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* improve text input handlingHEADmainFlorian Fischer2025-10-1810-104/+246
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* fix relic triggering in all upkeepsFlorian Fischer2025-10-182-1/+12
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* format phaseChange as the next phaseFlorian Fischer2025-10-182-3/+8
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* support phase change triggers and implement relicFlorian Fischer2025-10-188-15/+171
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* minor code improvements (staticcheck)Florian Fischer2025-10-082-5/+3
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* switch to new vector API for drawing pathsFlorian Fischer2025-10-083-57/+8
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* bump ebiten to v2.9.0Florian Fischer2025-10-082-28/+31
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* do not assume a unit always has a tileFlorian Fischer2025-09-081-1/+1
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* fix target options not considering declared actionsFlorian Fischer2025-09-082-0/+8
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* support action targeting from the stack bufferFlorian Fischer2025-09-082-16/+96
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* implement spell target parsing and magic/no!Florian Fischer2025-09-084-9/+137
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* support explicitly winning and implement Approach Supremacy!Florian Fischer2025-09-0812-20/+187
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* fix shield implementation by removing superfluous whitespaceFlorian Fischer2025-09-061-0/+13
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* implement magic/pierce!Florian Fischer2025-09-053-0/+60
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* only clear tile highlights added by the hover perm info on HoverEndFlorian Fischer2025-09-052-1/+11
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* fix that granting effects are considered x effectsFlorian Fischer2025-09-054-7/+51
| | | | X effects have to start with the X value or the keyword.
* implement more prompts and exp1/backup!Florian Fischer2025-09-054-13/+82
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* support 'allied unit' alias to 'unit you control'Florian Fischer2025-09-052-1/+46
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* implement discard event and reformerFlorian Fischer2025-09-057-10/+112
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* implement power_to_the_people!Florian Fischer2025-09-042-4/+34
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* implement recycle!Florian Fischer2025-09-042-0/+44
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* make hoverPermInfo transparentFlorian Fischer2025-09-041-0/+2
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* use heart symbol to combine damage and health into a single lineFlorian Fischer2025-09-041-1/+1
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* replace yaml.v3 with goccy/go-yamlFlorian Fischer2025-09-0410-30/+22
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* update the YAML map definitions in the game testsFlorian Fischer2025-09-049-29/+29
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* add an about activityFlorian Fischer2025-09-042-0/+64
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* use the latin modern math fontFlorian Fischer2025-09-043-3/+13
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* fix buying cads from store tiles not removing the cardsFlorian Fischer2025-09-031-1/+13
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* special case the formatting of free and full actions in choiceFlorian Fischer2025-09-033-9/+20
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* fix prompt transparency on hoverFlorian Fischer2025-09-031-14/+5
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* add ui to packages and format codeFlorian Fischer2025-09-0314-47/+52
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* fix persistent pile hintFlorian Fischer2025-09-031-3/+6
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* center cancel buttonFlorian Fischer2025-09-031-1/+1
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* show all store available store cards when prompting to buy a cardFlorian Fischer2025-09-033-37/+68
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* implement the patricianFlorian Fischer2025-09-033-0/+92
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* do not parse free actions granting x effects as x effectsFlorian Fischer2025-09-033-0/+21
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* fix String method of free action using nil targetsFlorian Fischer2025-09-031-5/+14
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* switch exp/slices to slices moduleFlorian Fischer2025-09-0317-29/+15
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* fix reported stores by the game stateFlorian Fischer2025-09-031-4/+13
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* do not create an UnitAI for the krakenFlorian Fischer2025-09-031-0/+3
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* show number of cards in PoCs on their buttonsFlorian Fischer2025-08-261-20/+37
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* fix target selection promptFlorian Fischer2025-08-261-1/+6
| | | | | Only allow to progress to the next target if the current one does not require further selection.
* Revert "consider scale when detecting selected card in cardGrid"Florian Fischer2025-08-261-2/+1
| | | | This reverts commit 62edf951ac1cffa608f650203026b4d642ce4bc3.
* allow "*" to grant to any unitFlorian Fischer2025-08-241-2/+2
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* consider scale when detecting selected card in cardGridFlorian Fischer2025-08-241-1/+2
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* increase deck list widthFlorian Fischer2025-08-241-2/+2
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* improve draft activity ui and introduce wasm specific ui constantsFlorian Fischer2025-08-233-4/+18
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* improve cardGrid loggingFlorian Fischer2025-08-221-2/+4
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* do not include already selected candidates in target optionsFlorian Fischer2025-08-221-1/+7
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* implement the kraken win conditionFlorian Fischer2025-08-223-0/+52
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