| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | retrieve loglevel from url query in wasm | Florian Fischer | 2025-08-20 | 3 | -13/+41 | |
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| * | remove obsolete build tags | Florian Fischer | 2025-08-20 | 4 | -4/+0 | |
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| * | restore touch detection conditions | Florian Fischer | 2025-08-20 | 1 | -3/+4 | |
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| * | log input events | Florian Fischer | 2025-08-20 | 1 | -0/+27 | |
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| * | register PocList hover event callback | Florian Fischer | 2025-08-20 | 1 | -0/+1 | |
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| * | reduce message window transparency | Florian Fischer | 2025-08-20 | 1 | -2/+2 | |
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| * | do not check the target constraints twice | Florian Fischer | 2025-08-20 | 1 | -38/+0 | |
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| * | remove timing checks from action validation | Florian Fischer | 2025-08-20 | 1 | -43/+2 | |
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| * | fix spawn tile constraint for water spawns | Florian Fischer | 2025-08-20 | 2 | -3/+80 | |
| | | | | | | | This is not a general solution because spawns could be a valid tile type constraint as well as meaning available spawn tiles. The separation and a clean implementation is still a TODO. | |||||
| * | add simlpe plain text log handler and consider loglevel from the env | Florian Fischer | 2025-08-20 | 3 | -11/+124 | |
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| * | ignore go test coverage file | Florian Fischer | 2025-08-20 | 1 | -0/+1 | |
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| * | add discard2 icon and button to trigger the free action | Florian Fischer | 2025-08-20 | 5 | -10/+85 | |
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| * | implement the free discard action | Florian Fischer | 2025-08-20 | 1 | -0/+39 | |
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| * | fix king game wincondition and add draw special case | Florian Fischer | 2025-08-20 | 2 | -1/+45 | |
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| * | allow game log to be configured using command line flags | Florian Fischer | 2025-08-20 | 3 | -5/+81 | |
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| * | add more events | Florian Fischer | 2025-08-20 | 4 | -88/+132 | |
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| * | use slog and add game log handler callback | Florian Fischer | 2025-08-20 | 14 | -32/+94 | |
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| * | allow more equipments in cav archer challenge | Florian Fischer | 2025-08-20 | 1 | -4/+9 | |
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| * | reset the tile of a destroyed permanent to allow the processing of the pile drop | Florian Fischer | 2025-08-20 | 1 | -1/+3 | |
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| * | format permanents without a tile | Florian Fischer | 2025-08-20 | 1 | -0/+3 | |
| | | | | | This is relevant during pile drops for example. | |||||
| * | include the tile where a pile is dropped in the action | Florian Fischer | 2025-08-20 | 2 | -4/+11 | |
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| * | use less margin between buttons | Florian Fischer | 2025-08-20 | 1 | -2/+2 | |
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| * | clear the hoverable reset func after the hover was reset | Florian Fischer | 2025-08-20 | 1 | -1/+4 | |
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| * | only show permActionPrompt if the stack is empty | Florian Fischer | 2025-08-20 | 1 | -2/+3 | |
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| * | do not show wrong and misleading reachable tiles | Florian Fischer | 2025-08-20 | 1 | -11/+0 | |
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| * | fix armor parsing and effective XEffect calculation | Florian Fischer | 2025-08-20 | 3 | -8/+39 | |
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| * | note that replacement effects are missing | Florian Fischer | 2025-08-20 | 1 | -0/+1 | |
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| * | implement mace and add damage dealt events/triggers | Florian Fischer | 2025-08-20 | 7 | -79/+195 | |
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| * | triggered actions have no timing restriction | Florian Fischer | 2025-08-20 | 1 | -0/+2 | |
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| * | improve timing of declared actions | Florian Fischer | 2025-08-20 | 3 | -20/+63 | |
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| * | add message support to the game client | Florian Fischer | 2025-08-20 | 2 | -11/+72 | |
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| * | load assets from muhq.space when using a release build | Florian Fischer | 2025-08-20 | 7 | -13/+34 | |
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| * | only consider links to YAML cards | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
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| * | be more verbose when loading external data | Florian Fischer | 2025-08-20 | 3 | -3/+3 | |
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| * | load resources from muhq.space | Florian Fischer | 2025-08-20 | 2 | -4/+6 | |
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| * | show card name in permInfo | Florian Fischer | 2025-08-20 | 1 | -3/+3 | |
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| * | git enforce slow action timing restrictions | Florian Fischer | 2025-08-20 | 3 | -2/+61 | |
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| * | support shroud | Florian Fischer | 2025-08-20 | 2 | -2/+43 | |
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| * | support parsing of simple equipment effects | Florian Fischer | 2025-08-20 | 4 | -26/+89 | |
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| * | strip reminder text from effects | Florian Fischer | 2025-08-20 | 1 | -1/+10 | |
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| * | make fmt | Florian Fischer | 2025-08-20 | 3 | -2/+1 | |
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| * | allow up to 4 units in cav. archer challenge | Florian Fischer | 2025-08-20 | 1 | -1/+1 | |
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| * | highlight reachable tiles in hover info | Florian Fischer | 2025-08-20 | 1 | -0/+26 | |
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| * | simplify touch detection logic and adapt thresholds | Florian Fischer | 2025-08-20 | 1 | -14/+14 | |
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| * | add specialized longtap hover detector | Florian Fischer | 2025-08-20 | 5 | -22/+40 | |
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| * | rework hover detection | Florian Fischer | 2025-08-20 | 12 | -84/+137 | |
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| * | simplify attacks copying | Florian Fischer | 2025-08-20 | 1 | -3/+1 | |
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| * | add range highlight colors | Florian Fischer | 2025-08-20 | 1 | -0/+2 | |
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| * | add naive spear implementation | Florian Fischer | 2025-08-20 | 1 | -0/+13 | |
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| * | prevent choice index out of bounds errors | Florian Fischer | 2025-08-20 | 1 | -0/+1 | |
| | | | | | This can happen if the last x coordinate of a choice is clicked. | |||||
