aboutsummaryrefslogtreecommitdiff
path: root/go
Commit message (Expand)AuthorAgeFilesLines
* add more eventsFlorian Fischer2025-08-194-88/+132
* use slog and add game log handler callbackFlorian Fischer2025-08-1914-32/+94
* allow more equipments in cav archer challengeFlorian Fischer2025-08-171-4/+9
* reset the tile of a destroyed permanent to allow the processing of the pile dropFlorian Fischer2025-08-171-1/+3
* format permanents without a tileFlorian Fischer2025-08-171-0/+3
* include the tile where a pile is dropped in the actionFlorian Fischer2025-08-172-4/+11
* use less margin between buttonsFlorian Fischer2025-08-171-2/+2
* clear the hoverable reset func after the hover was resetFlorian Fischer2025-08-151-1/+4
* only show permActionPrompt if the stack is emptyFlorian Fischer2025-08-151-2/+3
* do not show wrong and misleading reachable tilesFlorian Fischer2025-08-151-11/+0
* fix armor parsing and effective XEffect calculationFlorian Fischer2025-08-153-8/+39
* note that replacement effects are missingFlorian Fischer2025-08-151-0/+1
* implement mace and add damage dealt events/triggersFlorian Fischer2025-08-157-79/+195
* triggered actions have no timing restrictionFlorian Fischer2025-08-151-0/+2
* fixup! support parsing of simple equipment effectsFlorian Fischer2025-08-151-2/+0
* fixup! git enforce slow action timing restrictionsFlorian Fischer2025-08-151-0/+2
* improve timing of declared actionsFlorian Fischer2025-08-153-20/+63
* add message support to the game clientFlorian Fischer2025-08-152-11/+72
* load assets from muhq.space when using a release buildFlorian Fischer2025-08-157-13/+34
* only consider links to YAML cardsFlorian Fischer2025-08-121-1/+1
* be more verbose when loading external dataFlorian Fischer2025-08-123-3/+3
* load resources from muhq.spaceFlorian Fischer2025-08-122-4/+6
* show card name in permInfoFlorian Fischer2025-08-121-3/+3
* fixup! fix parsing of solid artifactsFlorian Fischer2025-08-121-0/+21
* git enforce slow action timing restrictionsFlorian Fischer2025-08-123-2/+59
* support shroudFlorian Fischer2025-08-122-2/+43
* support parsing of simple equipment effectsFlorian Fischer2025-08-124-26/+91
* strip reminder text from effectsFlorian Fischer2025-08-121-1/+10
* make fmtFlorian Fischer2025-08-073-2/+1
* allow up to 4 units in cav. archer challengetouchHoverFlorian Fischer2025-08-071-1/+1
* highlight reachable tiles in hover infoFlorian Fischer2025-08-071-0/+26
* simplify touch detection logic and adapt thresholdsFlorian Fischer2025-08-071-14/+14
* add specialized longtap hover detectorFlorian Fischer2025-08-075-22/+40
* rework hover detectionFlorian Fischer2025-08-0612-84/+137
* simplify attacks copyingFlorian Fischer2025-08-061-3/+1
* add range highlight colorsFlorian Fischer2025-08-061-0/+2
* add naive spear implementationFlorian Fischer2025-08-061-0/+13
* prevent choice index out of bounds errorsFlorian Fischer2025-08-061-0/+1
* fixup! fix parsing of solid artifactsFlorian Fischer2025-08-061-2/+2
* fix recruiter target descFlorian Fischer2025-08-061-1/+1
* update missionaryFlorian Fischer2025-08-063-6/+70
* add more challengesFlorian Fischer2025-08-065-28/+155
* remove choice if it was not selectedFlorian Fischer2025-08-061-0/+3
* recheck the source position each timeFlorian Fischer2025-08-061-2/+1
* consider houses when determining damage for a tileFlorian Fischer2025-08-064-8/+34
* fix parsing of solid artifactsFlorian Fischer2025-08-062-15/+11
* add support for flexible attacksFlorian Fischer2025-08-0511-21/+277
* make formatFlorian Fischer2025-07-3013-22/+17
* use any instead of interface{}Florian Fischer2025-07-3018-63/+63
* minor code improvements reported by golangci-lintFlorian Fischer2025-07-3013-51/+55