| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | fix available unit actions | Florian Fischer | 2025-08-20 | 2 | -16/+22 |
| | | |||||
| * | check if Targets allow a selection | Florian Fischer | 2025-08-20 | 2 | -1/+11 |
| | | | | | This fixes highlighting when an action needs no targets at all. | ||||
| * | only generate ArtifactMoveActions if the switched positions are suitable | Florian Fischer | 2025-08-20 | 2 | -9/+16 |
| | | |||||
| * | get position from containing permanent | Florian Fischer | 2025-08-20 | 1 | -3/+3 |
| | | |||||
| * | implment upkeep costs using ResourceCosts | Florian Fischer | 2025-08-20 | 4 | -13/+10 |
| | | |||||
| * | fix some kraken card implementations | Florian Fischer | 2025-08-20 | 1 | -2/+7 |
| | | | | | | * Devour the Poor!: Check if a card is buyable * Frost Pylon: Only spawn on free tiles | ||||
| * | client: start trigger implementation | Florian Fischer | 2025-08-20 | 1 | -0/+14 |
| | | |||||
| * | add death trigger to flyingDutchmenImpl | Florian Fischer | 2025-08-20 | 1 | -4/+12 |
| | | |||||
| * | add illusionist implementation | Florian Fischer | 2025-08-20 | 1 | -0/+28 |
| | | |||||
| * | add function to create a DeclareTriggeredActionsAction | Florian Fischer | 2025-08-20 | 1 | -3/+7 |
| | | |||||
| * | fix trigger ordering for kraken AI always sending PassPriority | Florian Fischer | 2025-08-20 | 1 | -2/+7 |
| | | |||||
| * | emit target and death events | Florian Fischer | 2025-08-20 | 1 | -0/+12 |
| | | |||||
| * | add new trigger and event implementations | Florian Fischer | 2025-08-20 | 1 | -8/+78 |
| | | |||||
| * | run state based actions before players receive priority | Florian Fischer | 2025-08-20 | 1 | -0/+1 |
| | | |||||
| * | make CardPaths a value receiver | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
| | | |||||
| * | support parsing variadic costs | Florian Fischer | 2025-08-20 | 6 | -36/+116 |
| | | | | | | TODO: * select the variadic components * test the costs type | ||||
| * | update dependencies and revert AppendInputChars change | Florian Fischer | 2025-08-20 | 3 | -94/+31 |
| | | |||||
| * | add onETB card hook | Florian Fischer | 2025-08-20 | 2 | -0/+9 |
| | | |||||
| * | improve tile connection detection | Florian Fischer | 2025-08-20 | 1 | -26/+13 |
| | | |||||
| * | support special wall, gate and tower tile selection | Florian Fischer | 2025-08-20 | 2 | -15/+138 |
| | | |||||
| * | bump dependencies | Florian Fischer | 2025-08-20 | 2 | -28/+39 |
| | | |||||
| * | game: support X effects ending with punctuation | Florian Fischer | 2025-08-20 | 1 | -2/+6 |
| | | |||||
| * | game: support actions without cost func | Florian Fischer | 2025-08-20 | 1 | -4/+9 |
| | | |||||
| * | cardImplementations: fix use of wrong nested struct | Florian Fischer | 2025-08-20 | 1 | -18/+12 |
| | | |||||
| * | prompt the user to order its triggers | Florian Fischer | 2025-08-20 | 4 | -11/+81 |
| | | | | | | | | | All TriggeredAction are passed in the wrapper action DeclareTriggeredActionsAction to the controller of the triggers. It is expected to receive an ordered list back from the user again wrapped in a DeclareTriggeredActionsAction. The triggered actions will be declared in from first to last. | ||||
| * | client: make key bindings dynamic | Florian Fischer | 2025-08-20 | 2 | -32/+85 |
| | | |||||
| * | ui: allow multiple highlights of thesame game piece | Florian Fischer | 2025-08-20 | 1 | -16/+28 |
| | | |||||
| * | remove duplicate selectedObject assignments | Florian Fischer | 2025-08-20 | 1 | -2/+0 |
| | | | | | | The selected obj is assigned when creating an action choice therefore it is not necessary to assign it additionally beforehand. | ||||
| * | client: remove active prompt or choice before adding a new one | Florian Fischer | 2025-08-20 | 1 | -6/+12 |
| | | |||||
| * | ui: add simple hamburger style pile hint | Florian Fischer | 2025-08-20 | 2 | -1/+59 |
| | | |||||
| * | add skeleton for triggers and triggered actions | Florian Fischer | 2025-08-20 | 3 | -1/+159 |
| | | |||||
| * | update ebiten to 2.5.6 | Florian Fischer | 2025-08-20 | 2 | -71/+25 |
| | | |||||
| * | remove unused members and make EotEffects private | Florian Fischer | 2025-08-20 | 1 | -7/+4 |
| | | |||||
| * | bump ebiten version to 2.5.1 and new APIs | Florian Fischer | 2025-08-20 | 8 | -19/+42 |
| | | |||||
| * | implement equipment with next unit play option | Florian Fischer | 2025-08-20 | 9 | -54/+82 |
| | | | | | Also make more state methods private. | ||||
| * | implement playTargets for tentacleSlapImpl to fix segfault | Florian Fischer | 2025-08-20 | 1 | -0/+2 |
| | | |||||
| * | only pop an action if all players have passed priority | Florian Fischer | 2025-08-20 | 1 | -1/+2 |
| | | |||||
| * | reset an action's targets after broadcasting its resolution | Florian Fischer | 2025-08-20 | 1 | -5/+7 |
| | | |||||
| * | prompt for selection if the targets allow selections | Florian Fischer | 2025-08-20 | 1 | -1/+2 |
| | | |||||
| * | ui: separate selection and options via their highlight color | Florian Fischer | 2025-08-20 | 5 | -55/+78 |
| | | |||||
| * | intermediate commit | Florian Fischer | 2025-08-20 | 24 | -126/+649 |
| | | | | | | | | | | | | * Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code | ||||
| * | implement target disjunction and fix artifact constraint | Florian Fischer | 2025-08-20 | 3 | -11/+40 |
| | | |||||
| * | the tile of destroyed permanents are no longer reset | Florian Fischer | 2025-08-20 | 1 | -2/+2 |
| | | | | | Fixes: 8acaebb8 | ||||
| * | intermeditae commit | Florian Fischer | 2025-08-20 | 11 | -43/+202 |
| | | | | | | | * implement dopping piles * implement simple spell targeting * add some simple spells | ||||
| * | run screen updates after handling user input | Florian Fischer | 2025-08-20 | 1 | -4/+8 |
| | | | | | | The reordering of the update logic hopefully results in a more responsive UX. | ||||
| * | allow to exit any prompt on esc | Florian Fischer | 2025-08-20 | 1 | -1/+5 |
| | | |||||
| * | do not draw the pass button multiple times | Florian Fischer | 2025-08-20 | 1 | -1/+3 |
| | | |||||
| * | validate equip and switch actions | Florian Fischer | 2025-08-20 | 1 | -1/+40 |
| | | |||||
| * | implement equip action | Florian Fischer | 2025-08-20 | 5 | -18/+142 |
| | | |||||
| * | use prompt for target selection of all actions | Florian Fischer | 2025-08-20 | 6 | -74/+154 |
| | | |||||
