| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | allow up to 4 units in cav. archer challengetouchHover | Florian Fischer | 2025-08-07 | 1 | -1/+1 |
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| * | highlight reachable tiles in hover info | Florian Fischer | 2025-08-07 | 1 | -0/+26 |
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| * | simplify touch detection logic and adapt thresholds | Florian Fischer | 2025-08-07 | 1 | -14/+14 |
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| * | add specialized longtap hover detector | Florian Fischer | 2025-08-07 | 5 | -22/+40 |
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| * | rework hover detection | Florian Fischer | 2025-08-06 | 12 | -84/+137 |
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| * | simplify attacks copying | Florian Fischer | 2025-08-06 | 1 | -3/+1 |
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| * | add range highlight colors | Florian Fischer | 2025-08-06 | 1 | -0/+2 |
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| * | add naive spear implementation | Florian Fischer | 2025-08-06 | 1 | -0/+13 |
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| * | prevent choice index out of bounds errors | Florian Fischer | 2025-08-06 | 1 | -0/+1 |
| | | | | | This can happen if the last x coordinate of a choice is clicked. | ||||
| * | fixup! fix parsing of solid artifacts | Florian Fischer | 2025-08-06 | 1 | -2/+2 |
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| * | fix recruiter target desc | Florian Fischer | 2025-08-06 | 1 | -1/+1 |
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| * | update missionary | Florian Fischer | 2025-08-06 | 3 | -6/+70 |
| | | | | | | | | Limit the range of the missionary's full action but increase its effectivnes. The missionary could only really be used unthreatened over multiple turns. Since any unit can be disbanded during upkeep before it is evangelized, the missionary is only a slow destroy effect. Now it is way more potent controlling cheaper units with the first action but it has to be close to the enemy unit making it more vulnerable. | ||||
| * | add more challenges | Florian Fischer | 2025-08-06 | 5 | -28/+155 |
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| * | remove choice if it was not selected | Florian Fischer | 2025-08-06 | 1 | -0/+3 |
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| * | recheck the source position each time | Florian Fischer | 2025-08-06 | 1 | -2/+1 |
| | | | | | This allows the reuse of the targets. | ||||
| * | consider houses when determining damage for a tile | Florian Fischer | 2025-08-06 | 4 | -8/+34 |
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| * | fix parsing of solid artifacts | Florian Fischer | 2025-08-06 | 2 | -15/+11 |
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| * | add support for flexible attacks | Florian Fischer | 2025-08-05 | 11 | -21/+277 |
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| * | make format | Florian Fischer | 2025-07-30 | 13 | -22/+17 |
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| * | use any instead of interface{} | Florian Fischer | 2025-07-30 | 18 | -63/+63 |
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| * | minor code improvements reported by golangci-lint | Florian Fischer | 2025-07-30 | 13 | -51/+55 |
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| * | use ReplaceAll instead of Replace(..., -1) | Florian Fischer | 2025-07-30 | 1 | -1/+1 |
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| * | remove paralysis marks debug output | Florian Fischer | 2025-07-30 | 1 | -1/+0 |
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| * | reduce amount of enemy units and potentially spawn a support equipment | Florian Fischer | 2025-07-30 | 1 | -2/+14 |
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| * | fix SimpleAi unit handling | Florian Fischer | 2025-07-30 | 1 | -1/+9 |
| | | | | | | Remove finished unit AIs. Skip Units with only street actions left. | ||||
| * | initialize units with an available street action | Florian Fischer | 2025-07-30 | 1 | -0/+1 |
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| * | only clear the selections if the target is not nil | Florian Fischer | 2025-07-28 | 1 | -3/+6 |
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| * | fixup! refactor playerControl | Florian Fischer | 2025-07-28 | 1 | -2/+0 |
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| * | add pioneer implementation test case | Florian Fischer | 2025-07-28 | 1 | -0/+65 |
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| * | fixup! improve x-effect parsing | Florian Fischer | 2025-07-28 | 1 | -0/+5 |
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| * | allow to override GOFMT in Makefile | Florian Fischer | 2025-07-28 | 1 | -1/+1 |
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| * | add activities to packages and build dummy-ui wasm | Florian Fischer | 2025-07-28 | 1 | -2/+2 |
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| * | include only buyable cards during a challenge | Florian Fischer | 2025-07-28 | 1 | -1/+2 |
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| * | support unit state marks | Florian Fischer | 2025-07-28 | 4 | -9/+75 |
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| * | support options candidates for disjunctions | Florian Fischer | 2025-07-28 | 2 | -11/+82 |
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| * | extract card from FullAction for target constraints | Florian Fischer | 2025-07-28 | 1 | -1/+3 |
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| * | reset an action's targets after resolving it | Florian Fischer | 2025-07-28 | 2 | -1/+3 |
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| * | make PoC Decklist test deterministic | Florian Fischer | 2025-07-28 | 1 | -3/+5 |
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| * | set the tile for new artifacts | Florian Fischer | 2025-07-28 | 1 | -1/+1 |
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| * | fix AI if no paths or full action targets are available | Florian Fischer | 2025-07-28 | 2 | -2/+61 |
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| * | fix Shy AI not issuing full actions | Florian Fischer | 2025-07-28 | 2 | -10/+46 |
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| * | add random challange aupport to the client | Florian Fischer | 2025-07-28 | 4 | -2/+134 |
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| * | show the winner after the game is done | Florian Fischer | 2025-07-28 | 1 | -2/+30 |
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| * | brighten the second player color to better see the symbols | Florian Fischer | 2025-07-28 | 1 | -1/+1 |
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| * | remove debug print | Florian Fischer | 2025-07-28 | 1 | -1/+0 |
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| * | set activePlayerId when adding the first new player | Florian Fischer | 2025-07-24 | 1 | -4/+11 |
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| * | add king tile assertion | Florian Fischer | 2025-07-24 | 1 | -0/+3 |
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| * | improve x-effect parsing | Florian Fischer | 2025-07-24 | 6 | -27/+149 |
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| * | improve UnitAI abort error message | Florian Fischer | 2025-07-24 | 1 | -7/+15 |
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| * | check the wincondition after the state based actions | Florian Fischer | 2025-07-24 | 3 | -37/+88 |
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