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Commit message (
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Author
Age
Files
Lines
*
fixup! initial draftsim commit
Florian Fischer
2025-07-28
1
-0
/
+99
*
initial draftsim commit
Florian Fischer
2025-07-28
11
-4
/
+932
*
fixup! refactor playerControl
Florian Fischer
2025-07-28
1
-2
/
+0
*
add pioneer implementation test case
Florian Fischer
2025-07-28
1
-0
/
+65
*
fixup! improve x-effect parsing
Florian Fischer
2025-07-28
1
-0
/
+5
*
allow to override GOFMT in Makefile
Florian Fischer
2025-07-28
1
-1
/
+1
*
add activities to packages and build dummy-ui wasm
Florian Fischer
2025-07-28
1
-2
/
+2
*
include only buyable cards during a challenge
Florian Fischer
2025-07-28
1
-1
/
+2
*
support unit state marks
Florian Fischer
2025-07-28
4
-9
/
+75
*
support options candidates for disjunctions
Florian Fischer
2025-07-28
2
-11
/
+82
*
extract card from FullAction for target constraints
Florian Fischer
2025-07-28
1
-1
/
+3
*
reset an action's targets after resolving it
Florian Fischer
2025-07-28
2
-1
/
+3
*
make PoC Decklist test deterministic
Florian Fischer
2025-07-28
1
-3
/
+5
*
set the tile for new artifacts
Florian Fischer
2025-07-28
1
-1
/
+1
*
fix AI if no paths or full action targets are available
Florian Fischer
2025-07-28
2
-2
/
+61
*
fix Shy AI not issuing full actions
Florian Fischer
2025-07-28
2
-10
/
+46
*
add random challange aupport to the client
Florian Fischer
2025-07-28
4
-2
/
+134
*
show the winner after the game is done
Florian Fischer
2025-07-28
1
-2
/
+30
*
brighten the second player color to better see the symbols
Florian Fischer
2025-07-28
1
-1
/
+1
*
remove debug print
Florian Fischer
2025-07-28
1
-1
/
+0
*
set activePlayerId when adding the first new player
Florian Fischer
2025-07-24
1
-4
/
+11
*
add king tile assertion
Florian Fischer
2025-07-24
1
-0
/
+3
*
improve x-effect parsing
Florian Fischer
2025-07-24
6
-27
/
+149
*
improve UnitAI abort error message
Florian Fischer
2025-07-24
1
-7
/
+15
*
check the wincondition after the state based actions
Florian Fischer
2025-07-24
3
-37
/
+88
*
add boss type as unit specialization
Florian Fischer
2025-07-24
2
-3
/
+18
*
panic if unit ai posts a nil action
Florian Fischer
2025-07-24
1
-1
/
+3
*
support street actions
Florian Fischer
2025-07-24
7
-45
/
+253
*
do not pass the map through the Attackable* function family
Florian Fischer
2025-07-24
3
-10
/
+11
*
minor cleanup removing debug prints
Florian Fischer
2025-07-24
3
-6
/
+4
*
implement tower tile effect
Florian Fischer
2025-07-24
4
-1
/
+129
*
add doc comment for NewRoundSimpleButton
Florian Fischer
2025-07-24
1
-0
/
+3
*
remove debug print
Florian Fischer
2025-07-24
1
-3
/
+0
*
do not pass nil selections to prompt
Florian Fischer
2025-07-24
1
-0
/
+3
*
present reset button on top of prompt
Florian Fischer
2025-07-24
2
-3
/
+16
*
reuse distance calculation implementation
Florian Fischer
2025-07-24
2
-27
/
+24
*
do not consider houses as attackable tiles for ranged combat
Florian Fischer
2025-07-24
1
-1
/
+15
*
implement reporters if there exist possible target options
Florian Fischer
2025-07-24
1
-4
/
+29
*
prompt for all targets that allow a selection
Florian Fischer
2025-07-24
1
-1
/
+1
*
hide the store after declaring the buy action
Florian Fischer
2025-07-24
1
-1
/
+10
*
use canonical file names to retrieve card symbols
Florian Fischer
2025-07-22
2
-3
/
+9
*
add unit assertion
Florian Fischer
2025-07-22
2
-2
/
+8
*
use common target error prefix
Florian Fischer
2025-07-22
1
-2
/
+2
*
add doc string
Florian Fischer
2025-07-22
1
-0
/
+1
*
implement house tile effect
Florian Fischer
2025-07-22
7
-14
/
+92
*
fix incorrect range calculation
Florian Fischer
2025-07-22
2
-1
/
+44
*
add comments and action assertion
Florian Fischer
2025-07-22
3
-1
/
+7
*
add more deck and farm area effect tests
Florian Fischer
2025-07-22
2
-2
/
+65
*
add more AI tests
Florian Fischer
2025-07-22
1
-0
/
+71
*
do not return nil actions
Florian Fischer
2025-07-22
1
-4
/
+1
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