its triggers | Florian Fischer | 2025-08-20 | 4 | -11/+81 | |
| | | | | | | | | | All TriggeredAction are passed in the wrapper action DeclareTriggeredActionsAction to the controller of the triggers. It is expected to receive an ordered list back from the user again wrapped in a DeclareTriggeredActionsAction. The triggered actions will be declared in from first to last. | |||||
| * | add skeleton for triggers and triggered actions | Florian Fischer | 2025-08-20 | 3 | -1/+159 | |
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| * | remove unused members and make EotEffects private | Florian Fischer | 2025-08-20 | 1 | -7/+4 | |
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| * | implement equipment with next unit play option | Florian Fischer | 2025-08-20 | 8 | -53/+82 | |
| | | | | | Also make more state methods private. | |||||
| * | implement playTargets for tentacleSlapImpl to fix segfault | Florian Fischer | 2025-08-20 | 1 | -0/+2 | |
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| * | only pop an action if all players have passed priority | Florian Fischer | 2025-08-20 | 1 | -1/+2 | |
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| * | reset an action's targets after broadcasting its resolution | Florian Fischer | 2025-08-20 | 1 | -5/+7 | |
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| * | intermediate commit | Florian Fischer | 2025-08-20 | 18 | -116/+612 | |
| | | | | | | | | | | | | * Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code | |||||
| * | implement target disjunction and fix artifact constraint | Florian Fischer | 2025-08-20 | 2 | -9/+39 | |
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| * | the tile of destroyed permanents are no longer reset | Florian Fischer | 2025-08-20 | 1 | -2/+2 | |
| | | | | | Fixes: 8acaebb8 | |||||
| * | intermeditae commit | Florian Fischer | 2025-08-20 | 8 | -41/+196 | |
| | | | | | | | * implement dopping piles * implement simple spell targeting * add some simple spells | |||||
| * | validate equip and switch actions | Florian Fischer | 2025-08-20 | 1 | -1/+40 | |
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| * | implement equip action | Florian Fischer | 2025-08-20 | 3 | -10/+96 | |
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| * | use prompt for target selection of all actions | Florian Fischer | 2025-08-20 | 1 | -6/+25 | |
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| * | implement targets candidates for hand cards | Florian Fischer | 2025-08-20 | 2 | -10/+20 | |
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| * | export less methods | Florian Fischer | 2025-08-20 | 14 | -122/+120 | |
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| * | implement unit and artifact switch action | Florian Fischer | 2025-08-20 | 5 | -28/+96 | |
| | | | | | | | | | | | Simplify the Choice Widget and make it a TextBox variant. Drive-by fixes: * ui.Collection: prioritize newer widgets during active widget selection * game.FullAction: fix incorrect cost function. Full actions cost all available actions. Also fix the cost check | |||||
| * | do not prompt if there is nothing to buy | Florian Fischer | 2025-08-20 | 1 | -2/+6 | |
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| * | client: use only the currently available actions in the action choice | Florian Fischer | 2025-08-20 | 3 | -6/+24 | |
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| * | fix Wandering AI NPE for piled units | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
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| * | replace Fatalf with Panicf | Florian Fischer | 2025-08-20 | 16 | -39/+39 | |
| | | | | | Panicf includes a stacktrace and causes a debugger to halt. | |||||
| * | fix ai NPE when selecting a unit where to spawn frost pylon | Florian Fischer | 2025-08-20 | 5 | -15/+16 | |
| | | | | | | The NPE is caused by any piled permanent with which TilesInRange is called. | |||||
| * | implement the basics of the rest of the base cards | Florian Fischer | 2025-08-20 | 5 | -10/+148 | |
| | | | | | | * Add more TODOs * Implement permanents granting more spawn tiles | |||||
| * | intermediate commit | Florian Fischer | 2025-08-20 | 16 | -307/+591 | |
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| * | add sealed activity to select a starting deck | Florian Fischer | 2025-08-20 | 3 | -3/+59 | |
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| * | improve state bar | Florian Fischer | 2025-08-20 | 1 | -0/+15 | |
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| * | remove card from hand when declaring a play action | Florian Fischer | 2025-08-20 | 2 | -2/+3 | |
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| * | clear pile when dropping it | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
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| * | add dummy player to unit tests | Florian Fischer | 2025-08-20 | 1 | -3/+6 | |
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| * | intermediate commit | Florian Fischer | 2025-08-20 | 6 | -36/+80 | |
| | | | | | | | * detect tokens and do not add them to pile of cards * only add spells not already in exile to their owners discard pile * add the played card to onPlay callback | |||||
| * | implement TargetSelection and card targeting | Florian Fischer | 2025-08-20 | 2 | -33/+104 | |
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| * | fix unit onPile hook argument forwarding | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
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| * | implement most of nautics cards | Florian Fischer | 2025-08-20 | 2 | -16/+112 | |
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| * | kraken: implement suprise! | Florian Fischer | 2025-08-20 | 2 | -11/+31 | |
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| * | add Contains check for PileOfCards | Florian Fischer | 2025-08-20 | 1 | -0/+9 | |
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| * | fix card IsPermanent | Florian Fischer | 2025-08-20 | 1 | -3/+3 | |
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| * | fix artifact IsDestroyed for non solid artifacts | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
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| * | intermediate commit | Florian Fischer | 2025-08-20 | 16 | -169/+561 | |
| | | | | | adding area effects and hooks for permanents entering and leaving tiles | |||||
| * | add simple spell support | Florian Fischer | 2025-08-20 | 4 | -0/+21 | |
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| * | fix some warnings reported by golang-ci | Florian Fischer | 2025-08-20 | 6 | -9/+7 | |
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| * | improve permanent pile support | Florian Fischer | 2025-08-20 | 9 | -26/+92 | |
| | | | | | | | * Fix alot of bugs caused by permanents without tiles * Implement a permanent choice to select the permanents in a pile * Fix how pile hooks are called | |||||
| * | support crewing | Florian Fischer | 2025-08-20 | 8 | -26/+178 | |
| | | | | | | | * Introduce new callback for leaving a pile without beeing dropped * Fix equipment contrsuctor * Implement attack inheritance | |||||
| * | fix format strings and run make fmt | Florian Fischer | 2025-08-20 | 3 | -18/+18 | |
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| * | introduce state-based action | Florian Fischer | 2025-08-20 | 2 | -12/+15 | |
| | | | | | | | | | State-based action are executed anytime a action resolved to handle events caused by the game state. Currently state-based actions only destroy unit with more damage than health. | |||||
| * | add distance > 0 assertion | Florian Fischer | 2025-08-20 | 1 | -0/+4 | |
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| * | move unit upkeep code to Unit onUpkeep hook | Florian Fischer | 2025-08-20 | 2 | -2/+5 | |
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| * | s/constrain/constraint/ | Florian Fischer | 2025-08-20 | 1 | -61/+61 | |
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| * | fix IsValidAttack unit type assertion | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
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| * | fix ai full action target selection | Florian Fischer | 2025-08-20 | 1 | -4/+7 | |
| | | | | | Only full actions with exactly one target were supported. | |||||
| * | change attack action target to 'attackable enemy permanent' | Florian Fischer | 2025-08-20 | 2 | -3/+62 | |
| | | | | | Implement attackable constraint. | |||||
