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* improve text input handlingHEADmainFlorian Fischer2025-10-1810-104/+246
* fix relic triggering in all upkeepsFlorian Fischer2025-10-182-1/+12
* format phaseChange as the next phaseFlorian Fischer2025-10-182-3/+8
* support phase change triggers and implement relicFlorian Fischer2025-10-188-15/+171
* minor code improvements (staticcheck)Florian Fischer2025-10-082-5/+3
* switch to new vector API for drawing pathsFlorian Fischer2025-10-083-57/+8
* bump ebiten to v2.9.0Florian Fischer2025-10-082-28/+31
* do not assume a unit always has a tileFlorian Fischer2025-09-081-1/+1
* fix target options not considering declared actionsFlorian Fischer2025-09-082-0/+8
* support action targeting from the stack bufferFlorian Fischer2025-09-082-16/+96
* implement spell target parsing and magic/no!Florian Fischer2025-09-084-9/+137
* support explicitly winning and implement Approach Supremacy!Florian Fischer2025-09-0812-20/+187
* fix shield implementation by removing superfluous whitespaceFlorian Fischer2025-09-061-0/+13
* implement magic/pierce!Florian Fischer2025-09-053-0/+60
* only clear tile highlights added by the hover perm info on HoverEndFlorian Fischer2025-09-052-1/+11
* fix that granting effects are considered x effectsFlorian Fischer2025-09-054-7/+51
* implement more prompts and exp1/backup!Florian Fischer2025-09-054-13/+82
* support 'allied unit' alias to 'unit you control'Florian Fischer2025-09-052-1/+46
* implement discard event and reformerFlorian Fischer2025-09-057-10/+112
* implement power_to_the_people!Florian Fischer2025-09-042-4/+34
* implement recycle!Florian Fischer2025-09-042-0/+44
* make hoverPermInfo transparentFlorian Fischer2025-09-041-0/+2
* use heart symbol to combine damage and health into a single lineFlorian Fischer2025-09-041-1/+1
* replace yaml.v3 with goccy/go-yamlFlorian Fischer2025-09-0410-30/+22
* update the YAML map definitions in the game testsFlorian Fischer2025-09-049-29/+29
* add an about activityFlorian Fischer2025-09-042-0/+64
* use the latin modern math fontFlorian Fischer2025-09-043-3/+13
* fix buying cads from store tiles not removing the cardsFlorian Fischer2025-09-031-1/+13
* special case the formatting of free and full actions in choiceFlorian Fischer2025-09-033-9/+20
* fix prompt transparency on hoverFlorian Fischer2025-09-031-14/+5
* add ui to packages and format codeFlorian Fischer2025-09-0314-47/+52
* fix persistent pile hintFlorian Fischer2025-09-031-3/+6
* center cancel buttonFlorian Fischer2025-09-031-1/+1
* show all store available store cards when prompting to buy a cardFlorian Fischer2025-09-033-37/+68
* implement the patricianFlorian Fischer2025-09-033-0/+92
* do not parse free actions granting x effects as x effectsFlorian Fischer2025-09-033-0/+21
* fix String method of free action using nil targetsFlorian Fischer2025-09-031-5/+14
* switch exp/slices to slices moduleFlorian Fischer2025-09-0317-29/+15
* fix reported stores by the game stateFlorian Fischer2025-09-031-4/+13
* do not create an UnitAI for the krakenFlorian Fischer2025-09-031-0/+3
* show number of cards in PoCs on their buttonsFlorian Fischer2025-08-261-20/+37
* fix target selection promptFlorian Fischer2025-08-261-1/+6
* Revert "consider scale when detecting selected card in cardGrid"Florian Fischer2025-08-261-2/+1
* allow "*" to grant to any unitFlorian Fischer2025-08-241-2/+2
* consider scale when detecting selected card in cardGridFlorian Fischer2025-08-241-1/+2
* increase deck list widthFlorian Fischer2025-08-241-2/+2
* improve draft activity ui and introduce wasm specific ui constantsFlorian Fischer2025-08-233-4/+18
* improve cardGrid loggingFlorian Fischer2025-08-221-2/+4
* do not include already selected candidates in target optionsFlorian Fischer2025-08-221-1/+7
* implement the kraken win conditionFlorian Fischer2025-08-223-0/+52