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* add player control over a ReadWriteCloserrwc-player-ctrlFlorian Fischer2025-07-281-0/+90
* fixup! refactor playerControlFlorian Fischer2025-07-281-2/+0
* add pioneer implementation test caseFlorian Fischer2025-07-281-0/+65
* fixup! improve x-effect parsingFlorian Fischer2025-07-281-0/+5
* allow to override GOFMT in MakefileFlorian Fischer2025-07-281-1/+1
* add activities to packages and build dummy-ui wasmFlorian Fischer2025-07-281-2/+2
* include only buyable cards during a challengeFlorian Fischer2025-07-281-1/+2
* support unit state marksFlorian Fischer2025-07-284-9/+75
* support options candidates for disjunctionsFlorian Fischer2025-07-282-11/+82
* extract card from FullAction for target constraintsFlorian Fischer2025-07-281-1/+3
* reset an action's targets after resolving itFlorian Fischer2025-07-282-1/+3
* make PoC Decklist test deterministicFlorian Fischer2025-07-281-3/+5
* set the tile for new artifactsFlorian Fischer2025-07-281-1/+1
* fix AI if no paths or full action targets are availableFlorian Fischer2025-07-282-2/+61
* fix Shy AI not issuing full actionsFlorian Fischer2025-07-282-10/+46
* add random challange aupport to the clientFlorian Fischer2025-07-284-2/+134
* show the winner after the game is doneFlorian Fischer2025-07-281-2/+30
* brighten the second player color to better see the symbolsFlorian Fischer2025-07-281-1/+1
* remove debug printFlorian Fischer2025-07-281-1/+0
* set activePlayerId when adding the first new playerFlorian Fischer2025-07-241-4/+11
* add king tile assertionFlorian Fischer2025-07-241-0/+3
* improve x-effect parsingFlorian Fischer2025-07-246-27/+149
* improve UnitAI abort error messageFlorian Fischer2025-07-241-7/+15
* check the wincondition after the state based actionsFlorian Fischer2025-07-243-37/+88
* add boss type as unit specializationFlorian Fischer2025-07-242-3/+18
* panic if unit ai posts a nil actionFlorian Fischer2025-07-241-1/+3
* support street actionsFlorian Fischer2025-07-247-45/+253
* do not pass the map through the Attackable* function familyFlorian Fischer2025-07-243-10/+11
* minor cleanup removing debug printsFlorian Fischer2025-07-243-6/+4
* implement tower tile effectFlorian Fischer2025-07-244-1/+129
* add doc comment for NewRoundSimpleButtonFlorian Fischer2025-07-241-0/+3
* remove debug printFlorian Fischer2025-07-241-3/+0
* do not pass nil selections to promptFlorian Fischer2025-07-241-0/+3
* present reset button on top of promptFlorian Fischer2025-07-242-3/+16
* reuse distance calculation implementationFlorian Fischer2025-07-242-27/+24
* do not consider houses as attackable tiles for ranged combatFlorian Fischer2025-07-241-1/+15
* implement reporters if there exist possible target optionsFlorian Fischer2025-07-241-4/+29
* prompt for all targets that allow a selectionFlorian Fischer2025-07-241-1/+1
* hide the store after declaring the buy actionFlorian Fischer2025-07-241-1/+10
* use canonical file names to retrieve card symbolsFlorian Fischer2025-07-222-3/+9
* add unit assertionFlorian Fischer2025-07-222-2/+8
* use common target error prefixFlorian Fischer2025-07-221-2/+2
* add doc stringFlorian Fischer2025-07-221-0/+1
* implement house tile effectFlorian Fischer2025-07-227-14/+92
* fix incorrect range calculationFlorian Fischer2025-07-222-1/+44
* add comments and action assertionFlorian Fischer2025-07-223-1/+7
* add more deck and farm area effect testsFlorian Fischer2025-07-222-2/+65
* add more AI testsFlorian Fischer2025-07-221-0/+71
* do not return nil actionsFlorian Fischer2025-07-221-4/+1
* detect end of unit AI actions and tap the unitFlorian Fischer2025-07-222-3/+18