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* retrieve loglevel from url query in wasmFlorian Fischer2025-08-203-13/+41
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* remove obsolete build tagsFlorian Fischer2025-08-204-4/+0
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* restore touch detection conditionsFlorian Fischer2025-08-201-3/+4
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* log input eventsFlorian Fischer2025-08-201-0/+27
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* register PocList hover event callbackFlorian Fischer2025-08-201-0/+1
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* reduce message window transparencyFlorian Fischer2025-08-201-2/+2
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* do not check the target constraints twiceFlorian Fischer2025-08-201-38/+0
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* remove timing checks from action validationFlorian Fischer2025-08-201-43/+2
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* fix spawn tile constraint for water spawnsFlorian Fischer2025-08-202-3/+80
| | | | | | This is not a general solution because spawns could be a valid tile type constraint as well as meaning available spawn tiles. The separation and a clean implementation is still a TODO.
* add simlpe plain text log handler and consider loglevel from the envFlorian Fischer2025-08-203-11/+124
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* ignore go test coverage fileFlorian Fischer2025-08-201-0/+1
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* add discard2 icon and button to trigger the free actionFlorian Fischer2025-08-205-10/+85
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* implement the free discard actionFlorian Fischer2025-08-201-0/+39
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* fix king game wincondition and add draw special caseFlorian Fischer2025-08-202-1/+45
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* allow game log to be configured using command line flagsFlorian Fischer2025-08-203-5/+81
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* add more eventsFlorian Fischer2025-08-204-88/+132
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* use slog and add game log handler callbackFlorian Fischer2025-08-2014-32/+94
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* allow more equipments in cav archer challengeFlorian Fischer2025-08-201-4/+9
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* reset the tile of a destroyed permanent to allow the processing of the pile dropFlorian Fischer2025-08-201-1/+3
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* format permanents without a tileFlorian Fischer2025-08-201-0/+3
| | | | This is relevant during pile drops for example.
* include the tile where a pile is dropped in the actionFlorian Fischer2025-08-202-4/+11
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* use less margin between buttonsFlorian Fischer2025-08-201-2/+2
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* clear the hoverable reset func after the hover was resetFlorian Fischer2025-08-201-1/+4
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* only show permActionPrompt if the stack is emptyFlorian Fischer2025-08-201-2/+3
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* do not show wrong and misleading reachable tilesFlorian Fischer2025-08-201-11/+0
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* fix armor parsing and effective XEffect calculationFlorian Fischer2025-08-203-8/+39
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* note that replacement effects are missingFlorian Fischer2025-08-201-0/+1
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* implement mace and add damage dealt events/triggersFlorian Fischer2025-08-207-79/+195
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* triggered actions have no timing restrictionFlorian Fischer2025-08-201-0/+2
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* improve timing of declared actionsFlorian Fischer2025-08-203-20/+63
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* add message support to the game clientFlorian Fischer2025-08-202-11/+72
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* load assets from muhq.space when using a release buildFlorian Fischer2025-08-207-13/+34
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* only consider links to YAML cardsFlorian Fischer2025-08-201-1/+1
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* be more verbose when loading external dataFlorian Fischer2025-08-203-3/+3
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* load resources from muhq.spaceFlorian Fischer2025-08-202-4/+6
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* show card name in permInfoFlorian Fischer2025-08-201-3/+3
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* git enforce slow action timing restrictionsFlorian Fischer2025-08-203-2/+61
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* support shroudFlorian Fischer2025-08-202-2/+43
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* support parsing of simple equipment effectsFlorian Fischer2025-08-204-26/+89
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* strip reminder text from effectsFlorian Fischer2025-08-201-1/+10
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* make fmtFlorian Fischer2025-08-203-2/+1
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* allow up to 4 units in cav. archer challengeFlorian Fischer2025-08-201-1/+1
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* highlight reachable tiles in hover infoFlorian Fischer2025-08-201-0/+26
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* simplify touch detection logic and adapt thresholdsFlorian Fischer2025-08-201-14/+14
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* add specialized longtap hover detectorFlorian Fischer2025-08-205-22/+40
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* rework hover detectionFlorian Fischer2025-08-2012-84/+137
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* simplify attacks copyingFlorian Fischer2025-08-201-3/+1
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* add range highlight colorsFlorian Fischer2025-08-201-0/+2
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* add naive spear implementationFlorian Fischer2025-08-201-0/+13
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* prevent choice index out of bounds errorsFlorian Fischer2025-08-201-0/+1
| | | | This can happen if the last x coordinate of a choice is clicked.