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* improve english tile rulesFlorian Fischer2025-07-241-29/+33
* markdown is indented with 4 spacesFlorian Fischer2025-07-061-1/+1
* fix code block alignmentFlorian Fischer2025-07-032-42/+36
* fix linkable rules and support nestingFlorian Fischer2025-07-032-14/+16
* move linkable rule js into seperate fileFlorian Fischer2025-07-032-2/+6
* specify the language of the rulesFlorian Fischer2025-05-183-3/+12
* slightly improve rulesFlorian Fischer2025-05-182-14/+14
* define draftingFlorian Fischer2025-05-182-12/+60
* fix permanent typo in push rulesFlorian Fischer2025-04-101-3/+3
* introduce new boss typeFlorian Fischer2025-04-042-6/+23
* s/Intensions Marke/Intensions-Marke/Florian Fischer2025-04-041-7/+7
* adapt editorconfig to changes in vis-editorconfig and vis-spellcheckFlorian Fischer2025-01-271-1/+1
* fix melee typoFlorian Fischer2025-01-271-1/+1
* tiles: improve languageFlorian Fischer2024-10-021-2/+2
* use literal blocks and 2 space indentation for rulesFlorian Fischer2024-03-262-104/+128
* specify how to play permanents and discarding outstanding equipment EoTFlorian Fischer2024-03-262-5/+13
* improve rulesFlorian Fischer2024-03-262-24/+41
* rules: actually add condition to range statementFlorian Fischer2023-01-122-3/+2
* potions: power up potion use by making it a free actionFlorian Fischer2022-12-282-4/+4
* improve card rules language and link to exmplenation cardFlorian Fischer2022-09-251-5/+6
* fix typoFlorian Fischer2022-09-251-1/+1
* improve English rulesFlorian Fischer2022-09-251-78/+81
* add push! and specify push without an origin determined by a permanentFlorian Fischer2022-04-022-4/+6
* add examples for pushing permanents on free but not available tilesFlorian Fischer2022-04-022-0/+2
* minor improvementsFlorian Fischer2022-04-022-26/+28
* add push mechanicFlorian Fischer2022-04-022-8/+41
* change how tokens and especially misinformations are handledFlorian Fischer2022-03-312-9/+13
* rules: define free and available tilesFlorian Fischer2022-02-252-18/+44
* fix Verhuellt typoFlorian Fischer2022-02-151-1/+1
* update combat rules and unify German Eigentuemer/Besitzer nomenclatureFlorian Fischer2022-02-153-44/+44
* use the more intuitive German word Kaufpreis instead of KaufkostenFlorian Fischer2022-02-151-3/+3
* add rules for cards without buy or play costFlorian Fischer2022-02-152-4/+8
* improve wording of german rulesFlorian Fischer2022-01-031-9/+9
* rules/ai: improve aggresive aiFlorian Fischer2022-01-032-4/+10
* [tiles] add rules for storesFlorian Fischer2021-12-122-1/+15
* rules/intentions: increase effect of intention marksFlorian Fischer2021-12-122-2/+2
* [tiles] treat walls as solid and let gates stop motionFlorian Fischer2021-12-122-1/+5
* Improve AI rulesFlorian Fischer2021-12-122-7/+11
* improve AI opeonentsFlorian Fischer2021-12-102-12/+16
* tyrant ai explicitly mention upkeep effectsFlorian Fischer2021-12-102-4/+6
* add the tyrant ai rules and tyrant set to cards.htmlFlorian Fischer2021-12-102-0/+36
* rules: clarify water ruleFlorian Fischer2021-12-102-2/+2
* add intension rulesFlorian Fischer2021-12-104-0/+48
* [de/rules] use Spiel-/ and Unterhaltskosten for play and upkeep costFlorian Fischer2021-10-101-3/+3
* add unfinished potions setFlorian Fischer2021-10-082-2/+17
* [rules/de] add editorconfig and fix typosFlorian Fischer2021-10-074-7/+14
* [rules] ai generalize supportive AI into target-orientedFlorian Fischer2021-09-033-7/+7
* [rules] clarify that units can not attack themselvesFlorian Fischer2021-09-033-5/+7
* [rules] improvementsFlorian Fischer2021-06-032-48/+32
* [rules] further translate and update english rulesFlorian Fischer2021-06-032-237/+294