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* notify players about concessionsFlorian Fischer2025-08-222-2/+21
* fix amount of resource gained for discard 2Florian Fischer2025-08-211-1/+1
* fix upkeep cost calculationFlorian Fischer2025-08-212-7/+15
* support concessionsFlorian Fischer2025-08-216-15/+141
* add random map generation to the random challengeFlorian Fischer2025-08-213-14/+201
* remove logged newline and button list debug messageFlorian Fischer2025-08-202-2/+1
* add description to wincondition to show the userFlorian Fischer2025-08-204-46/+71
* add game and settings menusFlorian Fischer2025-08-205-10/+93
* only copy png image assetsFlorian Fischer2025-08-201-1/+1
* add button list activity to simplify challenges and future activitiesFlorian Fischer2025-08-203-49/+97
* reorganize upkeep and parse additional action effectsFlorian Fischer2025-08-204-2/+41
* sort card implementations alphabeticallyFlorian Fischer2025-08-201-6/+6
* retrieve loglevel from url query in wasmFlorian Fischer2025-08-203-13/+41
* remove obsolete build tagsFlorian Fischer2025-08-204-4/+0
* restore touch detection conditionsFlorian Fischer2025-08-201-3/+4
* log input eventsFlorian Fischer2025-08-201-0/+27
* register PocList hover event callbackFlorian Fischer2025-08-201-0/+1
* reduce message window transparencyFlorian Fischer2025-08-201-2/+2
* do not check the target constraints twiceFlorian Fischer2025-08-201-38/+0
* remove timing checks from action validationFlorian Fischer2025-08-201-43/+2
* fix spawn tile constraint for water spawnsFlorian Fischer2025-08-202-3/+80
* add simlpe plain text log handler and consider loglevel from the envFlorian Fischer2025-08-203-11/+124
* ignore go test coverage fileFlorian Fischer2025-08-201-0/+1
* add discard2 icon and button to trigger the free actionFlorian Fischer2025-08-205-10/+85
* implement the free discard actionFlorian Fischer2025-08-201-0/+39
* fix king game wincondition and add draw special caseFlorian Fischer2025-08-202-1/+45
* allow game log to be configured using command line flagsFlorian Fischer2025-08-203-5/+81
* add more eventsFlorian Fischer2025-08-204-88/+132
* use slog and add game log handler callbackFlorian Fischer2025-08-2014-32/+94
* allow more equipments in cav archer challengeFlorian Fischer2025-08-201-4/+9
* reset the tile of a destroyed permanent to allow the processing of the pile dropFlorian Fischer2025-08-201-1/+3
* format permanents without a tileFlorian Fischer2025-08-201-0/+3
* include the tile where a pile is dropped in the actionFlorian Fischer2025-08-202-4/+11
* use less margin between buttonsFlorian Fischer2025-08-201-2/+2
* clear the hoverable reset func after the hover was resetFlorian Fischer2025-08-201-1/+4
* only show permActionPrompt if the stack is emptyFlorian Fischer2025-08-201-2/+3
* do not show wrong and misleading reachable tilesFlorian Fischer2025-08-201-11/+0
* fix armor parsing and effective XEffect calculationFlorian Fischer2025-08-203-8/+39
* note that replacement effects are missingFlorian Fischer2025-08-201-0/+1
* implement mace and add damage dealt events/triggersFlorian Fischer2025-08-207-79/+195
* triggered actions have no timing restrictionFlorian Fischer2025-08-201-0/+2
* improve timing of declared actionsFlorian Fischer2025-08-203-20/+63
* add message support to the game clientFlorian Fischer2025-08-202-11/+72
* load assets from muhq.space when using a release buildFlorian Fischer2025-08-207-13/+34
* only consider links to YAML cardsFlorian Fischer2025-08-201-1/+1
* be more verbose when loading external dataFlorian Fischer2025-08-203-3/+3
* load resources from muhq.spaceFlorian Fischer2025-08-202-4/+6
* show card name in permInfoFlorian Fischer2025-08-201-3/+3
* git enforce slow action timing restrictionsFlorian Fischer2025-08-203-2/+61
* support shroudFlorian Fischer2025-08-202-2/+43