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path: root/go/ui/mapView.go
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* fix persistent pile hintFlorian Fischer2025-09-031-3/+6
* show all store available store cards when prompting to buy a cardFlorian Fischer2025-09-031-0/+8
* fix order of selector chars for the tower tileFlorian Fischer2025-08-221-9/+9
* add random map generation to the random challengeFlorian Fischer2025-08-211-4/+4
* rework hover detectionFlorian Fischer2025-08-201-2/+3
* use any instead of interface{}Florian Fischer2025-08-201-1/+1
* use canonical file names to retrieve card symbolsFlorian Fischer2025-08-201-1/+1
* fix handling of straight streetsFlorian Fischer2025-08-201-3/+5
* remove player color from game codeFlorian Fischer2025-08-201-1/+2
* initialize event handler map and hanlde neutralized tilesFlorian Fischer2025-08-201-0/+3
* overhaul uiFlorian Fischer2025-08-201-10/+26
* introduce game.State interface abstractionFlorian Fischer2025-08-201-20/+20
* support special wall, gate and tower tile selectionFlorian Fischer2025-08-201-15/+122
* ui: allow multiple highlights of thesame game pieceFlorian Fischer2025-08-201-16/+28
* ui: add simple hamburger style pile hintFlorian Fischer2025-08-201-0/+59
* bump ebiten version to 2.5.1 and new APIsFlorian Fischer2025-08-201-3/+3
* ui: separate selection and options via their highlight colorFlorian Fischer2025-08-201-30/+40
* move more ui logic into CollectionFlorian Fischer2025-08-201-2/+20
* replace Fatalf with PanicfFlorian Fischer2025-08-201-1/+1
* intermediate commitFlorian Fischer2025-08-201-0/+4
* improve permanent pile supportFlorian Fischer2025-08-201-2/+10
* intermediate commitFlorian Fischer2025-08-201-0/+271